Age of Sigmar or Fantasy?

Is it worth it to play Age of Sigmar? Or is it better to play Fantasy?

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Holy Sigmar, this thread is going to attract some shit.

Play both user, mount your models on square bases and you can play every fantasy game out there. Kings of War, Avatars of War, every edition of Warhammer Fantasy, Age of Smegma, Lion Rampant... etc. etc.

But I only want to choose between Age of Skubmar and Warhammer Fantasy.

It sounds like you already have.

Both are good, but different.

since they share minis there's no reason to not just play both or whichever your local community plays if they only do one.

Why? There's loads of good fantasy games out there that make lists for Warhammer armies because it had the lions share of the market.

Well I'm a paid up member of the Church of Ansell so I'm going to have to say Warhammer Fantasy.

He's retarded though, Warhammer Fantasy is far better.

You can play the rules bloated Fantasy that requires you on the very least to print out more than 100pages of rules and codices to carry with your games or the Aos which has nicer Models, more players a much lower learning curve and receives balance updates each year with a single required book but also is decided by the coinflip of who goes 2 times in a row first some of the time depending on the choice of your army.

Realistically I dont think people will still be screeching autisticly about the whole mess.Most fantasy fanatics will Try and start AoS while the absolute die-hards will probably kill themselves over having literally no one to play with anymore.

Fun-fact the faggot which burned his fantasy army at the announcement of AoS actually started playing it like 6 months afterwards

> Autist who burns plastic models because GW no longer support a game...

Yeah I can believe he'd like AoS.

Honestly? depends on what's played locally and which group you think would be better to hang with

This is just between me and a friend of mine who play Warhammer 40k.

something, like your OP picture, is telling me that you're not really asking for advice but just baiting. So get fucked with a ten foot pole.

Ok then. Well, 40k is getting the AoS treatment soon, and AoS is supported, whereas warhammer fantasy is not. The setting is pretty crazy, so it's not for everyone. Warhammer fantasy's setting, while beloved, is pretty standard fantasy.

Warhammer Fantasy's last edition is pretty much how 40k is now: bloated and a messed up meta. AoS has an evolving ruleset, but too simple for some people. However it is deceptively complex.

If you 2 want to try them, warhammer fantasy's rules are in the /whfg/ thread, and aos' rules are free on the GW website. Give them both a shot, i guess. We can't tell you what to play, only give you arguments and recommend you play both and decide.

Age of Sigmar, honestly
I love the fantasy lore
But AoS is fun as fuck

If it's between you and a friend play Warhammer Fantasy 6th edition.

All the rules are in /WFG/.

Spire of Dawn would be a good place to start as it contains square bases.

Age of Sigmar's been pretty fun.

Is it better to shoot your self inthe face or stab yourself instead?

The answer is neither, play a good game instad. There's plenty out there. It's fucking 2017.

source on the burning models guy? need to check that shit out

Age of sigmar is multiple times better than whfb
Plus its a dead game lol

WHFB has the most fleshed out setting but it's just not a fun game

I liked playing low point whfb games they were really fun and lists didn't get to silly

i gave age of sigmar a whirl with my brets but didn't seem to be a fun game and i ended up losing my brets to weird things like putting them in a box and the box being empty next time i open it.

Shouldn't have mounted them on Schrodinger's Horses.

Fantasy is dead

youtube.com/watch?v=plUPJ0inN4c

Age of Sigmar is terrible.

Fantasy is fun, but you will struggle to find opponents.

Play Infinity, Malifaux, Guild Ball or Armada.

>Fantasy
>fun

*shoots purple sun out of my dick*
good game, fellow empire player

Name 5 or one of the following type, rank and file, modern, futuristic, fantasy, space/sea battles or large scale conflict

Age of Sigmar is boring and pretty much the opposite of fun, but so was Fantasy in the end.

Play something else, really.

Games I like in no particular order: Malifaux, Guildball, Warmachine/Hordes, Infinity

There's a bunch out there I cannot comment on though. Take a look for yourself and you might be surprised at the variety of great games.

Those are bad games.
Mentioning warmachine alone tells me you have no idea what you are talking about.

The entire game is basically kill the VIP.

In any case it was asking for good, not just tolerable.

>bad games
Only warmachine is meh in that list tho.

Please, oh wise user, enlighten us lowly lesbians as to what exalted games your highness plays. Only the most magnificent of games I'm sure, otherwise why would one as noble as yourself waste your precious time?

This desu

>loads of one-line "AoS is great fun" replies

Are we actually being astroturfed? Or is it mass Buyers' remorse?

Fantasy was a bit bloated, but "move into the middle, then roll 3+ and 4+ with some 12" re-roll buffs" struck me as rather boring, rather quickly.

Since you've written off most of the non-gw, non-historical market as "bad" with one crap post, what is a good game then? They all seem serviceable to me.

Guys what's your opinion on the Gore Pilgrim battalion for Khorne Bloodbound?
Seems pretty good, rerolls on slaughterpriest prayers and increase of range on the bloodsecrator.

The entire point is, that there are no good games. Every single one of them is passable as they will fail in one way or another.

>being this contrarian

Literally fuck off to whichever hole you crawled out of.

>gore pilgrim
>slaughterpriest
>bloodsecrator
Sounds like an OC donut steel by an edgy sonic fan.

It's times like these that I am SO happy I sold all my Beastmen before GW came out with AoS.

Well beastmen are pretty good in kings of war.

Do you have anything constructive to add, user? Also all the Khorne units are like that.
It's pretty Khorney admittedly

I was a little sad to, because I enjoyed playing Fantasy more then 40k. Even if my army was a little sub par. They even had a pretty neat deathmask motif on all of my Gors.

I can agree with this. I started age of sigmar a few months ago after being drawn in with total war. While the setting isn't there, it's a fun game for anyone to pick up relatively easily, since all rules are online.
I'd actually be willing to bet a lot of the people bitching hardcore either haven't actually played it post rule revamp, or are just baiting and samefagging

Niether does GW, but here we are

Play Oldhammer, specifically 3e. Here's some reasons why:
>Same WFB strategy and gameplay, less unit bloat
>Magic is interesting and fun, but doesn't go LolPurpleSun
>Units and heroes can be customized to hell and back. You can give the front ranks of a unit shields and the back ranks pikes and shit.
>Multiply most of your heroes stats by 10, add on some skills and you can use them in WFRPG 1e
>Actual rules for mercenary detachments, letting you use whatever models you have.
>Chaos is more restrained and not 'lolchaoswins'
>Low Fantasy >>>>> High Fantasy

>Malifaux
Never played, heard it's fun. I personally think the cards are stupid.
>Guild Ball
It's a little too fine-tuned to tournament play for my tastes, but I enjoy it. Lore is a little weak.
>Warmahordes
I used to really like it, jumped off a bridge with 3e IMO
>Infinity
One of my favorites. Completely understandable if you hate the art style, but the gameplay is smooth as fuck once you memorize how the dice rolls work. Plus, I love wargames that insist on alternative win conditions beyond 'KILL EM ALL'

As I have always said and still believe

AoS is a good game IF! All you want is
Beer and pretzel game
Not much depth
Want to use the models you paint up pretty
Brawl game

The AoS fan boys are gonna sit here and say "no it's super in depth and stratigic." When 90% of the games end in a table or scoop by turn 4 since it's more effective to just pile in the middle and see who kills the most first. One down side of AoS, the victor is really quickly chosen from about turn 2 on, which is decided by who got their wombo combo off first.
It's a good game if you don't wanna think to much.

I don't understand your accent user
Can you repeat that?
I'm afraid I don't speak shitpostese.

Well fuck you too sir. If you were only half as knowledgable as rude I'd consider wasting more time on you.

Malifaux is unnecessary complex and the models are a bitch to assemble.

Guild ball, at that point just play BloodBawl is slightly less retarded

Warmachine failed hard model and rules wise.

Infinity is just meh, systems wise is fun, but unless you have an erection for everything generic sci fi it will suck.

In the end every game has its fault.


On a side note why the fuck do AoS look like warmachine models, I honestly confused some with warmachine the first few times.

Guild ball hasn't much to do with blood ball honestly.

>infinity
Problem I found with that game is the rules are more complicated then 40k, which I did not think was possible but man it sucks to look up stuff for that game.

Bolt action seems pretty solid, was gonna get into it before the shop that ran it closed :/

>Problem I found with that game is the rules are more complicated then 40k
They really aren't.

True.

In general I want a game that won't die in the next decade. While also not worrying about rules fucking my models so bad that I'm forced to buy new shit in order to not lose every game due to retarded balance

Flames of War. I wanted to play that, enjoy the game. Could not stand the autistic hard core historians.

Bolt action is still in production
Next to flames it's probably the best WWII game

>Guild ball, at that point just play BloodBawl is slightly less retarded

I'm a massive BB fan (please join our Veeky Forums League) and other than being roughly sports based they have nothing mechanically in common.

Neither are the ones from 40k, they are just spreader across multiple sources.

90% of flames players aren't hardcore like that
Also if you ever read the books the formations, rules and units are all based on historical examples
As a result talking about rules and units comes across as a hardcore history debate

Lucky bastards.

The fuckers got trigger about my pink tanks. Not because they where pink but because the table we where playing was a random green forest next to a town.

They bitch and moan about using desert paint job

>Malifaux, Guildball, Warmachine/Hordes, Infinity
WM/H has become crap, but all these are leagues better than Age of Shitmar.

Don't listen to GW shills! They are literally paid!

GW literally pays people to post here. I worked for them 2013-2015. No reason to think they stopped.

>WM/H has become crap
It's better than ever. The Mk3 transition was shit though. I'm glad they got their shit back together.

>pink tanks
Literally a crime
But jokes aside
Most don't care, but it is a historical war game.
You can go red with horizontal stripes and have that be historical. Also there are no rules in conjunction with terrain.

Nope, played it before and after the points system.

It is simple I will give you that. However, it is by far the most BORING ttg I have ever played. It should have just been called blob hammer. Shooting is fucked, activation is fucked, etc.

>Titan size models
>In skirmish game

No, till they fix the issue of Robots being shit in a game about robots.

Also the caster kill mechanic is annoying as fuck. I know why is there and that some mission are not like that, but game is designed with that in mind.

There are way better Beer and Pretzel games though.

My personal favorite is Armada right now. Pretty simple but a lot of fun.

Play AoS but with WHBF setting. No Stormcast, no realms, old characters and races.

40k is way worse than AOS
I hope 40k gets changed to AOS rulings
At least AOS is balanced at lower point levels
Plus narrative play really makes the game
There's something exciting about doing a path to glory campaign and having you're Chaos Lord become a daemon prince that isn't in 40k

Lol, nope ded gaem.

I'm glad people like you existed to buy my old armies though.

Pink tank as in the desert camouflage.

I had the most annoying FoW I've ever seen. They also had a huge erection for nazi and not facing other nazi players. So you ended with rooms filled with players and no one playing because everyone was a nazi.

>Colossals/Gargantuans
I'll agree with you, they're not a good addition to the game. Not a deal breaker for me though. I don't really consider WMH a skirmish game though, so maybe that's the difference in our perspective.

>No, till they fix the issue of Robots being shit in a game about robots.
They did. That's one of the big changes of Mk3. Some Jackspam lists are bordering on overpowered.

>Also the caster kill mechanic is annoying as fuck. I know why is there and that some mission are not like that, but game is designed with that in mind.
Absolutely love it. It means you always have a chip and a chair. Also it keeps the attrition honest. On the other hand, the game couldn't really function without it. I don't think you could win a game without your caster in 99% of cases.

>nazi players
Best, cheapest faction but over saturated.
I live in predominantly Jewish area so there's a lot of allied factions that I can enjoy games with being 1 of 2 nazi players.

This is the thing, I can't believe they would actually pay people. Even as a FTSE250 company, they have the marketing nous of your village butcher, Tom Kirby insisting they don't need to advertise because "word of mouth" works. I can't believe the marketing department is properly funded, nevermind actually has office space dedicated to astroturfing.

Remember the "Spots the Space Marine" bollocks where they wouldn't even give a statement to the BBC? They don't even talk to the Nottingham Post.

Wait, were Fantasy armies really this small back in the day? Damn that's nice lol

>This is the thing, I can't believe they would actually pay people.
I can't imagine that either. Chains are so damn cheap though.

Proper objectives?

The game works like a skirimish game so it is odd to play bigger games.

This dude is mad lmao

well, noone says, that you can't already play with an army like that

Play Age of Sigmar, but with Fantasy lore and legacy lists

Alternatively: Play Mordheim. Smaller model count, less rules you need to flip through. Fun games with friends.

This honestly. It's even more boring than WHFB 8th ed used to be.

It was like that until 8th edition tho.

>I don't think you could win a game without your caster in 99% of cases.
I disagree. One of the biggest problems I have with Mk. 3 and to a lesser extent the previous version is how squishy and useless most of the casters feel.

If you look at discussions and tournaments, only the last 2-4 casters for most factions have any traction, aside from a few notable standouts. It's because casters are easier to kill than they've ever been, most of them don't bring much to the table other than a few gimmicks, and as a result they're a liability compared to other units.

Removing caster kill lets you play the game on other fronts and lets you use casters that are too generalist or too specialist without completely making your army selection pointless. It also would make the game less infuriatingly stressful - One wrong move in Warmachine usually makes you lose the game, because a few inches is the difference between you rcaster being caught out or not. You'd at least be able to keep playing, run riskier strategies and not just gg no re.

>Fun-fact the faggot which burned his fantasy army at the announcement of AoS actually started playing it like 6 months afterwards
a good amount of his miniatures were unpainted too

It was mostly like that till 6th.
7th got bigger and 8th forced players to buy more shit in order to play.

The problem was it was nothing worth buying. It was obvious the entire thing was a money grab even to the cucks of fantasy.

You can't milk consumers for ever.

Let me sum up the Thread for everyone and every thread that ever happens

>AoS or WHFB
>Play Whatever
>AoS is pretty fun
>You're a shill
>GW are horrible
>Slavposter is discovered
>*Autistic screeching until the thread ends*

He was also a Dark Elf player, so he gets zero Sympathy from me.

Play Hinterlands. It's kind of a mix of AoS and Mordheim. I honestly like it more than AoS itself. It's small, more converted (or not) warbands fighting around the Mortal Realms against other warbands. Every fighter gains experience and it's at least a bit more interesting than vanilla AoS.

Also join the Dark Age of Sigmar group on facebook (AKA AoS28, kind of a fantasy version of Inquisitor 28mm. The artist John Blanche himself is a member and throws up his cool models once in a while. People post some cool stuff)

(Don't hurt me)

Yeah i know they still make it but the store that was big into it got shut down randomly :/
Oh yeah, by all means there are better ones, I just lump AoS into that category

If your caster dies your entire battlegroup goes inactive/wild. Aside from troopspam lists, that's game right there. The actual caster kill rule is one of mercy. I strongly disagree with your assessment to the number and kind of viable casters. You need to look beyond what is posted on DGI, because that is an infinitesimal slice of the actual meta. Also, Haley2 and Sevy2 are two highly competitive casters and they are squishy as fuck.


How do you mean that? I'm saying that mechanically WMH is not a skirmish game, though it is in scale.

6th edition was the most double edged edition ever.

>Good solid rules
>Good books
>Good aditions to the setting

>Rules catered more towards large units
>Became tactically smaller
>Started the decline of Monsters and the rise of Warmachines

Bump for this
Can I get an actual weigh in?

Well most of 6th ed infantry was played with regiments of 16 or 20 tops.

In bigger warmachine games, how the game works it takes longer than equivalente size games of 40k

Unless the caster assplodes due to some bad roll.

you forgot
>came packaged with a functional skirmish game

Until Skaven Dropped and started the arms race of units of 30-40 being huge.

Warriors of Chaos were shit until people realised they could drop a 30 unit of Marauders and smash everything apart because they were pretty cheap.

6th edition did NOT favor smaller units, and small unit sizes were most kept in check because of points costs.

Yeah probably. It has more of a focus on individual models so the play time per model is higher.

Casters usually don't die to a single roll unless that role had some pretty serious buildup. Especially now with the new powerfield boosting.

Dark Age of Sigmar is like, a group of people who came together, using the Hinterlands rules. They thought that the AoS stuff was too bright and cartoony, and so all dAoS stuff is usually more dark in tone, and uses Blanchitsu a lot.

But those units were still fleeing from side charges, they weren't the unmovable hordes with steadfast from 8th ed.

They basically turn the reliable one turn caster kill to a maybe one turn kill.

True enough, but Flank charges are where the "Smaller tactics" came in.

They were pretty much mandatory. And if it was Undead or Skaven, still difficult.

This. The Oldhammer community is generally full of decent folk too. It's more of a frame of mind about playing and painting for fun rather than any specific rulesets or miniature ranges.

I play Song of Blades and Heroes with a mix of old Citadel lead, Reaper Bones and random stuff like Heroquest, make the odd post on the groups and forums, not once has anyone started autistically lamenting it not being "Oldhammer" enough.