I need ideas for a Beastfolk setting...

I need ideas for a Beastfolk setting. I'm thinking I'll try to make it Grimbright sort of thing but other then that I've got no ideas for cultures, cities, religions or anything. Pic related is the kind of thing I'm thinking of ripping ideas of though

Does anyone have any to share?

When you say Beastfolk, are you talking just mammals, or are you including other kinds of animals.

If so, maybe have all the weird not-warm-blooded stuff as the kind of alien eldritch creepazoids that drive some of the plot?

so seeing how they're fighting a tiger I'm guessing you're going to do a east vs west king of thing with traditional European animals like wolves, rabbits, and bears against more eastern themed animals like tigers, pandas, and monkeys.

I'm going for more of a "Animals that walk on to legs and are smart" then a "Let's yiff behind the tavern" furry thing. I hadn't thought about that but non-mamales would be considered quite allien, so that's a good idea.

In the game he's actually a Lion. I'd rather not pull on the whole east vs west thing because I rather run more adventure focused games then political.

In that case, what kind of animals are you thinking of your core races? If we're going with Armello's kind of vaguely european woods feel, you'd probably get Wolves, Rabbits, Boars, Bears, Weasels, various large cats, Mice, all that kind of classical stuff.

Did you have any ideas on what kind of tech level or general era you wanted?

how complex of an adventure? Because if you want something simple just have it that every tribe/race of beastfolk are being forced to join force to stop an ancient dragon of legend that has resurfaced for some reason.

Dragon nothing, if this is just animals you could totally do it with some kind of strange, exotic animal to the area. Like a crocodile, or maybe a hippopotamus.

I was hoping the have tech levels be early Renaissance. Both me and my players like early firearms in settings so it would definitely include that.

For core races I was going to keep it mostly European set but I think having the world already widely traveled could be good. It would allow me to mix it up with races that aren't local to the kind of areas they're in and to give the players freedom to chose the race they want.

Maybe saying I wouldn't want it to be political wasn't the right way thing to say. Traveling large distances and dealing with different customs are all things I'd like to include, but I'd rather avoid a war between x and y or ancient evil has awoken as the main plot.

Though after ruling them out I don't have any other ideas off the top of my head.

I can see that, all the local tribes only bronze age tech or lower but a new tribe shows up that's more advance and all the local tribes need to set aside their differences to stop this new threat.

They all fuck each other in the ass. This is what you're waiting to hear, ain't I right? Piss off from Veeky Forums forever.