Help me Veeky Forums your my only hope

Help me Veeky Forums your my only hope

Is there any tabletop rpg that blends science fiction and fantasy elements together? I have a setting for a game that I would really like to try and run, but I have no idea what system to use. I'm looking for something that seemlessly blends the melee action and magic of fantasy rpgs with the gunfighting and technology of science fiction, I can better describe the setting if anyone is interested but pic related gives a good idea of what I'm looking for

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Bumping with sci fi characters

Rifts might work. Maybe Shadowrun. And I'm pretty sure the guys over at Absolute Tabletop are releasing a science fantasy setting for D&D 5e called Harbringer.

You could try shadowrun. Or numenera. Or any of the warhammer 40k. Or any of the star wars rpg. Or gurps, since you already have a setting in mind.

Savage worlds has most of the tools for science fantasy, I've used it for it myself.

Main balancing point would be difficulties around auto-firing weapons, unless you make it super easy to stack toughness which brings its own problems.

Is shadowrun compatible with high magic? My setting revolves around science as the source of magic and from what I've seen shadowrun is limited to pretty simple in terms of spellcasting, "mages" in my setting can garner some pretty wild abilities and I don't want to have to downplay that

How does combat work in savage lands? I'm not familiar, but I've considered creating my own combat system that would balance automatic and high power weapons, but it is very math intensive and I don't want my pcs losing interest while we calculate whether or not his burst of laser fire hit the fleeing monster

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Oh noes, I'm out of containment.

GURPS. Head over to GURPSGEN and the first post picture is a PDF with a link to our repository. We're pretty friendly, and even that mean person will only insult you while helping you.

Anyways. GURPS is crunchy, and it can be a bit hard to get a grasp of if your head doesn't like the bend of it.

There's the old 3E Technomancer, which is The Magic Comes Back with the Trinity Event (Nuke Test). ANd has all sorts of spells in it about magic involving itself in tech and visa versa--Industrial Enchantment and Necromancy to bring back dead TV shows (tune to a dead channel, cast the spell, if it's not currently in reruns you get your show)

Anyways, I'm suggesting it because I'm out of containment, but also because of this post here: We have a whole book (Thaumathurgy) which is about designing magic systems, so you can do your tech fueled magic system, and stuff.