ITT we make edgelords into respectable concepts
>How do you make edgelords relatable?
>What would a veteran adventurer who happens to be an edgelord behave like?
>Is it possible to save edgelords?
ITT we make edgelords into respectable concepts
>How do you make edgelords relatable?
>What would a veteran adventurer who happens to be an edgelord behave like?
>Is it possible to save edgelords?
You need to define edge-lord first. Preferably with examples and not blatantly silly ones.
Orphan assassins, misanthropic loner types, and nihilistic mercenaries are all examples
>nihilistic mercenaries
But... how can you be anything but? Being a sword/gun for hire pretty much requires the attitude of 'fuck everything else, pay me' which I feel would probably come pretty much hand-in-hand with some level of nihilism.
I mean, this doesn't mean your character has to belt Nothing Else Matters every time they go into battle, but most of them aren't going to be philosophers and preachers of virtue. They're going to be soldiers doing whatever they can to live through their contract.
Unnecessary brooding and/or keikaku cockiness
Wanting to live to see tomorrow isn't nihilistic. It's almost the opposite if anything
You can believe that meaning is imaginary without wishing for death, user.
>>Wanting to live to see tomorrow isn't nihilistic. It's almost the opposite if anything
Just because you don't want to die doesn't mean you ascribe meaning or philosophy to life, it means you have a functioning survival instinct.
Really, it fits very well with mercenary work. Particularly the black hat level work some less scrupulous outfits take on, like exterminating entire families or burning down villages with the people still in them to send a message to your opposition. To do all of this without compunction would require one to rationalize their actions, which would probably be simplest if they believed that life didn't matter anyway.
The key word there was "almost", but I accept defeat
You can play a very edgy character, but you need to have a reason to interact normally with the rest of the party and pursue basic objectives or you fuck up the game for everyone.
That means you can't do the following:
>extreme antisocial behavior to the point where you admit you wouldn't work with the party
>have an very important personal goal (which is fine) that you refuse to do anything but pursue (not fine)
>have quirks that make it impossible for you to communicate socially with ordinary people (attacking anyone who makes eye contact, etc)
If your character concept has some facet that makes it unable to work with the party, you made a NPC and need to start over.
I've played games where my character was secretly one of the greatest villains of the setting all along. Edgelords and evil alignments can work. You just have to avoid acting like a retard who watched too much anime.
Dramatic brooding and antisocial behaivor looks cool in a manga but is incredible autistic feeling when RPing an actual scene.