sup /swg/, I need help.
I was the guy in the last thread that was planning to re-use the BF2 campaign from the upcoming game to write a sieres of X-wing and Imperial assault missions in a campaign.
Then I realized that the game will come out in December, and I want to write a campaign for May.
Can you guys help me write a campaign? I'm guessing around 5-7 missions long, with bonuses granted for winning games.
Right now, I'm trying to think of a good basis for a setting that would have alternating Imperial Assault and X-wing games, and I'm stumped.
I am guessing an outer rim world just after endor and I think that the following rough sketch would work-
game 1- X-wing, initial encounter between rebel and imperial scout forces.
Game 2- Imperial Assault, both sides attempt to secure a fuel depot.
Game 3- X-wing, The rebels are attempting to destroy/hijack an imperial communications satellite network.
Game 4- Imperial Assault, The imperials have discovered rebel researchers are developing a new variety of munitions, and send a squad to destroy the facility.
Game 5- X-wing, The rebels are attempting to escort a shipment of goods to sway the local Hutts, which the imperials must destroy.
Game 6- Imperial Assault, The rebels attempt to break into a local imperial depot to steal Imperial intelligence.
Game 7- X-wing, Epic game, final confrontation between rebels and imperials to drive the other off of the planet.
Ideally, winning the game before would give some sort of bonus to the upcoming mission, and/or a bonus to the final mission. Sort of in the vein that the Imperial Armour books (40k from forgeworld) had their campaigns written.
As an example, if the rebels win the 5th game, in the 6th game, they would get bonus mercenaries, and potentially some scum ships in the final game.
I'm trying to work out exact mechanics for this, for both the bonuses for winning, and the rules for each of the 7 missions.
Any help would be appreciated.