Shadow War Armageddon General /swag/

Shadow War Armageddon General /swag/
i'm pretty sure i'm the only one who can be arsed to make a new general again edition
>Last thread
>Shadow War: Armageddon Free Faction Rules::
games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules Archive:
mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw
>
>77 pages of rule: some pages missing bottom part, check archive.
docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

Other urls found in this thread:

docs.google.com/spreadsheets/d/1dn5H9gtgfFKySxGEF9vtslh6qvthHdhOqZ2CG8hnlEA/edit?usp=sharing
battlescribe.net)
drive.google.com/file/d/0B3MbQ_7gdsN7Z0djbUE3MHIzemc/view
warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/
twitter.com/AnonBabble

Harlequins are broken for #1

We count "unliving" targets well, unliving - Necrons, daemons, buildings etc. Stuff that has no biological components.

Its truly magical what basic things people can figure out when they are using common sense.

Also in 2nd edition sniper poison didnt work on unliving targets and that was atleast necrons and daemons.

Reposting this, I guess.

The plastic terrain in general isn't enjoyable to work with, and it super limited. With carboard and other materials it's much easier to put together and get a mass amount of.

Random question about hiding.

My interpretation of hiding was that you could set yourself to be hidden, and remain hiding as long as you were in some sort of cover, following the combined cover and hiding rules.

However I have been told that you cannot be hiding unless you are right next to some cover, so any ground that is even a bit open is a danger zone for overwatch shots if that's the case!

Is it just, impossible to sneak guys up to get into short range, without loading up on an obscene amount of terrain?

Meh. They're T3, any kind of special weapons will wreck them. Webbers are hilarious against them.

>However I have been told that you cannot be hiding unless you are right next to some cover
That is true. You need atleast some kind of cover to be hidden. Our gaming group has deemed that to be hidden you need cover that has to be large enough to model crouch in and you can stay hidden when crossing open terrain if no enemy models see you.

Or common sense could state that there is an entire section about shooting terrain, which could be the definition of "unliving" instead. Also, Demons live. Are you retarded?

So, did any ork players managed to get a game in with 20 naked boys mob? It actually sounded bit scary

You could shoot a daemon in a head with a bolter and it might not die since they are not following the same rules for reality as we do. Hence the 5++ save. Daemons are not living as rest of the biological creatures in material universe are. In fact, in 2nd edition and oldmunda snipers didnt work on them.

And yes I have asperger so I'm technically retarded, kinda.

Can someone sell me on this? Is it like necromunda?

Take out the "like" part of your sentence, and you'd be correct.

How should I run my Wyches??? No one seems to be able to offer any advice.

I have no idea whatsoever, or I would help.

I've only seen them on the table once, for what it;s worth the blaster pistol is nasty as fuck.

I think I finally figured out my list but I need some input. The lack of specialists is on purpose to bait attacks against my leader, cultist are for ambushes/bottle tests/pinning and marines do the dirty work

++ Kill Team (Chaos Space Marines) [1000pts] ++

+ Leader +

Aspiring Champion [295pts]: Assault blade, Camo gear, Mark of Chaos Undivided, Plasma pistol

+ Troopers +

Chaos Space Marine [155pts]: Boltgun, Combat blade, Mark of Nurgle

Chaos Space Marine [155pts]: Boltgun, Combat blade, Mark of Nurgle

Chaos Space Marine [155pts]: Boltgun, Combat blade, Mark of Nurgle

+ New Recruits +

Chaos Cultist [60pts]: Autogun

Chaos Cultist [60pts]: Autogun

Chaos Cultist [60pts]: Autogun

Chaos Cultist [60pts]: Autogun

++ Total: [1000pts] ++

Just found about this game. How are guards and wyches?

Guard are pretty shit. Overcosted with bad units.

Think Guard from 7th but without the ability to take vehicles or swarm effectively.

If Guard are shit, then what are GSC?

Bullshit like normal I would imagine.

I haven't play 40k since like 4th or 5th ed.

Well that sucks. How are wyches? Little disappointed that you couldn't have a wracks.

played*

Wyches are hilariously good in HTH.

Being based on Necromunda, the ability to parry is godlike. Wyches can get chain hooks that will prevent the enemy from doing so. Get blade venom so they can reroll wounds. They can also get mirror helms, which allow them a free parry but doesn't count as a weapon. Shardnets and impalers also give bloodbrides and the syren a 83% chance to take away some fucker's weapon, forcing them to HTH with just a fucking knife. Oh and they have dodge, too, for an unmodifiable 4+ in HTH. 12" charge, too.

Their shooting ability is not too shabby either, with BS 4 and the splinter pistol wounding on 4+ and having such a large save penalty for the other guy, but really, you want wyches for HTH.

Disregard faggots like and IG is fine. Their shooting is mostly pinning from normal dudes but their special weapon gunners and team leaders do all the heavy lifting. I've been on a good winning streak with my IG team.

How do you kit put your Sergeant? I'm not sure what to do with mine.

Currently he sports only chainsword and plasmapistol. Mostly he is ordering his squads around and making sure those reddot plasmas are doing their job.

I just started putting mine together and It'll be something like this:

Syren (220)
-Blaster Pistol
-Mirrorhelm

Bloodbride (155)
-Shardnet & Impaler
-Mirrorhelm

Bloodbride (155)
-Shardnet & Impaler
-Mirrorhelm

4x Wych (110)
-Splinter Pistol
-Chainhook

And with the other 30 either give weapon poison to 3 or souldseeker rounds to 2.

The guy from last thread who proposed a 20-ork team and upgrading them later. (1 Boss Nob, 9 Boyz, 10 Yoofs)

Is there any reason I SHOULDN'T do this, besides the fact they're all going to die before they get into shank range?

Yea. In my campaign that I'm now hosting on Tuesdays, models can move and stay hidden so long as they can still keep sufficiently 'hidden' while moving. Like a Pathfinder crouching behind a medium-height wall could stealthily move alongside it while staying hidden, so long as they don't try to go out into the open.

This game is almost upsurdly tactical when my Raptors go up against Tau. It's almost like me and the Tau player are playing a fucking Metal-gear game with how sneaky our teams tend to be. We had a game of 'capturing ammo dumps' end up going a rock-solid 5 entire turns before bottle checks ever started, because all the firefights were short and sweet punctuations between some VERY tactical maneuvering.

Doesn't seem to have any win condition against elite teams like Grey Knights, Tyranids, or clowns. Also very susceptible to pinning with poor overwatch. Mark of Nurgle seems like the best choice at first glance, but I think it's a bit of a trap option since most heavy weapons will still wound on 2+ and it doesn't help with pinning. Champion is built well.

What are bottle checks? Read the rules but I seem to have missed that.

From what I have gleamed it seems to be route tests; lose too many models and you take a bottle test

If 25% or more of your force goes down or out of action, you must make a bottle test. A bottle test is a leadership test using your leader's value, or the highest value of any model left on the board if your leader is out of action. If you fail the test, your dudes book it and you lose the game.

Out of action? Or just downed?

I think the pros of 20 orks outweigh the cons. You wont bottle until 5 go down, you are pretty much guaranteed the leadership bonus, you can swarm units in cc, and can nab objectives pretty easily. Cons- no shooting at all until you upgrade(big whoop orks iz made fer fightin'), no strong melee weapons either. I say do it and see what happens, the games are so fast that you can geta few in and see how they play

Not entirely sure what you mean. Models who are down count towards the 25% and leaders who are down can't use their leadership.

First time I've played since 5th edition. Roast my list

Leader with autopistol and chainsword
Heavy with heavy stubber and clip harness
Heavy with both grenade launcher
2 hybrids with autoguns
4 initiates with autoguns.

What do I do about being bs3 vs cover?

I should mention that they're Genestealers

Better than kill team or a different type of game all together?

I haven't studied GSC, but to answer your question: red dot laser sights. If you don't have access to them, then nothing.

>cover adds to invuln save instead of subtracting from BS
>invuln save stacks with armor save

Does this fix Orks / other low BS factions? I never played 2nd edition because it's older than me.

No one has a problem with cover modifiers. Don't try to fix what isn't broken.

Is there an online army builder for this yet?

Should I go Tau or Dark Eldar?

We don't get red dots. We do have photovisors though, so while we can't boost BS, we can eliminate penalties.

> Is it like Necromunda?
take out the "like" part of the sentence
> Is it Necromunda?

The answer is yes, it is necromunda. Bell Curved ammo rolls, deadlier falls, and worse campaign, but otherwise it is exactly the same.

Battlescribe has some.

Pick what you like.

That's right.

Honestly, I think the Hiding rules would be a bit better if they forced you to be in cover at the start and end of your movement. So you could quickly dash across small gaps without losing hiding and needing to spend an entire turn getting it back.

There are battlescribe files up, and both are good at very different things.Might wanna check out your game tables to see how much terrain they have set up, lots of cover? Dark Eldar. Open sights? Tau Gunline

Some redditors are making this Google Sheets version, make a copy for yourself and you can fix any error they might have made.

docs.google.com/spreadsheets/d/1dn5H9gtgfFKySxGEF9vtslh6qvthHdhOqZ2CG8hnlEA/edit?usp=sharing

What made necromunda campaign better? Speaking as a newfag I honestly have no Idea, and am curious, as perhaps I may be able to borrow some of it for my local group.

No specialists.
But who am I kidding, you don't need specialists when you've got that much shankin'.

Most ork guns get +1 to hit at half range and you can upgrade for cheap +1 to hit with equipment for effectively BS4 with D3 shots

Actually having one. Armageddon basically has no campaign system outside of maybe upgrading your troops.

Not that user, but Necromunda had a very robust and just down-right fun campaign system. The rules for xp and money between games were significantly more fleshed out and there really was a meta game overarching each match.

The fact that each ganger gained experience individually meant that they each developed differently and felt like actual dudes. The persistent injuries and other random results were loads of fun too, and the sheer number of outcomes following any given battle meant that no gang ever ended up the same. You could still have things like frenzy and hatred happen, but they would be something surprising and fun, rather than half of the warband ending up with it.

Some other gems were the management of territory between games, ensuring you always had enough guys to make money between games made tactical decisions more complicated. Choosing your tropps was also a more thoughtful decision as only full gangers (the equivalent of troopers in SW:A) could manage a territory, but juves would earn xp faster and eventually become gangers themselves.

I could go on, but this isn't a necromunda thread.

Me and my buddies have pretty much just been using the Necromunda campaign rules for SW. Have to change a few things, obviously, but it's a big improvement.

So, what're the odds of Steel Legion getting some plastic or resin minis now that swag has sort of set them back in the spotlight? I love my old metal Steel Legion dudes, but they look kinda shitty placed next to more modern minis.

somewhere in the vicinity of "bugger all".

Well, shit. It's a shame. Steel Legion are one of the coolest regiments.

im surpised gw doesn't make them the new posterboys of imperial guard. People love gasmasks on guard

i wish they'd convert the metals to finecast already so i can buy some resin ones from knockoff places

Thankfully we'll have a set of campaign rules by the community just like HoR

What does Finecast have to do with Chinese knock-offs? Metal models are just as easy to re-cast.

no get the fuck out bich

op marines should get bolt pistol - you want to take pot shots with cultist and go for the throat with marines

Each and every gang in this game is fine and in campaign guided correctly will have a chance to win

Plenty of reasons acctualy. Why take no guns at the start ? Why willingly forfaiting the 1 game ? You know that you will get reduced to bottle test leven and you will fail ?

shotguns moron

my local place is a GW. i'd like to at least pretend my shit is legit.

Necromunda campaign was DIFFERENT not BETTER. For instance - in necro everyone got exp after game so all players advanced gangs at different pace (because ooa models didnt) and you also got extra for things like putting enemy fighters ooa. So if you were winning first games the campaing could be over right at the start of it. Making it extreamly fun for one player and sad for all the others. On top of that there was TONS of stuff to roll - teritories, injuries and so on. The problem was that you could win and still roll shit all the time. Gangers got injuries but remembering all that felt unnatural and forced. Today we dont have GW only we have shit loads of games hobbies and activites that can take up our time - and for today obese pus brain ridden amUricans this game is perfect - really. There are better games to play if you want to manage something (board games for the matter) minis game should be mostly about minis ...

It's about time Guard gets a total overhaul, pretty much all of the models look old as shit and Cadians are lame as fuck. At least they weren't retarded enough to make Catachans the featured regiment.

Thanks dick. Seriously thanks.

If they do that, it devalues their expensive FW Death Korps of Krieg minis. It would make sense from a fluff standpoint, though. With Cadia gone, it's the perfect time to bring a different major Guard planet to the forefront.

Savlar chem dogs would have made the most sense (if they had models)

Also, the Cadian minis look like shit unless you drop extra money for the rebreather heads because the face sculpts for the regular Cadians are absolutely dogshit.

I'm looking at this list and comparing it to my IG and I'm jelly af

It doesn't matter what the customers like and/or want.

GW does its own thing. Market research and customers be damned.

Is there a quick rules reference sheet for this? I'm tired of passing 3 books among six people, 4 of which have never played this before
Also tell me my list sucks ass, battlescribe version soon™

995 pts

Boss Nob
Eavy Armor
Power Klaw
Kombi Weapon (Rokkit)
Red Dot Laser Sight

Spanner Boy
Big Shoota

Spanner Boy
Big Shoota

Boy
Chain Choppa(?)
Shoota

Yoof
Slugga

Yoof
Slugga

Yoof
Slugga

you barely outnumber GK/Nid Warriors/harlies. prooobably want more people in your team...

Pro version now

 

**++ Ork Boyz Kill Team (Ork Boyz Kill Team) [995pts] ++**

 

**+ Uncategorised +**

 

**Clan:** Blood Axes

 

**+ Leader +**

 

**Boss Nob [335pts]:** 'Eavy armour, Power klaw


. Kombi-weapon: Red-dot laser sight, Rokkit laucnher

 

**+ Troopers +**

 

**Boy [100pts]:** Buzz-choppa, Shoota

 

**+ Specialists +**

 

**Spanner Boy [220pts]:** Big shoota

 

**Spanner Boy [220pts]:** Big shoota

 

**+ New Recruits +**

 

**Yoof [40pts]:** Slugga

 

**Yoof [40pts]:** Slugga

 

**Yoof [40pts]:** Slugga

 

**++ Total: [995pts] ++**

 

Created with [BattleScribe](battlescribe.net)

I was actually thinking of removing a yoof to toss on more laser sightson the spanners and boy

Also i apologize i did not realize BS would have all that junk text

Boys before toys.

You can always slap red dots and shit on with a rearm

If there were more face-masks and less GSC insignia, the GSC initiate box with some IG bits might make excellent Savlar.

"Who you calling dog shit stranger?"

gotchu senpai

drive.google.com/file/d/0B3MbQ_7gdsN7Z0djbUE3MHIzemc/view

Do we have any full scans yet, with all the bells and whistles and fluff?

...again

Big shootas had damn well better be worth the 150 points they cost.

Same for power klaws.

So is this going to be one of their fuck-assed limited releases or will there be another printing?

Seems sort of stupid to make new terrain and a new SKU for a one-time, but that's what was done with Assassintorum and Space Hulk. :(

Guards apparently are having a good time in this if you are to believe those who have actually played games.

warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/

"Following the unprecedented demand for this game, our book team have thrown themselves into creating a new rulebook you’ll be able to order separately. Not content just to make the book a copy of the one that appears in the boxed game, though, they have also added in all the extra content too: all the factions that have had their rules published as PDFs will be included."

2 fucking seconds in fucking google.

What is this google you speak of? I am but a humble yak herder on a Malaysian yak herding board.

Mine is getting a lasgun. That's all. He's not getting anything other than standard issue equipment just because he's in charge of a few soldiers. :)

Much fluff.
Very wow.

Saves don't stack. The rules explicitly state that you have to choose one if you are allowed two different saves

The cadian models are decent, if worse in design than the pewter perry ones.

Being a touch too big and lacking plasma/melta in-box are the only real problems with them. They ain't catachan infantry squad tier by a long shot.

Your guns suck, your grenades rock, your special ability is based on stealth... There's something the devs are telling you about the gsc, you should listen to them.

I'm running Chaos and I want my champion to be a boss in close combat.

Right now I'm running Mark of Nurgle, bolt pistol, power fist, camo cloak....

Do I want a sword rather than a fist, though? It seems total overkill, and a sword might actually help me win the fights I want to?

Boys before toys. You have the special ability to field up to 20 units and you're not using it, which means missed opportunity.