/swg/ Bilbringi Baggins edition

Previous thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

What are your thoughts on the latest Thrawn book?

Other urls found in this thread:

youtube.com/watch?v=WCEz9Cs66tc
coinsandscrolls.blogspot.ca/2017/03/star-wars-imperial-prisons.html
youtube.com/watch?v=A1Way_MdkVg
audiobooks.com/audiobook/star-wars-the-thrawn-trilogy-heir-to-the-empire/204423
youtube.com/watch?v=YI5QodTtlME
twitter.com/SFWRedditImages

sup /swg/, I need help.

I was the guy in the last thread that was planning to re-use the BF2 campaign from the upcoming game to write a sieres of X-wing and Imperial assault missions in a campaign.

Then I realized that the game will come out in December, and I want to write a campaign for May.

Can you guys help me write a campaign? I'm guessing around 5-7 missions long, with bonuses granted for winning games.

Right now, I'm trying to think of a good basis for a setting that would have alternating Imperial Assault and X-wing games, and I'm stumped.

I am guessing an outer rim world just after endor and I think that the following rough sketch would work-

game 1- X-wing, initial encounter between rebel and imperial scout forces.

Game 2- Imperial Assault, both sides attempt to secure a fuel depot.

Game 3- X-wing, The rebels are attempting to destroy/hijack an imperial communications satellite network.

Game 4- Imperial Assault, The imperials have discovered rebel researchers are developing a new variety of munitions, and send a squad to destroy the facility.

Game 5- X-wing, The rebels are attempting to escort a shipment of goods to sway the local Hutts, which the imperials must destroy.

Game 6- Imperial Assault, The rebels attempt to break into a local imperial depot to steal Imperial intelligence.

Game 7- X-wing, Epic game, final confrontation between rebels and imperials to drive the other off of the planet.
Ideally, winning the game before would give some sort of bonus to the upcoming mission, and/or a bonus to the final mission. Sort of in the vein that the Imperial Armour books (40k from forgeworld) had their campaigns written.

As an example, if the rebels win the 5th game, in the 6th game, they would get bonus mercenaries, and potentially some scum ships in the final game.

I'm trying to work out exact mechanics for this, for both the bonuses for winning, and the rules for each of the 7 missions.

Any help would be appreciated.

Trying to make sense of the Helix-class interceptor. I'm pretty sure the little black part right inline with the leading point where the wings meet the fuselage is supposed to be the cockpit. but that's either tiny, or you have no sight to horizon when sitting. I think I'm going to put the cockpit in the bigger black bubble towards the rear of the craft, where it bulges up. I can get two 2.5 meter decks in, barely, with a midlevel forwards of the cockpit. I think that will give enough room to justify basic cabins+engine room+cargo room.

>NuCanon is heavily delving into Kyber as energy enhancement

Honestly, I love it. Its an energy source that I wanted to see more use in the universe, and I don't think its been used ridiculously so far.

I've really enjoyed that aspect of the kyber too, it's the emotional stuff I'm not fond of because I liked the explanation that the crystals on differently worlds deviated slightly and that's what resulted in different colours and even strengths of blade. I'd love to let my RPG group get their hands on kyber and try to use it to supercharge a ships laser or weaponize a mining laser or something, maybe losing a hand in the process.

Getting bonuses for winning is tricky. The fine balance between feeling like you've won something thats not just a trifle, and at the same time not letting one team just continuously roll the other.

Personally, I really like the idea of objectives (with side objectives in most missions) all adding stuff just for the final battle. The 6 games can all potentially add something to the final match alone.

If rebels win 5, they get some scum ships. Whoever wins 2 gets a small bonus to the final game in points(10 or so assuming ~300 epic game). Whoever wins 4 gets a free weapon upgrade.

By only giving the prizes at the end, its completely even throughout, until the final throw down.
Id say also don't be afraid to give a mission for each where you can't win anything, your goal is only to stop the other team. 5 is a great example. The imps don't get anything for stopping the hutts, just that the rebels dont get a bonus. 3 is a good example for the rebels. Imps win and get reinforcements (communication satellite lets them call for help)

What would be clever ways for a party to break out of a Rebel prison?

R8, H8, and Db8

I like the top half. The pommel seems really mismatched to me

>A Jedi Sentinel blade, one who works in the shadows.

Fixed from last thread.

Color the pommel black as well, maybe do the black or brown leather grip.

Any anons grab Thrawn? Thoughts?

Couldn't put it down. Definitely read it
Don't want to drop spoilers here, for at least a week or so. So just go read it

If you can't get a phys copy, go to /co/ and get the mega

Anybody else excited to see what comes out of Coruscant and 77-Plus?
Personally, I just hope there's more variation in the Scum lists than there was in the other tourneys.
youtube.com/watch?v=WCEz9Cs66tc

Picking it up later this month, I've heard nothing but good things thus far and am interested in the origin story aspect.
have you picked it up? what do you think?

Agreed. Making the grip dark green and the pommel weathered

go read wikipedia on prison escapes. Tons of good ideas
Personally, I love the start a riot and escape in the cluster fuck confusion that follows Not really clever though

Make friends with a smooth-voiced black inmate who claims to be from Irelando, break through your cell wall, and crawl 55 meters through a sewage tunnel to freedom.

If last year was any indication there won't be much coverage. I'll take what notes I can.

>Rebel prison
just walk out the front door.

I need some ricer space music for an upcoming session, do we have a music list anywhere? Or any suggestions

>What would be clever ways for a party to break out of a Rebel prison?

Why have one clever way when you could have 10?

coinsandscrolls.blogspot.ca/2017/03/star-wars-imperial-prisons.html

Thank you and good luck.

Well-guarded, plus regular x-wing patrols.

So all rewards only kick in at the last game, as opposed to a mix of both? And it would likely be a 400 or even 500 point game.

Would the following rewards be fair, or would they be too swing-y?

Game 1(This game will be in the Top Gun format, or a series of Top Gun games) Winner gets 1/2 Top Gun ships to add to their fleet.

Game 2- Winner gets some bonus points of ships (Number?)

Game 3- If empire wins, they can call some reinforcements in the final game (ships that show up late/when others are destroyed) If the rebels win, they can re-deploy during the final game.


Game 4- If the Empire wins, they get some sort of bonus (this mission needs to be the imperial counterpart to mission 6, I'm stumped on a reward. Either a defensive one or an offensive one?)


Game 5- Winner gets a YV-666 on their side (controlled by someone who can only be spoken to publicly) (I might need to re-fluff the mission here, but this mission reward has to be this, as it's for a local player)

Game 6- If the rebels win, They can equip X ships with Hyperwave Comm Scanners (regardless of slots)

Any idea with the numbers?

give the guard a good excuse and promise to be back in time for dinner and Matlock

>a smooth-voiced black inmate who claims to be from Irelando
>Irelando
Had a chuckle.

I want to watch it, but that will probably be impossible.

Does it start tomorrow? What time/where can I watch it?

Good luck! May the power of the Glove of Darth Vader be with you.

Starts tomorrow, there might be a Twitch stream. that's all I know

I don't get it.

All rewards only kick in during the final match.
To make sure both teams have an even chance at all bonuses

Id say try to make prizes all similar in points, so that none of the battles feels like you can just phone it in.

Basing around the YV-666, all should be about 30(?) points
Trying to add value to regardless of slots is hard but I'd say around 3 ships is fair. The most important balance here is making sure 6 and 4 are very equal.
4 feels like a weird one to be solo for empire though. Unless you reverse it, imperials developed a new weapon rebels have to destroy it, which works really well. For the bonus, Maybe weapons guidance? The point imbalance is a little rough but you could give it at 2 ships instead of 3.

It's the plot of the movie Shawshank Redemption.

In the books, one of the prisoners (named Red) is Irish, but in the movie, he is played by Morgan Freeman. They didn't change the dialouge, so he claims to be a black Irish guy in the movie.

Good movie though.

Goddamnit X

The YV-666 will likely be 45. On the other hand, your team will only be able to direct the guy flying it with open communication. That means it has to hang on the outskirts, as it cannot risk going close to a Raider/CR-90 or the like.

Top Gun format is centered around pairs of 30 point generics, for reference in the first game.

1- Should this be 1 or 2 top gun ships? 1 for loser, 2 for winner?

2- 30 points of stuff?

3- 50 points of reinforcements that show up on turn 3/4 to replace dead ships? vs being able to re-deploy 100 points of ship? (change their location at the PS 12 deployment step)

4- So if I change this one to Imperials raiding a Rebel bomb storage facility, What would be a good counterpart to the mission 6 rewards? ability to place X points of bombs on the playing field at the start of the game?

5- Winner gets the YV-666, 45 points, but they can't show him dials or talk to him in private.

6- How many copies of Hyperwave should the rebels get to distribute among their fleet if they win? 3/4?

Any number criticism would be appreciated.

This Jedi has trouble training Padawans. He considers "try" and "point of view" to be slurs. He is a master of Form IV

For number 4, imperials get to place 6 Proximity Mine tokens that do not detonate when hit by friendly ships.

For number 6, 3 free Hyperwave Scanners (add to any ship, regardless of slots and points)

Is this fair?

it's mission 3 that I'm not sure about.

The point balancing on 3 is hard, but I love the idea. Fits imps vs rebels perfectly. Imps with overwhelming numbers rebels with guerrilla tactics

?

Holy shit, I found a video about Disney's new story group writers.
youtube.com/watch?v=A1Way_MdkVg

I like it!. It bugs me though that the pommel and emitter are rotated differently.

>The paladin of virtue Jedi one who trues seeks to right the wrongs, no matter the cost

So it's

X points of ships can redeploy for Rebels

vs.

50 points (maybe a Top Gun squad from mission 1? AKA 60 points of non-optimized ships) of reinforcements (replacing dead stuff) on turn Y.

The intent of the redeploy is to allow them to move either 1 CR-90, or a small group of ships. I can't think of a good mechanic for this.

>Top Gun

I want a Star Wars film about a group of elite TIE pilots who go on training missions then are suddenly attacked by rebels and have to have a trial-by-fire to hone their skills, while the protagonist must try to foster a relationship with a hot girl who worries about him, set to the backdrop of eighties Terran rock and smooth love songs. After a sweaty, shirtless volleyball scene with his fellow pilots and homoerotic encounters in the showers, our hero maybe even learns a thing or two along the way.

>coming this summer

See, I'd just simplify things by combining characters, so instead we have the MC and his RIO, who is a near-human alien who he thinks is a dude but is in fact a reverse trap, only he doesn't know this when he falls for him (female)

So what's going on with the corporate sector in new cannon? From the Wook, it sounds like it no longer has the tacit approval of the empire. They fought some border wars with the empire, and then the empire decided it wasn't worth their time?

My EotE party escaped from an imperial ship breaking yard in a unregistered transport and are heading that way. Any ideas for plot hooks when they get there?

Literally what is the fucking point of Poe Dameron's special ability?

"While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or evade result."

That's what focus tokens do. Why is this his ability?

Oh, is it saying you don't spend your token? Nevermind.

He can change a singular focus result into either a hit or evade without spending it. Thus he gets very regular dice results if he holds at least one focus.

With Poe you're not spending the token to do it so you can take one focus action and upgrade to a hit, then upgrade to an evade on defense, then still have that token to spend for a shield from r5-p9 after everything.

I'd pay to see a starfighter film done as a Letters from Iwo Jima/Flags of Our Fathers double feature. One film goes the Rogue Squadron route, the other goes 181st, and both make use of the /swg/ dream cast.

Say I'm going for a somewhat more mature portrayal of the Rebel Alliance, ala Rogue One.

How can I reconcile the more realistic portrayal of a collection of different revolutionary groups that have the same enemy but not necessarily the same goals with the Rebellion's status as the better alternative to the Empire?

Preferably without resorting to moral relativism or whatever.

You could do something great by not doing that at all.

Present the stage, present both sides in a mature, grounded-in-reality portrayal, and let the players decide.

Players will feel far more compelled and feel much more impact if they make huge decisions like who to side with in a civil conflict that shapes the galaxy themselves rather than being herded into it, no matter how subtle you think you can do so.

Maybe they end up believing the Empire is a better alternative, or maybe the party has an ideological split. These things lead to truly great stories.

An absolutist obsession with holding the moral high ground at all times has always been a hallmark of the rebellion and dumping that kinda misses the point

Though, a group of committed professional rebel operators trying desperately to corral a gang of space Afghans into being actually rebs and not terry teliban could end up being very good

I'd disagree with that first statement, honestly. Even if it were, in my opinion, true to the setting, it still wouldn't hurt to shake things up a little. I mean, don't go full retard with it, like a game I saw where the Empire was full of Jedi and Yoda became a Sith lord, very full retard, but don't feel like every rebel leader has to adhere to moral superiority, or that every imperial leader has to adhere to being a powerhungry villain, just because a few stories portray them that way.

Something to keep in mind that was a hallmark of the Alliance was the care it presented for the outer and inner rim planets. Local governments that were left to dry by the empire during problems would more often then not receive assistance from the rebellion, far past what was logical to secure an ally in doing so. At the end of the day the Alliance cared about people and tried to help them when they were in trouble or suffering, and if it pissed the empire off that was more power to them.

A rebel team sent to eliminate a group of fellow anti-empire people who are such astonishing bastards that they're in practice just as bad as the empire and therefore equally deserving of destruction could be interesting. Especially if you se it post Endor, could give a very interesting alternate dynamic

That's a good suggestion, but part of the problem I'm hitting is how to portray the Rebellion as being grounded in reality when most real-life revolutionary groups end up either being just as bad as the regime they're overthrowing or, well, lose.

You could definitely go that route, even.

Remember, we only see the Rebellion from the heroes' perspective in the films. The Rebels fighting with them are good guys, and it's rule of films such as this that that happens. The heroes assistants must be good guys too.

When you venture out of the movies and into the E.U./Legends or into the newer canon, the lines become a lot more blurry, and the morality shades of both equalizing.

The Rebellion was made up in its infancy of mostly Separatist extremists who had already done plenty of violent and horrible things in the Clone Wars, and vowed to keep doing them.

As they died out and pro-Republic agents came in, there were still many cells from before and many new cells dedicated to violent and terror-fueled opposition to Palpatine and his New Order.

Even the main cell and later the overall Rebel Alliance, led by Mon Mothma, wasn't perfect, and Mothma herself was a very difficult person. Caring, but also ruthless. Fond of democracy and senate rule, but also craving of power. A strong ally to those on her side, a bitter enemy to those not.

Depending on how you look at things, you don't even really need to homebrew or make up anything. The stage is already set with a not-perfect Rebellion fighting for what seem to be good causes against the ruling Empire, which itself has a great deal of goods, bads, and uglies.

Who is right to rule and proceed in the conflict is up to the players to decide, and there's enough material out there that no matter what decision they make, great fun will come of it.

Or they can just say fuck it and drive off in a crummy freighter and sell drugs to Jawas and start their own business selling exotic monster meat from Naboo sea monsters.

That's the beauty of FFG, and Star Wars. Anything can happen.

Honesty, the Official Rebellion's no-compormise moral stance is to me one of the things that really makes it what is and not just generic IMO, it's as much a part of them as forgiveness and X-wings

Plus, it's an essential fact of Star Wars that it's a heroic universe, and being a good person is rewarded by fate, regardless of political affiliation. Evil motherfuckers in a good organization come to bad ends, and good guys in bad organizations (like our old friend Gentleman Gil) get the opportunity to do decen things for decent people while the assholes in their organization get cut down, in the end

I figure trying to treat star wars as a cheap black and black grimdark bullshit setting is just as dumb as saying "yeah I want to rewrite everything so FTL allows time travel and spacebattles wankrocks are the primary weapon of everyone in space"
It's like trying to use a coat as a windshield and therefore concluding that transparent plastic clothing is clearly the best

Star Wars is still a universe of objective individual morality at it's core
Just because certain rebels are bad people and therefore get punished or certain imperials are good guys and end up rewarded doesn't mean the setting still isn't about good triumphing and evil losing after hard work by the good
Like a bastard rebel cell gets killed and a honourable imperial officer is freely elected by a sector as head naval/pirate hunting guy, that's absolutely pure Star Wars while still graying the factions some

Woah there cowpoke, it doesn't have to be two extremes. Going two extremes is what causes problems in a universe like this.

I don't mean the Rebellion has to completely abandon its moral stance. I don't mean that the Empire has to be more evil either. I'm definitely not meaning that Star Wars become some grimdark and miserable world where everything sucks.

However, I also don't like the idea that it's necessary that it be a heroic universe, with the Living Force as they call it. I don't like the idea that the heroes are predestined for victory, and that the bad guys are predestined for failure, and that intermingling of the two on opposite sides results only in their own failure. To me, that's just lazy writing.

Even with Tolkien, for example, where one side was good because it had Heaven on its side, and the other side was evil because he had Satan on his side, there was not only some shading of morality, there was also no predestined victory. In fact, the side of the good and righteous lost way more than it won, and every win was at such a massive cost.

I'm not saying it needs to be like that either, but showing that both the Alliance to Restore the Republic and the Galactic Empire have their up-sides, down-sides, and ugly sides, it's good storytelling. A purely binary moral system is boring to me.

Having some level of ambiguous or undecided morality doesn't mean adventures can't be fun, or that it has to be grimdark. In fact, it can be refreshing. The players don't have to run, hide, or fight the second they see an Imperial ship, because they know they're not totally evil monsters who will kill them on sight for no reason. The same, they know they can't just run to a group of Rebels and expect a warm welcome from riendly and helpful faces.

Every story has two sides to it in such compelling tales as Star Wars, and exploring those sides doesn't detract or ruin or alter the experience, it enhances it further.

Of course, that's just my two cents.

I guess to me the fundamental thing is that sure both sides have good and bad people on them, but that in the end, struggle and sacrifice will end in the victory of the decent and the comeuppance of the bad, regardless of ostensible political affiliation
Even in scenerios where the cost seems to outnumber the immediate good, it should still be that in the long overall run, heroism still wins.

To an extent I do agree with you, but the issue you come to with that mindset is that heroism is subjective. Who decides what is heroism and what isn't in the universe? With Tolkien, it's decided because God supports one side, Satan the other, more or less. In Star Wars, it's a lot harder. While there's the Force that sensitives can control, there is nothing overarching that controls what happens or ordains right or wrong to occur. If you do follow the Living Force theory, you have your answer, the Force does, but if you don't, you're left without any real conclusive answer on who the heroes are or aren't except in blatantly obvious situations.

And maybe not having a clearly defined sense of heroism isn't a bad thing. After all, one of FFG's systems is specifically dedicated to being many things that wouldn't normally be considered heroic in the slightest. A pirate, a hired killer, a drug peddler, a slaver, a crime lord.

If you're playing the moral relativism game, which you are, why bother trying to work out good and bad when you can get caught up in a masturbatory mess of indecision and reflexive contrarianism and call it deep because you've come to the staggering conclusion that you're better than non-philosiphy plebs because you've decided to disagree with traditionally accepted notions on principal?

I think you might be misunderstanding my post, friend.

Anyone have experience using Z95s in Armada?
Seems like a cheap way to increase damage against squadrons

To me, while the Empire has a lot of German influence, it is also very reminiscent of the British Empire and by default the Rebellion is that of the American Colonists. The rebels are very much a loud group of people mad at the oppressive regime and lack of freedom due to the Empire, then the Death Star fires on an entire plant (Similiar to the Boston Massacre) and then things really start to snowball and the Rebels gain more and more support until they finally topple the empire.

Who's in the dream cast?

r8

Are there any FFG stats for Cassian's modular blaster from Rogue One? Seems like something that could be very useful.

Like all Zahn books it's okay but not as ground-breaking as they keep pretending

Jesus Christ, why?

>Fenn
Expose is worse than taking a focus action, flechettes are good filler, and autothrusters are stapled to that ship.

>Dengar
Gunner doesn't work with his ability (can't shoot again after using gunner) and shield upgrade is too expensive

To say nothing of running 2 ships with a total of 13 hp, which is way too fragile.

We still doing this?

Has anyone in your group ever played a well-done romance? With NPCs or even other PCs?

Denis Lawson as Wedge (obviously)
Mark Hamill as Luke (also obvious)
Alan Tudyk as Hobbie
Nathan Fillion as Wes
Daniel Craig as Tycho
The Rock as Baron Fel
Stone Cold Steve Austin as Horton Salm
Adam Baldwin as Corran Horn
Patrick Stewart as Piggy
Gina Torres as Shalla Nelprin
Ron Glass as Shalla's dad
Tim Curry as Runt, Trioculus, or both
Ron Perlman as Booster Terrik
Tom Wilson as Keyan Farlander
Christoph Waltz as Turr Phennir
Michael Fassbender as Maarek Stele
Jason Court as Kyle Katarn
Angela Harry as Jan Ors
Cate Blanchett or Claudia Black as Isard
Joseph Kucan as old Face Loran
Jeremy Clarkson, Richard Hammond, and James May as members of the Council of Moffs
The Stig as Fel's Wrath
Vin Diesel as a Baron Fel clone
Lance Henriksen or Patrick Stewart as Pellaeon (Idris Elba was suggested but come on, Pellaeon's a white guy)

Those are the ones I could remember off the top of my head.

Yeah I wouldn't call it ground breaking but it definitely is a good read.
Also I work long shifts so I have to get the audio format and Marc Thompson always does great voices. And this is no exception.

coo, am a sucker for fancasting and this sort of thing. Of the top of my head would ask Erisi Dlarit, Fliry Vorru, Rogriss, Krennel, and Zsinj thoughts?

I read the Thrawn Trilogy in college, after all the talk I was expecting something like Hyperion, not an amiable TV movie worthy plot.

>Erisi
I don't know many actress names, so can't say.
>Fliry
Part of me wants to say Danny Trejo but the character portrait on Wookieepedia says otherwise.
>Rogriss
Mark Strong, maybe?
>Krennel
His art on the Wook makes him look like the most like the most generic white guy ever. So find the most generic-looking white guy in showbiz, I guess.
>Zsinj
Stephen Fry? They're both fat and they both have this aura of sleaziness and grease to them, but beyond that, I'm not sure. Alternate, sillier choice is the Iron Sheik.

So... I finished running a 'slightly more sympathetic Empire' game relatively recently, and I'm on point with the idea that Star Wars needs absolute morality.
There, the focus was very much around the Empire dealing with opportunists and pirates, working for an Old Republic Moff who was trying to do the best he could under the circumstances he had.
There was an extremist anti-Empire cell that claimed to be rebels, there were also Imperial false flag 'rebel operations' set up by a competitive moff nearby, who wanted to become the Grand Moff of the region(the campaign started with the death of the current Grand Moff).
Part of the party's adventures involved them liaising with a rebel alliance special ops crew sent to salvage what was salvageable about these extremists, and I think that is one of the important points.
The Rebels are more than just the good guys - they are good guys that work actively to maintain that image. When someone gets too risky, or is bad for PR, like Saw, they cut him loose, like we saw in Rogue 1. If Saw's gang had continued to claim their acts were in the name of the Alliance? That would have required a shutdown operation. Even if they are fighting the Empire, they are still the bad guys.

that sounds pretty fun and cool.

I like your Rog, and Iron Sheik as Zsinj is fantastico.

Man that's not fair Hyperion was fantastic. The Thrawn trilogy is just a better original trilogy. Doesn't mean it's not fun as hell though

Last week when I asked if anyone could make a session today, everyone seemed laconic/answered in the negative, so I stowed any ideas I had for a session. But now everyone's saying they assumed it was a go.

Plz help me out, I need ideas for a crack EOTE session. It takes place shortly after the death of the Emperor, like less than a week, and I want it to be on Tatooine so they can find a podracer for next session.

Any ideas? I was thinking maybe they'd be the ones that rescue Bobba from the sarlaack, but I'm not sure why.

Jabba's dead, along with a number of his ruling capos. Jabba's son, Rotta, is missing. With nobody to enforce any rule, a scrum has ensued to loot as much from the remains of the sail barge and the palace as possible. The players are a few scavengers among many, and they'll have to search, swindle and swipe competitors at every turn.

Who's the better pilot, Luke, Wedge, or Poe?

Wedge by virtue of only having a PS 9 card.

>Also I work long shifts so I have to get the audio format and Marc Thompson always does great voices. And this is no exception.
He does, but I want to get the abridged audiobook at some point.

It's voiced by Dennis Lawson and Anthony Daniels.

Fucking Wedge and 3PO.

Dude, what, I need this.

audiobooks.com/audiobook/star-wars-the-thrawn-trilogy-heir-to-the-empire/204423

Swap fenn to Title, PTL, Autothrusters, and choice of torpedo.

Dengar wants a different crew than gunner, and his mod should be Engine if you really want to eat up those points. Also, if you have predator, try out a different droid. I like the Lone-Wolf+K4 Security Droid+R4-B11 combo on dengar.

The line to get in th front door of Celebration is 2+ miles/2+ hours long.

What the fuck Disney?

Are we talking legends or canon?
Became it's wedge on legends, even beating Luke despite lolforce, though Luke is still very, very, very good. Poe would still be a badass in the legends universe, definately good enough for Rogue Squadron, but he just doesn't have 20ish years of maximum-intensity warfare behind him like wedge does
In nucanon it might actually be poe from what we've seen so far, since there's no real war for wedge to fight and Luke was evidently very busy with the half-assed Jedi Order that Darth Columbine did in

Poe would probably be very entertaining Rogue Leader material. I'd take Poe-gue Squadron over Rogue Leader Jaina any day of the week.

Ugh don't do this to me. My love for Marc and all of his voices even new Thrawn is too strong.

Not in our main game, where our rebel crew is mostly just occupied with killing stormtroopers. But because we can't get together that often, me and my roommates run a side game where we play the Inquisitors that have formed out recurring villains in the main game. One's a girl, one's a guy, and we've slowly gone from having them try to kill each other for Daddy Vader's approval to working together on missions and ultimately falling in love. It's gotten to the point that I'm going to be sad if we end up killing them off in the main game.

Anyone watching the Celebration livestream? George is on right now.
youtube.com/watch?v=YI5QodTtlME

When do we get to see some X-wing? I want to watch /ourguy/ crush everyone for the glory of trioculus.

Now it's Billie talking about her mom, I can't watch that, too sad.

Tom Sellack would be the best pellaeon IMO
Though Idris Elba would make a fucking fantastic captain or admiral character who's not pellaeon.

>Poe-gue Squadron
POG squadron
What do they do, file the Resistance's taxes?

But who will make Corellia Great Again?

Sam Elliot for Garm, Tom Sellack for Pellaeon.