>The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.
Setting hacks Edition!
How have you modified existing GURPS settings or mixed elements of multiple settings together?
We're using the robot stats from Reign of Steel in a setting where a similar robot revolt apocalypse occurred but with the twist that a transhumanist country managed to hold off obliterate their rouge machines and then exiled themselves into space. After some decades had passed these posthumans then decided to send down soldiers to save what remains of biological humanity.
The below is a rough sketch for what the mind upload exile soldiers will "wear" as they militantly end their self imposed diaspora.
Machina Angel (TL 11(^) ) [960]
Bodies worn by Space faring Posthuman soldiers in their war with the rouge machines on Earth. Attributes: ST+10 [100]; DX+4 [80]; HT+4 [40].
Secondary Characteristic Modifiers: None.
Advantages: Absolute Direction [5]; Ambidexterity [5]; Appearance (Transcendent) [20]; Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21]; Detect (Radio, Lasers, and Radar; Signal Detection, +0%) [20]; Discriminatory Hearing [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; DR 30 (outer layer) (Ablative, -80%) [30]; DR 60 [300]; Extra Attack 1 [25]; High Pain Threshold [10]; Hyperspectral Vision [25]; Enhanced Tracking 1 [5]; Machine [25]; Perfect Balance [15]; Protected Senses (Hearing & Vision) [10]; Sealed [15]; Silence 1 [5]; Super Jump 2 [20]; Telecommunication (Radio (TL 11^); Sensie, +80%; Secure, +20%) [20]; Telekinesis 30 (Requires a functioning Internal Gravity control device, -20%; Super SCEINCE!, -10%) [105]; Telescopic Vision 5 [25]; Temperature Tolerance 20 (-85° to 210°) [20]; Ultrahearing [5]; Vacuum Support [5].
Features: Nano-Skin (TL 11(^) synthetic skill which is indistinguishable from flesh to normal sensors/unaided human perception).
Matthew Campbell
Tl;dr: Eclipse Phase meets Reign of Steel.
Andrew Ortiz
>GURPS settings Eberron DND setting as seen by semi cinematic, magic as powers, no gunpowder high Renaissance game I still don't quite know how to emulate the omnipresent magic items, but the few times I ran it peeps had fun.
Caleb Perez
After the end meets Monster hunters, but the second one's more for theme than material. Most everything supernatural came from the spirit world, an event destroyed the spirit world in it's entirety, and the feedback pretty much wrecked the world. Now humans and non-humans are equally rare and near extinction!
Mason Johnson
>transcendentally beautiful combat angel >will do everything it can to fight for you B-be still my heart. Heh, I'd turn into a flustered, stuttering wreck
Camden Smith
Question: In my ultra-tech setting, I've ruled that force screens (which are rare, and never conformal---i.e. always "shell"-like") trigger the detonation of shaped-charge or other explosive warheads. In the case of EFPs, the armor divisor goes away (as even 20cm or so is enough for the EFP to disperse irl), and HE warheads with a significant linked-damage component also triggers here. (For balance, force screens are rare, and do not give as much flat DR as given in Ultra-Tech.)
How should I rule the resulting penetrating debris/dispersed molten metal EFP/projectile? Should I just say that force screens have 1-3 levels of Hardened against EFP warheads? What are your thoughts?
(I just thought the idea of someone in a heavy battlesuit having their force screen detonate a shaped-charge warhead some two yards away and subsequently shrugging of a rain of molten metal and jet of projectile debris would be hella cool)
Sebastian Garcia
(Immediately after typing this, I got the idea of military tech adapting to this by developing two-stage shaped-charge warheads. Would be kind of neat. Dual-staged EFP shell. The sound of it pounding through a force screen, then immediately afterwards going off on the vehicle/battlesuit itself would probably be both cool and characteristic.)
Daniel Martinez
What's that? MEME general?
gurps is and old pile of convoluted trash. The only reason it even continues to exist is to power it's own meme of being "good".
Jeremiah Carter
nigga have you forgotten to breathe lately?
Isaac Thompson
...
Hudson Morales
I brutalized Warcraft into GURPS. At least all the races.
Magic is the big concern now.
Joshua Taylor
Well, I've added Catgirls, Doggirls and Helldog girls to banestorm.
One reason why I did it was because the game takes place in 2017 and I needed something to happen between 2005-2017. So why not have the banestorm throw Catgirls into the setting?
Ayden Morgan
I've been running a setting, Grimwyrd, for about a year now, which is the equivalent of rolling on a few 2nd Ed DND tables and just moving on with the results.
I put [dwarf fortress dorfs] , [wow elves], and generic humans in a world with [Warhammer chaos Beastmen] and then built a world around that. It's been vaguely successful.
Nathan Jackson
Your slanderous acronym doesn't even have the same number of letters as GURPS, you stupid cow.
Lucas Reed
Gearhead who building own quadcopters and rc-cars and rc-tachikoma. Are ATE2 invention system is enough to create such kind of guy in Late TL8/Early TL9 world? How define cost for such type of gadget from market i.e for wallmart-level thrash or Apple Inc. i-luxury?
Joseph Anderson
Don't forget using IKEA glasses to turn hand grenades into the aerial bombs for your drone.
Honestly, I wouldn't even use invention rules for building weaponry out of off-the-shelf products. It's not like you're inventing a quadrocopter from scratch, you're just combining and modifying existing stuff.
Oliver Ward
You should add something to hide yourself from Scanning Senses, like Obscure (Radar; Defensive +50%, Stealthy +100%, No Area Effect -50%) [4/level].
Also, you may need to add Increased Range to Telecommunication if your home base is in space.
Henry Gutierrez
Thanks.
Carter King
Jesus, I want that thing as my wif- >Maintenance (one person, monthly) [-2] Oh.. Fuck. Oh well.
Ian Green
It's been running more then a year, feels a touch more then vaguely successful to me.
>WOW elves Well, the whole mana addicted edgelord elves makes more sense now.
Nicholas Howard
IIRC, as long as it has the skills, it can perform maintenance on itself.
I'd add a few gadgets as accessories - if you can fit a nanofabricator or swarm hive inside, it'd do a lot for its long-term endurance.
You could probably upgrade the Radio to Gravity Wave Comms - as the TK uses a gravity control device. That would make it virtually impossible for the Zoneminds to detect.
Catfall and Control Gravity (as an alt ability to TK) would also be justified by that - more for enabling crazy stunts than combat.
Logan Gomez
>elves Although I love Tolkien's take on elves (which spurred the entire "elves are OP"-stereotype), I love settings where elves are no more than forest-living leaf-apes. No grand, shining white ancient ruins or elders wielding cosmic powers, nor any vast plot-knowledge about anything. Just another type of society who likes living in the woods, slightly more in touch with nature.
On the other hand, I can never pump and glorify dwarves enough in my campaigns (and the players love it)
Jackson Jones
I prefer Dwarves like pic related.
Stockpileing food, weapons and precious metals in great underground vaults because they think Shit is going to Go Down. All focused on survival, self reliance and defense.
Kevin Nguyen
Heh, yeah that's a neat concept. Heavily militarized (and dangerous as fuck if they actually sortie one of their armies, which rarely happens due to them rather keeping to themselves in their fortified citadels and caverns).
Also, I never liked the trope about dwarves being somehow incompetent with "ordinary" magic, or "unmagical" I like it more when dwarves focus on other kinds of magic by choice, thus meaning it's cultural rather than something innate. Meaning you -do- have dwarven wizards and sorcerers. ...Only that things like golemsmithing, runic enchanting, ceremonial throat-song catalyzed spellforging and whatnot is all more appealing to them because of their curious, scientific and industrious nature.
I really love how the Elder Scrolls did it.
Lucas Scott
If I wanted to play a delta-green esque game, where players are special forces fighting supernatural monsters, any particular books i should use? Take in account we're all quite new, so I'd want it simple.
main problem would be making monsters as for rules we can just use lite.
Landon Lee
Obviously, concealment isn't always cover. Case in point: your average sofa isn't going to be stopping much of anything that's sharp or moving at very high velocities.
If a PC hero jumps behind a conveniently handy opaque sofa (as the vast majority tend to be), anyone shooting at him from a perspective where they cannot see him at all will be at a whopping -10 to hit.
However, I find it curious that a baddie can rake this piece of furniture from end to end with a barrage of 9mm Parabellum from his MP5A3 and completely miss our hero who is hiding behind it. This outcome makes the object's DR 0 something of a non-issue when it goes up against bullets.
Am I missing a key piece of information that ought to be factored into the above scenario?
Jason Cook
Powers gives you OPTIONS for power/character design. Horror does some of the work for you. There are some pre-made baddies in various Pyramid issues that may help, but I can't think of any specifics.
Samuel Nguyen
Alright! Any options for weaponry( Think 1950 up to now)? I want to give them simplicity on combat at the start but have more options with weapons.
Evan Murphy
1) If you know the hex the target is in, the penalty drops by a significant amount. 2) Overpenetration is handled differently. 3) If you can't see the target due to cover, they can't see you; thus, no active defenses, meaning any hit is a good hit. 4) I don't really use high-RoF weapons in my games, but I *think* cover fire/spray-and-pray ignores to-hit penalties.
#1 is covered at the beginning of the "special situations" chapter or whatever it's called when it goes over visibility rules. #2 and #4 are covered in the same chapter when talking about firearms. #3 is most rules implications.
High-Tech, or it's children High-Tech Pulp/Adventure Guns.
Thomas Wood
If you know where your target is, not being able to see them only gives -4 to hit. (B394)
Angel Martin
Also, if they can't see you, then they're at -4 to Dodge in addition to any penalties for lying down or crouching, so it's actually easier to shoot someone hiding behind a couch than someone who isn't.
Benjamin Torres
Elder scrolls is an amazing place to dig for lore/inspiration. The elder scrolls Dwarven civ is gone though.
Ethan Morales
Maybe in YOUR world. In mine they kept going, and developed gunpowder. Formal steam engines are just the pin in The fancy hat(bristling with spikes of the finest quality).
Bentley Edwards
By that logic, it makes sense to never lie down parallel to the couch unless a situation forces you to.
You are better off crouching down, as the shooter will have a one in two or *maybe* a one in three change of guessing your correct position (hex).
Ayden Torres
>TES lore It's the single fantasy setting I know with the most comprehensive and most sophisticated lore. (I read every single book and dialogue option in Morrowind. ..and did it again with Oblivion. ..and Skyrim. I love it.)
>dwemer gone Imho, that only makes it cooler! (Although meeting Yagrum was neat)
Not him, but you have a point; I can't find/recall any advantage to lying down in such a scenario, as opposed to merely kneeling. ..Though granted, would it really give a person enough of a reduction in profile to warrant a game-mechanical advantage? (I'm sure some of the rulelords can answer this)
Mason Morris
Nice, sounds vaguely like warhammer fantasy dwarves when you put it that way.
Daniel Harris
As far as I know, the only time you'd want to lie down in combat is when you're doing a Dodge and Drop or you want to lie down behind some really low cover.
Michael Gonzalez
Hmm yeah, I agree.
Also, >fragmentation >"The fragments attack everyone else in the area at skill 15. Only three modifiers apply: the range modifier for the distance from the center of the blast to the target, the modifier for the target’s posture (prone, etc.), and the target’s Size Modifier." Let's assume for a moment that a person within range of an explosion with fragmentation doesn't Dodge and Drop, but already (pre-emptively) have dropped flat to the ground. What would be the final modifiers to the fragmentation roll here, besides range, given a SM+0 subject?
Anthony Diaz
Ah, I found it, I think. This also ties in to the "sofa-shooting" scenario mentioned earlier: The game-mechanical advantages of lying down (contra kneeling or crouching) lies in that the attacker gets an additional -2 to hit your torso, and cannot hit your groin, legs or feet (nor face, neck or eyes if you keep your head down).
So that's a flat -2 for the reduced profile, and another -2 for attacking "your torso as if it were half exposed", for a total of -4? Not too shabby, whether behind a sofa being fired upon, or some six yards away from a frag grenade.
Jack Clark
>IIRC, as long as it has the skills, it can perform maintenance on itself.
Oy vey, in that case things might work out. I wonder what it would be like, though, having a being like that as a significant other.
Chase Richardson
I love Sorcery!
Easton Garcia
There was a discussion on Mass Combat last thread. Someone was asking about special superiority. Things like Artillery don't contribute directly to TS (Troop strength), only to special class superiority. What wasn't stated or clear in the last thread is what that does. It's simple, if you have superiority you get a bonus.
Landon Watson
4) I don't really use high-RoF weapons in my games, but I *think* cover fire/spray-and-pray ignores to-hit penalties.
Suppressive fire does ignore all penalties for target visibility. You attack 2 or more hexes, and everything in them, visibility be damned, you have walls of lead.
Owen Barnes
Given an invisible/concealed target, and you know it's in one of two adjacent hexes: Could you also do Spraying Fire to attack two separate hexes as "targets"? I wonder if that would be more or less effective than Suppression Firing on the two hexes.
Julian Martinez
Keep in mind that this thing is going to be operated by the whole brain emulation of some woman's brain; a heavily augmented brain emulation but one none the same. So either make sure the operating mind won't be a bitch or replace her with a non-volitional AI.
Brody Gray
How much 'rape' should this gynoid be able to inflict upon the forces of the Zoneminds? Also note that these mind upload solders will be using all the TL 11(^) weaponry they can get their mechanical hands on.
Could she take out an AU-05 Redjack android in single, unarmed, combat?
Ian Rogers
>what it would be like, though, having a being like that as a significant other.
That would depend on who or what mind is being run by its computer.
Chase Gutierrez
>Version 1.5
Machina Angel (TL 11(^) ) [1,068]
Bodies worn by Space faring Posthuman soldiers in their war with the rouge machines on Earth. Attributes: ST+10 [100]; DX+4 [80]; HT+4 [40].
Secondary Characteristic Modifiers: None.
Advantages: Absolute Direction [5]; Ambidexterity [5]; Appearance (Transcendent) [20]; Catfall [10]; Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21]; Detect (Radio, Lasers, and Radar; Signal Detection, +0%) [20]; Discriminatory Hearing [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; DR 30 (outer layer) (Ablative, -80%) [30]; DR 60 [300]; Ehanced Move (Ground) [20]; Extra Attack 1 [25]; Gunslinger [25]; High Pain Threshold [10]; Hyperspectral Vision [25]; Enhanced Tracking 1 [5]; Machine [25]; Obscure 4 (Radar; Defensive +50%, Stealthy +100%, No Area Effect -50%) [16]; Perfect Balance [15]; Protected Senses (Hearing & Vision) [10]; Sealed [15]; Silence 1 [5]; Super Jump 2 [20]; Telecommunication (Gravity-Ripple Comm, 100,000 miles) [32]; Telecommunication (Radio (TL 11^); Sensie, +80%; Secure, +20%) [20]; Telekinesis 30 (Requires a functioning Internal Gravity control device, -20%; Super SCEINCE!, -10%) [105]; Telescopic Vision 5 [25]; Temperature Tolerance 20 (-85° to 210°) [20]; Ultrahearing [5]; Vacuum Support [5].
Features: Nano-Skin (TL 11(^) synthetic skill which is indistinguishable from flesh to normal sensors/unaided human perception).
Daniel Edwards
True.. Isn't it a weirdly beautiful thought, though? Living with and loving someone whose digitalized mind is far off somewhere. Maybe they were ugly in real life. If you knew this (having seen a photo or something), would it affect the relationship in any way? Maybe living like that, through such a body, would be absolutely wonderful for such a being. Despite having access to VR sims or not, she would still relish the thought if it being -real-, perhaps.
>GURPS' harshly realistic take on armed combat >TL11^ weaponry, sensors and targeting J-jesus christ.. barring certain flavourful tech-tweaks on the setting, I'm afraid confrontations would not only span several kilometres most of the time, but would also be over in a couple seconds.
Parker Long
>J-jesus christ.. barring certain flavourful tech-tweaks on the setting, I'm afraid confrontations would not only span several kilometres most of the time, but would also be over in a couple seconds.
The only ones who have TL 11^ gear are the few mind upload soldiers from Space. So, then, would I be correct in guessing that the first few battles will be hilariously one-sided until the PCs run out of ammo and have to start using the stuff used by both the (meat-bag) human resistance and Zonemind drones?
What about single, unarmed, combat between this gynoid body ( ) and a AU-05 Redjack?
Kevin Morris
Well.. I'd say you should probably limit certain weapon types (chalk it up to manufacturing difficulties, which isn't too much of a stretch really: nanoforging a 25mm homing SEFOP round isn't easy, after all, let alone graviton cannons or field-jacketed x-ray strike lasers that can melt a robot from a thousand miles away).
>battles one-sided until run out of ammo Yep! Pretty much. Although to avoid the severe "drop" in combat tempo and tone (which might make some players a bit pissy), you should probablyrestrict equipment from the start (explain things away as either manufactoring-, logistics- or even science-related). Luckily, the setting gives you pretty good control of equipment: the gynoid will have to use what she finds (or manages to repurpose). As long as the opposing robots' equipment is balanced(that is, deliberately underpowered), it shouldn't be too much of a problem. (I don't know the setting, but you could give the enemy robots TL9/10 weaponry, restricting any shaped-charges and highly armor penetrating weapons with some explanation). Just keep in mind that robots are TOUGH AS HELL. (The iconic robot example char from the Basic Set is 1665 points. ..and it's not a very big or high-tech one.) Some scaling down of their features might be necessary for the gynoid to be able to even dent them. (Anyway, sorry, I write too much)
>single, unarmed combat I don't know what an AU-05 Redjack is, sorry. (Tried googling it, but couldn't find anything) It probably wouldn't be very entertaining: With the gynoid's DR 60, the enemy would have to have something armor penetrating to hurt her (and probably vice versa too. ....even though the enemy robot might probably be strong enough. Robots are STRONK, after all. ST 30-50 wouldn't be a reach for a SM+1/+2 bot.)
Caleb Morales
If I shooting braced AR from moving car with driver who have skill-14, will my shooting skill capped to his, or I just cap my Acc related bonuses to car stability rating and get penalty from road quality?
Nolan Turner
It only caps if you're the driver. Doesn't stability only count to prevent crashes?
Ethan White
Got to say that I like high DR, Ranged-Attack only Force Fields for high TL combat. It makes getting close and tearing things apart in close combat a rather more valid option.
Eli Rogers
Heh, yep, me too. (As long as it doesn't feel too "Dune"-ish and baroque, that is)
In one of the Space-settings I ran, force screens all had the Velocity variant, and were always (hemi-)spherical. Also, they were practically immoveable in atmospheres (moving them faster than a crawl in atmosphere caused them to overheat/short-circuit), so they were kind of siege screens. (But yeah, I agree!)
Incidentally, what do you think of the "force-screen-prematurely-detonates-EFP-warhead" thought?
Another interesting thought is how the ballistics of an active/volatile dynamic warhead would be affected by multiple concentric layers of force screens. (Say, 3-5 layers with only moderate--20 to 30 DR--each.) Game-mechanically it's simple enough, I suppose.. but I wonder much more efficient it would be irl, than a single-layered screen with DR equal to the combined layers. (youtube.com/watch?v=q6j9wEF1sf8)
Luis Taylor
I think EFP warheads vs shields could make for an interesting way to do things. It could also help justify people wearing battle armor and shields, just to protect them from sprays of unfocused but dangerous molten copper or shattered bits of bullets that pass though the shields.
Layered shields are an interesting idea, as they could simulate spaced armor, IRL a very, very effective way to defeat Monroe Effect weapons.
Owen Cruz
You have to add on a further -4 to the attacker's attack roll if they cannot see you but do know where you are. If my Dodge score is presently terrible (as the case might be when i'm wearing body armor or carrying equipment I can't drop), you bet your ass i'm taking cover behind the nearest opaque piece of scenery. -6 to all ranged attack rolls coming your way is nothing to sneeze at.
Should anyone cares for more details, the author of GURPS Tactical Shooting has this to say in the following link. There are spoilers within, so i'll copy and paste the relevant portion.
[Ordinarily, the penalty for shooting at someone completely behind cover is -10. However, the fridge is not much larger than the man behind it, so it makes sense to considerably reduce the penalty.]"
He seems to support the -10 figure, or at least -5.
Aiden Morgan
Is there a detailed table of benchmark difficulty numbers for different skills for GURPS?
Jacob Jones
Interesting.. I forgot about the -2 from shooting through light cover. So in total (a ranged attack on someone lying prone behind a toppled sofa, disregarding range): -2 (Shooting through light cover) -2 (Target is lying down), -4 (Cannot see foe, but knows location to within 1 yd) = -8 to skill. Also, take note that adjusted skill here cannot exceed 9 (due to "Cannot see foe").
However, the original "attacker" in this thought experiment was fragmentation.. And as I quoted in only three modifiers apply when rolling for fragmentation hit: range (which we'll disregard), posture and SM (here +0). A fragmentation-causing explosive will roll with a penalty of -2. 15 - 2 = 13.
Compare a -8 for a sentient, deliberate shooter against -2 for random shrapnel. Is this too large a discrepancy? (Then again, I suppose the fragmentation roll is abstracted, representing multiple fragments.)
---
>"[Ordinarily, the penalty for shooting at someone completely behind cover is -10. However, the fridge is not much larger than the man behind it, so it makes sense to considerably reduce the penalty.]"" That's an interesting twist.. but a bit weirdly interpreted, I think? RAW for visibility-dependent ranged attack modifiers in Campaigns is: >"Cannot see foe: -6, or -4 if you know his location to within 1 yard*"
Also, he does this weird thing: >"[Ordinarily, the penalty for the skull hit location is -7 (p. B399), but since there is really nothing else visible from Ludlow’s position, it has been halved.]" Huh. Also an interesting tweak, but odd. A hit location is equally hard to hit no matter which other hit locations are visible, after all.
God damn.. I absolutely loved reading that. ..the explanations and handy page-references and everything. Thanks!
Jacob Cruz
Damn, I missed this: >"If your foe is completely concealed by cover, you suffer the usual penalty for shooting blind, typically -10."
Well, I found the weirdness, and the reason for my confusion, I think. Pic related.
Summarized: Which is correct when shooting someone completely behind cover? -10 for "shooting blind" or -6/-4 for "Cannot see foe"
Joseph Diaz
-10 seems to be the way to go. -6/-4 seems to be focus around shooting "invisible" characters that you can't see but don't have cover protecting them. I'd guess the difference is that it is harder to shoot past cover than to hit the full body of someone invisible.
Mason Howard
It's referring to 'hiding behind shit' (-10) as opposed to 'invisible enemy' (-6) as opposed to 'hidden but known location' such as 'he dropped a smoke bomb but actually has nowhere to go' (-4).
It's not that hard.
Brandon King
Hmm, yeah I agree. -6/-4 seems to presuppose that nothing is between you and your target.
I still think -10 for complete cover, even when you know the hex/location (as with the fridge and sofa) is a bit harsh, though. I can definitely see why the dude in the article halved it.
Camden Adams
>So in total (a ranged attack on someone lying prone behind a toppled sofa, disregarding range): -2 (Shooting through light cover) -2 (Target is lying down), -4 (Cannot see foe, but knows location to within 1 yd) = -8 to skill.Also, take note that adjusted skill here cannot exceed 9 (due to "Cannot see foe"). But what if i want to plain choose that sofa as my target and just hoping to shoot someone behind it by overpenetration? Doesnt things getting better coz now i get +sofa SM to to have a total +SM to my roll instead -8?
>only three modifiers apply when rolling for fragmentation hit: range (which we'll disregard), posture and SM (here +0). If source of fragments was mid-air/above target so it is possible to they to ignore target posture.
Colton Foster
>Setting bullshit >In GURPSGEN
Colton James
>shoot someone using sofa as target-proxy Damn. I don't think it would work, though, since (from the rules on "Hitting the Wrong Target" >"Combatants who are kneeling or lying down are not in the way unless you, too, are at their level" Which means you'd have to lie down first lol
(Then you you'd probably end up rolling against 9, which is the max)
William Morgan
>Reactive force screen countermeasure >3 DR forcefield blinks on for the few milliseconds it takes for the incoming warhead's fuse to trigger damn that's a cool concept. Would probably look pretty neat too
Xavier Jenkins
>pic Is that.. Is that an Accretian?
Nicholas Nelson
Shouldn't be the DR of the cover the matter instead of the roll to hit?
Hunter Perez
Should be pretty effective - though dedicated laser turrets are pretty effective at their role, they could be overwhelmed more easily than a flickering screen or wide-angle force-beam.
Luis Robinson
How hard would it be to adapt Banestorm to Dungeon Fantasy? I'm thinking of advancing the setting a decade during which Megalos has descended into civil war. Should offer lots of opportunities for adventure...
Ryder Hall
Two stage shaped-charge warheads are already a thing, developed for defeating ERA.
Justin Wilson
Will GURPS Dicworld 4th edition ever be scanned?
Christopher Nelson
Both matters, it seems. It is hard to hit someone you can't see through cover.
Jaxon Rivera
The Monster Hunters series would be a good start, although I wouldn't use the character templates. At 400pts, they're a bit too cinematic for DG. I'd probably use the Action 4: Specialists book for characters, and decide the point limit and therefore the number of skill sets.
John Hughes
Atypical question... or rather typical, since it involves a fuckload of tinkering.
How to - if it's possible at all - create a spell capable of stripping target(s) from understanding given language or human speech at all?
One of my players asked for this, and I honestly have no idea how to even start with this one, while it undoubtably would be very useful utility spell. So while I don't have anything against the idea itself, I'm not sure how to create one.
Christopher Gonzalez
Magic system? As a base, I would have the spell inflict a disadvantage worth [-6] since that's how much it costs to buy a new language at full native fluency, but I don't know how that'd translate to whatever system you're using.
Gabriel Taylor
Basic with few bits of Sorcery.
Eli Smith
Ya. I'll post it when I get home.
John Long
>Basic Yeesh, yeah inventing Basic spells is basically guesswork. Sorcery is easy enough--it's Affliction--but you'll need to check Thaumatology for the anemic guideline on spell invention.
Lucas Miller
Um... pages, please? Besides, we are planning to abandon Basic completely anyway, as it's more trouble than help.
Ian Morgan
If you want to invent spells, you are better off with RPM or Sorcery (depending on your playstyle). In fact, one of the Pyramid articles had Ritual Powers addon to RPM which allows you to combine both. But do note that both systems require some assembly.
Evan Wood
If you like DG, I think you'd like GURPS Horror - the Madness Dossier. It's pretty cool.
Jaxson Morris
I'm a filthy phone poster right now; once I get back to my computer, I'll find the page numbers. I then they're at the end of the first chapter.
Caleb Brown
Make an Affliction that gives the target Cannot Speak [-15], Deafness (Accessibility: Only for understanding spoken language, -50%) [-10], and Dyslexia [-10].
Noah Jones
Fantastic!
I look forward to seeing it. The more examples, the better.
Michael Smith
My planned low-(i.e. no-)fantasy setting's elves are going to be primitive jungle-dwellers, practicing horticulture and hunting game. Their elfness comes from their close relationship with nature (and their pointy ears, of course): in their long, matted hair grow various species of fungi and plants (moss/lichen) with whom they co-evolved in a symbiotic relationship. These produce a natural insect-repellant that allowed the elves to comfortably survive in environments swamped with mosquitoes, malaria and other such threats. In fact, their tribal identities revolve not around descent and blood-ties, but about their hair-flora—tribes differ slightly in what grows in their hair, and they may further cultivate different flowering plants on their heads for adornment.
They are also skilled at making herbal remedies, and all this combined makes them rather long-lived by the setting's premodern standards; though they often have to fend off attacks by jungle-goblins (basically better monkeys), and sometimes each other.
Maybe I'll throw in one or two more advanced (but still primitive) elven petty kingdoms on the fringes of the rainforest, dunno.
There aren't going to be any elves in the setting's distant not!Europe though, as I can't think of a good ecological niche for them that humans wouldn't eventually have taken over.
Asher Butler
Now I forgot the question I wanted to ask along with that post: Any GURPS supplements that detail the mechanics for disease? And are these satisfactory? I want tropical diseases to play a role in my setting, major enough at least that players will need to prepare for it. At the same time, it doesn't seem fun to be randomly stung by a mosquito and then your character dies or is out of commission for weeks.
Josiah Carter
There's probably something in After the End 2.
Daniel Morgan
I love your take on elves. The concept could work well even in a mid-/-high-fantasy setting, in my opinion.
Just be careful you don't take the hairflora-shtick too far. Singular, interesting aspects of exotic races/cultures are cool if handled subtly, but it quickly becomes tacky if too central/monumental or overly elaborated upon. Have it as one of many such interesting aspects of the race (the players will find hairplants/hairyculture just as interesting even if you don't base the entire race around it)).
Oh man, making up diseases is fun! I've never read what mentions, but you can do a whole lot by just tweaking and fixing based on the rules from Campaigns. You can make a disease that does just about anything, really, and which works in whatever way you deem fitting. (..It takes a bit of "feel" for the rules, though, to avoid a disease becoming overly dangerous. See if you can find some example diseases for inspiration.)
I'd suggest no "boolean" able/disabled diseases, but rather slowly accumulating and worsening symptoms.
Henry Perez
(Also, that's a neat and inspirational picture. Borneo always makes me think of space elevators, lol) It also makes me want to play Crysis again, for some reason
David Davis
So i'm running a post-apoc type game and the players will be able to skin animals and tan their hides. About how long should this take using the brain oil method for tanning?
Jordan Moore
I checked out After the End 2. These mechanics seem pretty solid, though I'll have to tweak them slightly to suit the Low-Tech scenario, of course. This plus custom diseases should do the job, thanks!
>Just be careful you don't take the hairflora-shtick too far. Singular, interesting aspects of exotic races/cultures are cool if handled subtly, but it quickly becomes tacky if too central/monumental or overly elaborated upon. >Have it as one of many such interesting aspects of the race (the players will find hairplants/hairyculture just as interesting even if you don't base the entire race around it)). Given how primitive they are, there won't be that many more interesting things going on, other than nice treehouses and what have you. Though I'm going to flesh out other aspects of them too, though mostly minor things. Women and children for example would wear giant fan-like fabrics, with one end attached to a bracelet, and the other to a belt. If they encounter a dangerous animal (like a tiger), they could raise their arms to appear taller—this would unfold the fan-sleeves and reveal a scary face painted on them, in a bid to scare off the animal.
Parker Kelly
Heh, that sounds cool as hell (and I'm not just saying that as someone anti-elf-biased)
No matter what you end up with, I hope you have fun
Jeremiah Barnes
I agree about the schtik; less is more
Grimwyrd elves are Mana dependant. They starve 1 hp a day in a dead zone. I never brought it up in game until recently, the players made a dead Mana zone in half the continent, and had to escape to have their elf Archer survive.
There was a big oh shit moment. Good times.
Christian Campbell
Heh, didn't know that about Grimwyrd elves. Sounds inter- >players made a Dead Mana zone the size of half a continent J-j-jesus What power level is this?
(The thought of using such a tactic to force an entire elven civilization to relocate is cool though)
Liam Taylor
Ah well, the players didn't know that would EXACTLY happen, but it was a side effect of the ancient superweapon killing all the Beastmen. [Redacted] them from the world.
The thing was powered off a tangenal interrupt siphon aligned with an elder evil. IT did a bit of urgibg, they were in a tough spot, the previous owner left the engine running and the keys in the door... I don't blame them for ending all life in the Southlands.
Jack Davis
we accidentally an eldritch nuke
it didn't come with a manual, we just pressed buttons