>You are the Finn guy, right?
Yes, and those people are the (sadly existent) button-counting turboautists. Every game in the history of ever has them, and they should be roundly ignored.
But just because they've taking an extreme position in "defense" of historical accuracy (and I say this loosely) doesn't mean it's OK to completely ignore the history in favor of listbuilding optimization either. Again, find the middle ground between the turboautists and the pure optimizers.
As an example, my Desert Rats (1 Batt, Rifle Brigade, 22nd Armoured Div) is *mostly*, but not completely, historical.
>2nd LT + radioman
>2" Light Mortar crew
>3 sections of 10 men each (NCO w/ SMG; Bren Gun+Loader, 8 Rifles)
This is a more or less historically accurate platoon. I leave out the Boyes AT Rifle because, well, it's frankly terrible. PIATs weren't around till 1943, so they're out too.
>Sniper Team
>6-pdr QF Anti-tank gun
These are battalion-level elements which were commonly attached to platoons or companies as needed, singly or en masse. Easily within the realm of possibility.
>Crusader Mk III tank w/6-pdr.
This were canonically assigned to the 1st RTR, which operated in conjunction with the Rifle Brigade during Operation Lightfoot. Tank platoons were often assigned to directly support infantry platoons, so we're still in the realm of possibility. Mostly, though, I just wanted a tank, and I love the Crud's look.
>Bren Carrier
>5 SAS Commados with SMGs & Vickers K.
This is just for fun. Sure, there were SAS in-theatre, but they wouldn't have operated in conjunction with this sort of engagement. But outflanking with a Bren Carrier, driving up on somebody, hosing them down with point-blank LMG fire, disembarking, and hosing them down again with SMG/Vickers fire is entirely too much fun.
So, clearly historically-derived, but with elements to, as put it, "encourage fun gameplay." One might call it a "middle ground".