Warhammer 40,000 General /40kg/

Making a new thread at the speed of >I2

>previous thread
>Shadow War: Armageddon rules:
games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
sites.google.com/site/wh40000rules/

>Latest GW teases
warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
battlescribe.net/

>Forge World Book Index:
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

ak-interactive.com/v2/product/splatter-effects-wet-mud-100ml/
youtube.com/watch?v=sblR0eIRW-I
twitter.com/NSFWRedditGif

First for the omnissiah

DEATH GUARD PICS WHEN??

Orks and Nids as cute little girls when

Death guard never my dude.

Neurons the best

Neurons are pretty radical, I like sensory neurons in particular, though they're not as OP as motor neurons these days. Interneurons are too specialised and can't function well on the tabletop these days, unfortunately, maybe they'll get buffed in the new Codex.

Neuron Retransmitting Protocols are OP and should be nerfed

Deaf Guard in 2 and a half more months

Just bought my first set, It's Dark Eldar Start Collecting.

What am I in for boiz?

Rate my taurox stand-in. Still painting it but i want feedback.

The gun looks derpy. It looks like some Somelian pirates welded it on top.

I like the idea but it looks way bigger than a normal Taurox

Looks better than the actual Taurox/10

Ugh I hate autocorrect. I added necron to the library but it keeps changing it. My phone is racist

#
>Spending $200 on new models instead of a slightly better phone

>causal

Not as bad as they seem but they have all these annoying little things like not being able to take a dark lance heavy weapon on a kabalite unless you've got 10 models so you either end up paying for a ton of guys that stand around doing nothing or you upgrade them to trueborns and end up with an aborted DE devastator squad.

>starting with dark eldar
Think of this thing being twisted around up your ass.

I mean you technically could have picked non-biker orks or even nids, but aside from jinking open-topped transports you don't have much. Tau and Necrons also have that.

Or use a pc look what you want and send it to your phone.
The fucker is bitching that things are not in a silver platter.

You also have poison spam to drown things that rely on toughness to protect them.

And... they can get an alarming amount of ap2 heavy bolters for surprisingly cheap?

Also, their jinking makes them more durable vs meltas and lascannons than normal transports even if they are more liekly to explode.

Oh, and you have lots of assault transports in case you wanted to get in to melee for some reason.

Stormsurge isn't a transport and it can't jink.

Dark Eldar aren't unplayable, even if they can't compete with the big boys at the top of the power rankings. He can always go down the Ynnari route if he's finding things tough, and let's not forget, 8th edition is right around the corner. We've got no idea how that'll shake the traditional metagames up.

But we do know Eldar will still be top dog, as always.

Dark Eldar aren't as bad as people say, they just have a very steep learning curve. When used poorly your ships will burn, your dudes will die, and you'll be as bad as orks and nids. If you play them smartly and to their strengths you will decimate your enemy with a metric shit tonne of low AP weaponry and you will sit comfortably in a mid-tier position.

Ynnari also help them out tremendously if you don't like Power from Pain or don't mind some Craftworld allies.

Get over it, it was just a hoax. New deathguard models aren't any more real than plastic SoB or squats coming back.

What I find funny about DE, Orks and nids is that while they are classed as dogshit codexes overall, they have an abundance of cheap shit that can wreck most if not all of the big dangerous units. Poison can fuck up Magnus and Riptides, Mek Gunz can carpetbomb the entire table and room it's in and Nids can shoot so many fucking shots they can drown the board.

Squat came back. They are in AoS now. That is how hard WHF got squated that Squat materialise there.

DE is only dogshit against certain armies and in a bad player's hands. In a decent player they're nearer to Guard.

Soon...

>oh shit, waddup
> not 'oh shit, waaaghdup'
Whoever made this image is a git

Still pale against SoB assuming non retarded players

Then Grav spam, free hammer, Riptide scatter wing Knight show up and everyone stops having fun.

The worst part about this is that GW was in on it. The death guard trailer fooled so many people despite it being obviously CG and not real models.

Sister of Cattle? Maybe
Some Nurgle shit? More like it

Oh fug, Death Guard getting some fucked up diseased cattle centipede monster?

>Fabius Bile visited the Plague Planet

They're not unplayable, but relatively they're bad. If you put in the effort to learn them you'd do much more with almost any other army. They have a lot of strengths, but they also have a lot of weaknesses.

Mainly they're high risk high reward in a game filled with low-risk high reward. They're not unplayable, but it doesn't change the fact that if you're taking Dark Eldar against almost any player you'll find, it's probably not going to go well.

>those berets
Holy Hell man, judging by the shotguns they're veterans, but those berets just scream "2nd Ed Stormtrooper" to me. I dig it.
The paint and glue look a little thick on the big battle bus, but I like it more than the stock Taurox at least. Seems more original and reminds me of some Cold War APC. Fits well with the old Stormtrooper look your vets have.
If you really wanted to drive the connection between the two home though, paint the vets as not!SAS and give the APC some nice pink camo. Do up the bases all sand-like and you got a pretty nifty force to fight the Afrika Orks. Hell, there's already an armored company called the "Desert Fox" for them to have a nice gentlemanly rivalry with.
Just my 2 cents.

Looking for some critique

It is a little big. I didn't have the taurox dimensions when I started so I based it's size off of a rhino and chimera.

Thanks, I learned that car Bondo works well on models and if it starts to harden as you apply it makes some really cool pitted marks that are great for rust spots and armor casting marks.

I'm not sold on the pink but I will likely put sand on the bases. I just love baneblade brown and steel legion drab too much.

By the way does GW sell a sand colored wash? I tried to wash my model but my black wash and or typhus corrosion didn't cut it as a general wash.

Also if your curious this was my inspiration for this build.

Great Unclean One?

>Poison can fuck up Magnus and Riptides
Not really, I think someone calculated that splinter weapons would take 1 wound off a riptide for every 40 something shots.

The problem is they miss the little tricks that make guard good like on demands ignores cover or psychic support.

New beast of nurgle.

Beef up the guns mounting point and it will look ok. Right now it literally just looks like you half assedly glued it to it. Also, add some 40k detail bits to the vehicle, right now the art style of the gun makes it apparent they are from 2 different games.

Otherwise would play against/10.

>By the way does GW sell a sand colored wash?
You could try with Fuegan Orange, Seraphim Sepia or ye olde Agrax Earthshade. Guess it depends what kind of sand you're talking about.

That being said, anyone having tips for thick, wet mud, like in trenches after days of rain?
I ordered something from AK that should do it, but I'm not quite sure. Maybe some acrylic water for puddles and all that too.
ak-interactive.com/v2/product/splatter-effects-wet-mud-100ml/

it's obviously some big worm/maggot/centipede thing

Going to be a new daemon or a mount I guess

As if we need slow as fuck units..
We already have spawn
How is there not a new palanquin throne being released

I was disappointed when I found Nurgle Heralds couldn't buy a Plague Drone.

And the fact that they said DG are the 7th legion should be a dead giveaway of how fake it was.

You could try car body filler(Bondo here in burgerland) I noticed that as it hardens it begins to clump up and it could work for you just look at my model from before I sanded it.

Any of you guys field lots of scouts? I'm looking into making a scout army now that Shadow War has put their kit on the market for cheap

I just love the model, they're so goddamn aesthetic.

Only thing I think I'll be doing to not standard form is painting them without a chapter symbol, and I'll probably get third party helmets for them too.

Not a huge loss, they get taken out of the air fairly easily. If they're psykers you want to try to keep them out of LOS anyway.

I agree about the mount but the gun is 2 autocannons from a taurox kit glued together.

Dude field good units and do count as.
You will find it hard as hell to win games with a scout army.

>*Raptors scouts intensifies*
But yes, put some helmets on them. Scout faces are hideous. And you don't want your future Space Marines to die from a Lasgun to the head, do you?

I guess I could use it to build up the texture, and then add the mud effect after it dried. Thanks user.

Plague Drones don't look too squishy 3W Shroud and T5, wanted a Herald with Feel No Pain Loci.

Kinda wanted to do a Herald Run Train
>Khorne with Bloodcrushers
>Slaanesh with Seekers
>Tzeentch with Screamers
>Nurgle with Plague Drones

... except Nurgle Heralds are limited to slow ass Palanquin which ruins Calvary Jetpack units

>slow as fuck units
Beasts are, well, beasts.

12" move unhindered by terrain.
They're meat shields but they're too expensive to be treated as expendable.

No problem, I just figured that with some practice it should work and one 10 dollar tub of Bobbi should do 3 armies.

Bobbi = Bondo fucking autocorrect.

Just don't see the role they fill outside of spawn but we'll see it's entry soon enough

I actually just plan to use it for a scenic base of a Knight, where he stomps something into the ground, and I thought wet mud would make for an easy, good looking and also logical cover-up of the parts that will sink into the ground.

3W with only cover and FNP is squishy as fuck

So I've been building an IG army for the last few months, but yesterday I finally got around to reading Traitor Legions so that I could play a small game with my Iron Warriors who happen to be my main army. I have to ask Veeky Forums, what happened? World Eaters and Death Guard get some pretty absurd over the top stuff and my beloved IWs got basically scraps. 6+ FNP is barely worth mentioning, Obliterator troops is meh, and mutilators are worthless. We don't have fearless and we only get stubborn when we run the full detachment. One of our rules affects barrage, I don't think CSM even has any barrage weapons. The Warlord traits and artifacts (barring Fleshmetal Exoskeleton) are hilariously bad.

Am I missing something or did GWs just not have any idea as to how to represent IWs fluff and just tossed random things in.

I personally think the autocannon would look better on a Stryker-style turret mount, but that's just me.

Running wolves against orks, any advice on how to play, run them, what units work and don't?

No mark Legions are pretty ass.
They obviously didn't care about the ones outside of the spotlight and reserve them for "FUN" games.

I really can't stand the current scout models. The heads are just so off, and any replacement helmets never look quite right

Third time attempting to come up with my first 40k list. Does this look good, or at the very least; legal?

What the fuck are you talking about? You get tank hunters on troop oblits. IWs are ALL SIEGE ALL THE TIME, your rules are fluffy as fuck.

Even as just an ally to a more melee-centric legion, you can spend a handful of points and cover your anti-tank/vehicle spot completely.

5++, Shroud, easy to up to 3+ Cover, T5, 3W, with FNP. No armour so 6+ on Grav.

They're not squishy unless getting hit by s10 Ignore Cover. Which isn't exactly common.

If you're going to use Custodes you really can't rely on more specialized armies like GK to provide what your primary detachment already does.
I suggest doing some research on Inquisitorial henchment. They not only provide bodies and actual ranged options but also more target saturation so your land raider doesn't get popped before it moves halfway across the board.

They don't, that's the problem.

Like spawn, they're just meat shields with fancy rules but they're really expensive.
Too expensive to be mere meatshields.

I think they were too focused on the siege aspects. Iron warriors essentially ended up with 6+ tho from Iron hands, Tank hunters from Imperial fists, and Stubborn while in fortifications.

If it was a stand as chapter tactic, that would probably be fine. Pretty good even. The reason it seems bad is because Legion Traits far outstrip chapter tactics in terms of strength, and they kind of need to in some ways.

It doesn't help that they didn't give any real benefit to vehicles or warpsmiths. At the very least, it should have been Stubborn always and fearless while in Fortifications. Not only that, they probably should have had a formation that was just a basic CSM squad and either an Aegis or Imperial Bunker. Have them use fortifications like other legions use Rhinos

It seems bizzar to me that they gave us zero reason to run Warpsmiths (aside from being fluffy), but made two of the artifacts Warpsmith only.

Tank hunters on havocs/oblits is pretty nice, the rest is pretty meh.

Alpha Legion is pretty good, and Word Bearers are good if you're intent on summoning tons of daemons.

Warpsmiths are useful if you're running FW vehicles, as a few of them are back-line tanks, and Warpsmiths are pretty good cost-wise

Alpha is okay, WB are a meme only taken when you want to ally a fire raptor and are forced to take an HQ so you use a WB sorc

Anything wolves got to counter orks well? (I know I know, youre fighting orks you will win) but I wanna know whats the best tactics for vs them as wolves

I can see that as a potential palanquin.

How would an army composed of space marines scouts + AdMech kataphron/kastelan/mech shit fare, according to you ?

Yes Ynnari is a pretty dope codex. I use harlequins and DE and plan to take the triumvirat. Harlequins are very effective and stylish especially their skyweavers.

>Anything wolves got to counter orks well?
Literally anything.
user, seriously, unless you know little about the rules at all, you are best served taking a fluffy list and having a good game, rather than trying to counter the ork dex, it's unfortunately poor.

>tfw bought a Skitarii starter set and a unit of Skitarii Vanguard
Fug
Here we go

Yeah I don't think they'll update the beast of nurgle honestly and even if they did I'd be amazed if they didn't update the palanquin at some point.

This isnt in the rule book, but if you field psykers and your opponent has no psyker potential at all, do they still roll the die for warp charges?

I don't know who you are or what you do, but you have made the correct choice. Omnissiah-speed, brother.

probably a re-do of the old beast of nurgle

I am an autist and I have a horrible tendency not to finish painting my armies, thanks for asking.

Are Deathwing armies any good? I like the look of Dark Angels and are wondering if you can make a strong points army with them.

2 fusion blasters or 2 cyclic ion blasters on my commander? Fighting SM with a lot of vehicles. Was told I have enough fusion but that AP4 really bothers me.

Ah, so you are indeed me! I have a squad of skitarii I've got mostly done on my desk...they were mostly done a month ago. My motivation for painting is abysmal.

>Are Deathwing armies any good?
No.
Terminators are worthless, and knights aren't even as facebashy as they used to be.
Do it if you like the models, don't expect to be competitve.

Quickly Thousand Sons or Dark Angels?

The Prodigal sons

1st and Finest.

Yeah, but they also didn't give much incentive for Iron Warriors to take a lot of vehicles. The only Ordnance one in the book is the Vindicator, and Warpsmiths can't take bikes to keep up with it.

Do you want badass egyptian/aztec JoJo motherfuckers who curbstomp fucking everything in the psychic phase?

Or do you want CONFIRMED HOMOS?

youtube.com/watch?v=sblR0eIRW-I

it is in the rulebook under Resolving the psychic phase: Generate warp charges. It's in bold you can't miss it

Easiest way to prevent it is have everything ready to go. Paints organized and everything you need for a wet palette including a bottle of water at the station.

Traitors.

Can't you attach the smith to obliterators and drop him midfield?

Ahriman it is then!