Shadow War Armageddon General /SWAG/

Last Thread: Rules standalone 'hype'.
Probably awful links I can't be bothered to update:
>Shadow War: Armageddon Free Faction Rules::
games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf


>Rules Archive:
mega.nz/#F!Pg0nmCTb!gLkbxonP3bWUpjj8Cscr6A
mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw

>77 pages of rule: some pages missing bottom part, check archive.
docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

Other urls found in this thread:

warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/
twitter.com/NSFWRedditVideo

First for the blood god

>Premium bounties
Paladin, Tyranid Prime, etc.

Solitaire is the only 'Go it alone' character though.

Why would you not use the box-art for OP Picture?
>This WILL cause a lack of traffic to the thread.

Second for kroots never

Daemons, Kroot, True Clutists, pls
At least INQ are on the way. Greyfax leader here I come.

Satisfy?

People will still find it, they'll just have to get within their Initiative value in inches first.

warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/

"Following the unprecedented demand for this game, our book team have thrown themselves into creating a new rulebook you’ll be able to order separately. Not content just to make the book a copy of the one that appears in the boxed game, though, they have also added in all the extra content too: all the factions that have had their rules published as PDFs will be included. And, following numerous requests we’ve received from the community (that’s you), we’ll be adding in two new factions – the Battle Sisters of the Adepta Sororitas and warbands from the Inquisition."

To answer the inevitable question as to where you get scatter & artillery dice? Ebay (though it looks like artillery dice are a bit rarer now). Nothing stopping you from making an artillery die though; 1-5 get doubled to 2-10, 6 become misfire.

Remind me, why do you think kroot would fit in sw:a?

The Right Honorable Coreheim was technically a homebrew.
Be careful whom you annoy with your careless words.

Because where else would they be if not the bowels of a besieged hive-city?

What the fuck do I know anyways.
I only have models from an I2 faction.
Falling from high areas and not finding things are what I'm best at.

isn't that the one from the 'no sisters of sigmar cuz we hate women' people?

I am pretty sure gw will start selling artillery dice again now that they are used in a game they sell.

Because it's a plastic unit which doesn't have ridiculous stats.

But they're the lowest form of infantry though. This game is about special operations.

And?

Homebrews are still bending of the rules.

Follow the rules

>But they're the lowest form of infantry though
ork boys and genestealers are in this game

Yes, ork yoofs and scouts are truly the pinnacles of quality urban operators.

Yes, but the rules made scatriders.

...In a Shadow War™ collectors tin for the low, low price of $20!

My group have increased the amount of models you can advance from 1 to 2 after each mission.

It might be homebrew, but it has increased the fun we have in in the post-combat cleanup.

Well, it takes place in Hive Acheron on Armageddon during the aftermath of the third war. Some factions make more sense than others. Then again I wouldn't mind kroot in the game. For your sake I hope you get what you ask for. I just don't see how it would make any sense.

Their list would look funny tho

Fun is not part of the rules.

The Armageddon setting is just for core game.

I thought this too. Someone argued with me the other day about Tau being on Archeron. I figured it was just Shadow War, and Armageddon was box one?

And neither is puncher the opponent in the mouth in order to win initiative.

Not really.

Shaper
Trooper/recruit
Krootox or whatever.

Spec op vespids, hounds, some tau guy

If GW gets to decide the the army rooster you're instead looking at:

Appointed Kroot
Kroot
Re-Kroot

And Spec ops; 'Tau Pointer' and 'Tau Firewarrior'
>I'm still salty about the necrons.

Appointed Immortal was pretty gay, sure, but like Necrons have such a weird structure anyway, what would you do?

Please leave and take your sperg with you.

>Re-Kroot
made me chuckle

Only if you follow the rules

Lord, Immortals, Warriors.
Following the standard god damn FOC.
The entire necron faction is designed around the Lords and the Crypteks having the tools for diversifying your army and the rest for sheer numbers.

The troops have 2 weapon choices; 1 which is objectivly better than the other for a 5pt difference. There is no Melee choices.
Considering both Lords, Immortals, Deathmarks and Lychguards are based on the same god damn chassis I'd assume that you could either kit out your lord in all the things or at least make some make-shift Lychguards from your troopers.

I'd at least want a Cryptek or some of the Ghouls to be a third Special Ops slot.
Having only 2 was just a blatant cop-out.

>The faction doesn't really need the whole Canoptek part to function on a skrimish level.

Lords a full on HQ in a game without them. Secondly, I agree with the chassis thing, but I doubt GW would encourage kit bashing.

When you can make snipers, immortals and elites from the same sprue it's hardly kitbashing, no?

Well, I get that. But we're talking minor lords here, not really overlords.
If Lord is still thought to be too high on the ladder then at least let the leader be a lychguard.

Appointed Immortal. Literally costs 80 more points than a regular Immortal with no added weapon options or stats.
>why

Working on my csm squad leader

It is, yeah. Apparently the main sigmarite order in the city didn't make sense existing because they'd all get raped.

Shotguns vs. Bolters vs. Snipers for scouts?

I figured giving some shotguns and then upping them to Snipers once I got the points or leaving them be as they get into melee range. Thoughts?

They really phoned it in with the Necrons and Tau. A lot of the teams get really lame choices for troops. Chaos Space Marines and Grey Knights but no Deathwatch kill team? No inquisitors? No Tau breachers or kroot. I'm hoping that a revised version comes out later with some modifications and options.

Inquisition confirmed for later release.
I hope we're getting free digital rules again

SoB and Inquisition will be both free AND added to their reprint.

I really, reeeeally hope Inquisition is like
-Inquisitor
-Acolyte
-Mini-acolyte
-Special Acolyte or Servitor

Then Death cult assassin, Crusader, and Daemonhost as SO

noice

Glad they realized the demand and rushed to meet it. Here's hoping the book is a good price. If it's around $30 or so I'll be getting it for sure.

>homebrewed are bending the rules
>follow the rules
>your fun is wrong

Wow you must be all the rage at parties

I hope you don't intend to show up at your game shop league matches with your custom fluff list and expect the 'gentlemen' to let you play whatever numbers you want on >muh dudes.

>Inquisitor
More likely a 1-wound junior Inquisitor.

Honestly, I'd prefer DCA as the SO and just give Acolyles the ability to buy Storm Shields. Makes it a bit more interesting.

Aren't you forgetting the Interrogator?
The middle-man between an Inquisitor and his Acolytes?

Specialist would probs be heavy weapons dudes and SO would probs be a sanctioned psyker and techpriest.

Yeah, that's good though. I just wanna be able to give them a Condemner so I can use Greyfax.

I bet Servitor would be the specialist. Heavy Bolter, Multimelta, and Plasma Cannon options.

Super doubt Psyker would be an SO. DCA, Crusaders, *maybe* a Joekero, Daemonhost. Would be sad if Enginseer makes it to a 3rd list.

Elite Hive Ops "Least Good"

still need a kroot and a gue'vesa

What are they gonna be? I see the pulse accelerator drone. no rail rifles or Ion rifle seems weird

Actually the drone dude is a "naked" cadet with only a marker light (in drone form)

I was thinking also the Kroot would be marker light carrier.

Right next to the fucking Tau

So, it seems that if I want to do Eldar, I'm kinda screwed in that I need like... 2 or 3 different boxes,

I'm looking at running my Emperor's Children for this.

Is there really any value to having +1 Initiative versus something like +1 Toughness or access to Inferno Bolts?

Seems kinda bungus.

So what's the consensus on Tau drones? Good or no?

as always, +init is the weakest chaos mark bonus.
highest init wins ties in combat, init affects your "aware of" range and also your non-line of sight spotting hidden range. it also affects the roll you make to break pinning early and stuff like not falling if you get pinned or go down near a ledge

Start with a Recon, get the other two later, if you even need them. They're honestly not necceaery. We don't need grav inhib because we have overwatch and fire support. We don't need Pulse Accelerator because most of the time you won't need that range; you should be in dense maps that block that sort of line of site.

Recon is worth it because of the burst cannon vs hordes like orks

Hotshot lasguns seem kind of bad, which is annoying since I was gonna run Scions.

Any suggestions on Guard loadouts? Shotguns seem fun. Was thinking about going CC oriented--power sword sarge, tarpit recruits, special weapon gunners, shotgun vets.

Tips from people who've played?

Looks like I'm running Orkz den. Dey are, after all, da best.

That'll make two Ork players at my LGS, which I guess is fitting for Armageddon.

Played a game harlequins are OP pls nerf

You could have been more eloquent, but you're not wrong.

Too bad they probably won't bother fleshing out any of the pdf factions. Craftworld Eldar and Tau got boned.

Eldar should have options for Storm Guardians that develop into Striking Scorpions or Howling Banshees. Also, the Dire Avenger Shuriken Catapult should have a +1 at short range so it's an actual upgrade from the standard.

Tau should give you the option of Pathfinders or Firecaste Warriors.
Recon Armor should give a +1 to Initiative outside of Melee.
Pulse Carbines should have some way of representing the grenade launcher (Chance to pin even if shot missed.)
Pulse Rifles should have +1 to hit at short range like every other rapid fire weapon in the game.
Pulse Blasters should be short ranged sustained fire.
Specialists should be able to take SMS or Missile Pod turret instead of Pathfinder weapons.
Drones should be bought naked with each one able to take a drone system.
Markerlights, shields, and twinlinked pulse carbines should be available to drones.
The hardwired systems in the tau rulebook like Blacksun filters and Drone Controllers should be available to Shas'ui and Troopers.

>That MI shoulder pad on one of the fire warriors

Hello there fellow citizen

>shuriken weapons need a buff

you're fucking retarded, the shuriken weapons are the strongest basic weapons in the game

How?

Never played Necromunda, are vehicles possible or is that too much?

Vehicles are totally possible as scenery

I figured, guessing bikes are op too. I also hate that Grey Knights are the only ones with Psychic powers.

What should a guard list prioritize? My buddy wants to make one and as the slightly more experienced friend I've got to help him out.

nids too

We get more rooty tooty point and shooty than anyone else. We also have the cheapest platforms to put good weapons on with BS 4 for the most part.

Get your special weapon guys tooled up and be smart about using grunts and rookies to screen for them.

Ldr should definitely go Bolt Pistol/Chainsword combo, 3A and they're all Str 4 Sve Mod -1/-2
Grenade Launcher is also kind of a must for starting list as it's too expensive to pickup later.

Anyone knows if Inq and Sisters will also get free online PDF ?

like you could have a slaneshi list to the side for fun, it's not like it's hard to have multiple teams

Why would you ever GL if you can Plasma ! ?

yes

They answered it in the facebook thread following the announcement

Question.

So I know that strength automatically causes a save modifier. However, many shooting weapons have a save modifier built into the profile.

Do these stack, or is the save modifier in the weapon's profile just there to remind you what it's modifier is and that's all the modifiers the weapon gets.

Ie. a plasma gun is S4 with a -1. However, at S4, it would have a -1 just for being S4. Would that mean overall it has a -2?

Pretty sure that's not how it works, but I know melee weapons do work this way so I figured it wouldn't hurt to ask.

That awareness range is pretty brutal if you can't spot certain armies fast enough. Same with the pinning.

GR8 - any ETA on that ? Sorry for my question I just dont use JewBook at all ...

For shooting only the modifier counts - for hand to hand is modifier AND on top of that S of the model

cool that's what I thought, thanks.

I like having the Lrg Blast option, it's a versatility thing.

unless the weapon has a fixed strength, like chainswords, then it's only the modifier

WOOOOO GOT MY STORE'S LAST COPY


now to not touch it until i actually finish everything i have

Thanks, I assume we want to max out the special weapons, if so which ones should he bring? Also how is carapace armor?

Yeah currently trying to toss up between F/K GL and Plasma.

+1 short vs -1 long is frankly skewing the decision for me, seeing as gaard don't get photovisors.

Speaking of which:
Hotshots are just a 40pt bolter. They're fine.
I'm currently playing as Guard, but I can't really say I'm an exemplar becuase I'm capitalizing on us not having gajillions of terrain.
So:

Back line:
Sergeant - Zilch Weapons, Carapace Armor
Sniper - Toxin rounds, Red dot sight, camo
3x Veteran - HS Lasgun, Telescopic sight, camo

Front Line:
Specialist, Frag/Krak launcher, Camo
Specialist (+1W), Heavy Flamer, Carapace
3x Rookies, Shotguns, Carapace.

So my back line does most of the killing with the rerolling 1's, and my front line walks forward and overwatches against all the nasty things which want to charge me, and/or collects objectives
Were I fighting pathfinders or skittles I think I'd be screwed, but thankfully they haven't popped up yet, it's just been orcs, chaos, harlequins, etc - a bunch of things which don't enjoy heavy flamer to the face.

...really? You think Eldar need buffs? They are already potent.

52627447
Clearly B8, nobody can be this retarded.
Go find your own (You)

I assume the design team chose Pathfinders because Strikes and Breachers were too powerful.
What with every other race (with a single exception) being made up almost exclusively of troops choices.

I guess you can't really complain about Necrons having a lack of customisability when their entire racial schtick is their lack of customisability.
Still glad they took a deathmark instead of having to take a 'Specialist immortal' or something silly.

Guys I think much of frustration steams from bunch of new to the hobby theoryhammering whiners. AsW is not ONLY a skirmish game - it is descendant of Necromunda - skirmish/campaign game. This makes balancing not FLAT like in other 1 time only games. Certain gangs will be stronger at the start others in the mid and some at the very end. When I read how harlies are OP or any gang for that matter I know person writing that has never played long necromunda campaign.

I will educate you - In campaign not only rules play but people do too. If one person with small list goes to the top of the heap - other people will activly try to wear him down. Lists with higher number of models will have more spread of the skill while smaller crews will have better fighters.

Now look at sprawl in promethian cheap. See how you can get some model lost ? Attacked by some animal ? slip and go OOA ? Those results heavly favour normal model count crews.

Also one - ONE bad roll from small crew can ruin it game plan - all you need is 1-3 -> 1 -> 1-3 and you are missing key component that you need to replace - you lost lods of equipment and you lost lods of skills.

I only played about 10 games of newmunda and realy gangs are balanced and while some may be not as fun as others - this is true to the FLUFF of the armies.

Overall it shows that when GW doesnt want to do something - then they nail it as it should be

>I assume the design team chose Pathfinders because Strikes and Breachers were too powerful.

No because the Strike team box are fucking boring. All basic weapons, no special weapon. What do specialist supposed to use?

Yeah and this is game about scouts FFS not about normal tactical teams ... I'm fed up with noobs and retards whining about aspect warriors fucking morons ...

Use the Necromunda box art.

Here's a huge version for your pleasure.

>dat 90s

>Overall it shows that when GW doesnt want to do something - then they nail it as it should be

Quoted for truth

Starting without models and trying to be cost effective, while still considering fun, what would I be better off grabbing, Dark Eldar or Ork?