Mamma hotel edition.
A thread dedicated to talking about boats and boat games.
Mamma hotel edition.
A thread dedicated to talking about boats and boat games.
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matrixgames.com
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>Japan names ship after dominant ethnicity
>Yamato
>US names ship after dominant ethnicity
>WASP
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There is just something so charmingly idiotic going on with most early dreadnought designs.
So this ship?/s
>There is just something so charmingly idiotic going on with most early dreadnought designs.
It's pre-dreads for me. Technology advancing rapidly, all sorts of tactical/doctrinal theories, and next to no actual combat experience led a veritable freak show of designs.
18-inch muzzle loaders, "storm of shells", torpedo rams, pneumatically fired dynamite shells, cruiser carrying "parasite" torpedo craft, nothing was too weird to try.
At one point in the early 1890s, France's MN had so many one-off designs afloat it was hard pressed to deploy a squadron with the same cruising speed and endurance.
>painting Zuiho
>green on green hull is tolerable, but god DAMN would that deck look horrid
So I'm thinking about modeling on a little texture with a coat of watery Milliput: kind of like a slip with deliberate brushstrokes to give it some depth where there would have been teak, then painting it as teak. Even the IJN studies thought that painting the deck in funny colors would be a complete waste of time.
>18-inch muzzle loaders
That's ironclad era, pre-pre-dread.
matrixgames.com
NEW! Communications disruption by network/cyber attack or any other arbitrary factor: Isolated units realistically limit their tactical awareness to only what they themselves can detect and engage, and are completely of their parent side's control. Say goodbye to Borg-view of the battlefield!
NEW! Cargo, landing and airdrop operations. Load mobile forces on ships, aircraft and even submarines, and unload them on any suitable point on the battlefield. Platforms are realistically limited by volume, weight and crew on what they can transport.
NEW! Comprehensive damage model for aircraft. Aircraft may be shot down outright or receive damage that will still allow them to limp back home. Different aircraft can absorb different punishment on their fuselage, cockpit and engines. Depending on the amount of damage received a plane may be "mission killed" if its repairs take so long that it misses the fight.
NEW! Advanced weapons for the new age of war. Tactical EMP weapons, railguns, high-energy lasers and more