/5eg/ - 5th Edition D&D General Discussion

5th Edition D&D General Discussion

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Previously, on /5eg/ What are some things you wish your current leveled character could tell your 1st level character? Edition

What class is she /5eg/?

Pact of blade warlock

Reckless Attack makes up for Strength. Constitution is more important.

Also why the fuck did you dump Wisdom but have 12 intelligence you faggot.

Dont let the Warlock have the Serpent Staff. He will never use it past your initial Glasstaff encounter.

He will proceed to taunt the players OOC'ly, becoming confrontation when they ask him to use the Constriction from the Serpent Staff snake to hold the next 5 Wizard encounters you have. Claiming he doesn't want to play "Easy mode" even though his retarded-as-fuck choices causes 2 players to die, and one to leave the table.


Seriously man... if you have something that can immobilize a wizard and stop them from casting spells, why not use it? This faggot cries and bitches when we don't help him anymore.

Don't roll for stats just take a array you'll have more fun.

GOO warlock/eldritch knight fighter with booming blade and greenflame blade spam.

Playing Horde of the Dragon Queen. I playing vegence paladin, swore his oath after his saw the cult slaves. Use poison, caltrops, will use dirty tactics, charge a mini big bads in the middle of their monologues. Reign in my parties murder hobboing. AM I doing it right?

I wonder if this is a bad idea.

>Hit friend
>Teleport him
Yes its a bad idea

>shunt
>dawn
brew is cloudy

Which role would each mystic order fill in a party?

Sounds like a personal problem.

All of them, seeing how mystic only needs like one or two disciplines to function in their niche and then still gets half a dozen more to spare.

Mystic never should have been released outside of a Dark Sun setting book.

Posting my shitty homebrew

>hit enemy
>teleport him 60ft directly up
>he falls
>6d6 damage and prone

Which invocations?
Dual wielding rapiers and wearing studded leather?

Any tips for necromancer wizard to not be "that guy"?

What are some table etiquette for necromancer?

Same etiquette as playing an evil-aligned character.

Don't fucking do it.

You're playing a cooperative team-based game, don't play the faggoty edgelord who uses dark magic and gets a batallion of paladins after the party, goddamn.

>don't do anything obviously evil
>use enemy corpses for brief periods
>don't let non-party members see you cast
>ditch zombies/skeletons when entering town or disguise them with cloaks and say they're your servants/hirelings
>use plenty of Speak With Dead/anti-undead Necromancy that doesn't actually raise corpses to help party members

Be Marcille

>I just so happen to know this forbidden magic
>I just studied it at the academy for purposes!
>I know it's wrong, but if I don't do this, everyone might die.
>mildly unconfident elf wizard who is usually hesitant

they'll love it

Unless you're playing an evil-campaign (in which case you have much bigger problems to worry about), playing a Necromancer kinda makes you That Guy by default, sorry.

Yeah, there's also a reason Marcille doesn't use that forbidden magic for 90% of the plot though, or even let the party know she has it... and even then, using it to save a life, the rest of her group is still super disturbed by it and it eventually ends up making things much much worse.

When something is usually flavored as "forbiddden" and "dark" and "evil", there's usually a fucking reason. This meme of "how do I use evil powers while being a good guy" needs to stop.

Dispose responsibly of your skeletons when you leave the dungeon.

Don't.

>everyone hates on Evil alignment character
>tfw everyone at my table loves when I play a Neutral Evil character who sees the party as his friends
>as in HIS
>as in while he wants to dominate the world and is generally selfish he takes personal offence to people hurting his property
>he views his friends as his property
>once bullied a group of bandits into obeying him using intimidation and feats of magic in order to trick them into assaulting a militia fortress to break a friend out of the cells, then used the confusion to help the party escape
>also had bonus property of slaughtering innocents in the name of his dark god via converting the bandits
Evil Warlocks can be friendly too guys

Spells like Leomund’s Secret Chest to put some bones in and other then that only use them in dungeons and other places.

Murder them before leaving.

You're a rare case of a good roleplayer of an evil character and a Not That Guy. There's not a lot of you around.

have an edgy, stupid player. Guy has been playing for 3 months

>in fog
>I smash the ground as hard I can
>ok
>I want to use echolocation, what do I see?

>the Minotaur charges at you and -
> I paralyzingly palm
>you can't
>as a reaction
>you can't
>evasion then?
>did you even read your class, you are a warlock

>I want to make my eyes glow red with devils sight, make my cape flutter with presdigutation
>ok
>is it running away?
>no, the dragon is not afraid

>I want to channel divinity of my demon
>you are warlock
>yeah but this is cool, my demon is a god
>enough background retcons

Are there rules for disarming magically trapped chests?

Is TWF good for revised ranger? Or am I better off just going ranged or sword and board?

Antimagic, dispel magic, telling the bard to just open it.

>the problem with martials is that they suck out of combat
>How does one fix this?
You know that stuff that all the cool non-magical protagonists do in old adventure novels and movies, like climbing walls with their bare hands, kicking down doors, swinging through a window without killing themselves, making random people go "ooh this guy looks like he knows whats up", getting dread necromancers and shit to quake in rage, fear, and revulsion, jumping 10 feet straight up, running across a moving space-train, and cool action hero shit in general?

Let them do that without saying
>okay let me see an acrobatics check whose DC is high enough that you've got a 70% chance of failure and eating shit
>uh you kick the door but you didn't roll higher than a 21 so nothing happens now let the wizard cast knock because it's ridiculous that you could kick a door multiple times i mean we're not here so you can just roll by yourself all day dave

Even when it comes to social encounters, you shouldn't need gobs of Charisma to shine. Yeah, we all know about making Intimidation checks with Strength instead of Cha, but don't just think about rolls, think about the default feelings of NPCs towards the party. A Dwarf is liable to trust another Dwarf, even if he's not as Charismatic as the Human or Elf. Some of the most uncharismatic fuckers are trusted with authority, power, and influence just because they're tall or buff-looking. Ever seen a sports star give an interview or do a commercial? They're mostly awkward little shits, but everyone wants to suck their nuts anyway. 4% of men in the US are 6'2" or taller, while 30% of CEOs in the US are 6'2" or taller; it's not like having a few extra inches makes you good at business, but people THINK you are, so they're more willing to go along with it.
Being fucking ripped in the Str and Con categories is its own sort of Charisma.

>hey guys the secret to playing a good evil character is to not play an evil character

Rigging a rope and pulley above the chest and clamping it to the chest's lid so that you can safely open it from down the hall, around the corner, behind an overturned table like a true FightGyver.

the meme that being evil automatically makes you opposed to the goals of the party needs to die

Oh boy, another Evil apologist arguing that everything else needs to die. What a surprise!

It shouldn't be hard.
I get to do plenty of evil things, all entirely selfish, it's just my evil selfish needs tend to coincide with my parties desires anyway.
Tyrant overtaxing peasants? Sure I'll help you guys murder him, we'll split his treasury equally, you can donate your shares I guess but don't expect me to buy you nice things with my share. I ended up using most of my share to revive one anyway
Evil Wizard causing trouble for small hamlet? Sure, my patron wants the heart of a powerful mage anyway.
Orcish Marauders terrorising the countryside? You mean the countryside with the farms? Hang on let me talk to the farmers first, just gotta sort something out. The something is protection money.
Cultist won't spill the beans? Distract the paladin I got this. DM is now uncomfortable letting me roleplay interrogation.
Evil Cult trying to start Armageddon? How the fuck am I supposed to rule the material plane if there is no material plane?
Doing good things doesn't make me not evil. Killing a zombie doesn't make me good, saving my party doesn't make me inherently good, and saving the world didn't make me good.
I don't have a way to control the zombie and it's an immediate threat, kill it. Evil can have loved ones, I care about my party. I live in the material plane and have declared it mine to rule, no destroying my stuff you fucking cultists.
Why is pragmatism such a hard concept for so many players? Why does evil always translate to card carrying villainy on the stupid axis of the alignment chart?

thanks

> implying you can create golem in 5e

> implying affable evil isn't a trope

>evil a shit
We have had an evil character on our party from the start. And now another one is starting to lean on the evil side too.

Hey DMs, share your world maps so I can steal them because I can't make my own.

About to make my level 6 illusion wizard a BBEG, how can I make him a threat to about 5-7 level 1 players (about half of them have experience playing)? He's got speed boots and a fireball staff but that's about it.

>DM thinks encumbrance is 'fun'
Just kill me

Hey all, Glory of the Morning poster here, I'm still tweaking that entry to try to better balance it, in the meantime please tell me what you think of the below.

Divine Blast (8/Day) The avatar unleashes raw divine energy toward one creature that he can see within 170 feet of him. That target takes 59 (17d6) divine damage.
This is divine damage and cannot be resisted and immunity does not apply.

or

Mass Divine Blast (4/Day) The avatar unleashes raw divine energy that fills a 80 ft radius centred on a point of the avatar's choosing. Each creature in the radius takes 28 (8d8) divine damage.
This is divine damage and cannot be resisted and immunity does not apply.


Calculations are based on Lathander's divine rank of 17, halving it to calculate usage per day and for the mass divine blast.

The avatar can make the divine energy look, sound, smell, and feel like anything it desires.

Have him have like a once a day ability to make the illusions real like the ability you get later on.

If it's an illusion wizard and they know that they are gonna assume it's all illusions until the owlbear actually takes a bite out of one of them.

That's the whole point of Lawful Evil (Doing evil to weasel your self through the twisted use of laws) and Neutral Evil (Doing evil only when it's convenient or necessary for your own goals).

So, demigods with a divine rank of 5 will only be able to fire the divine blast salvo towards one creature that it can see within 50 feet of it, and that target takes 17 (5d6) divine damage. (2/Day).

Don't listen to all the other guys saying being a necromancer is automatically That Gu. There is literally no alignment modifier on animate dead anymore, so go nuts. One of my favorite characters was a NG necromancer who used his minions to help people.

Townsfolk probably won't see it that way at first, so either leave your undead nice and far away from any villages you approach or publicly show the townsfolk how they can help.

One of my games, our paladin ran into a necromancer who was captain of the guard. All the guards were skeletons and zombies, and the town enjoyed good security even in the dangerous territory it was situated in. Said paladin, not being That Guy, had a pleasant conversation with the necromancer where he established that she really was a kind, good person--just one with a morbid interest in death.

>affable evil
>trope
You have to go back

You're basically just saying charisma shouldn't be it's own stat

How fucking powerful are these avatars?

Not him, but if Wisdom and Charisma can make attack rolls why can't Strength make a social check?

And that's why my Neutral Evil Warlock is how the party responds to threats they can't deal with lawfully or goodly.
He isn't the strongest character but he is the scariest to the enemies.
I solidified him as Evil to the party when our first encounter was a bandits toll road and, in character, I told the bandits we wouldn't be paying the toll. They disagreed and I shrugged, told them fine, and proceeded to cast Hex and Eldritch Blast on the bandit dealing with us, repeating myself on the fact we wouldn't be paying the toll. DM had us roll initiative but I was allowed to roll intimidate and the bandit I hit was down from how much my blast had done and his buddies were sufficiently spooked. 1d10+1d6 split force/necrotic damage is apparently enough to deal with mook bandits if you roll average damage.

I think I've heard of that. Do you know the name of that spell? That's pretty good.

It can in very specific cases. Like in Fallout.

Encumbrance is only really worth it if you start the campaign from 1st level using it, and if everyone agrees to it.

My DM is letting me use an Illumian Binder in 5e after we tried converting them from 3.5. I'm not entirely sure how well it's going to work out especially since neither of us have any experience doing this as it's his first time DMing and he's only played twice and most of my experience is with 3.5. He says he's going to allow me to gain access to more than 2 sigils. Any thoughts?

>virgins try to fuck on a trapeze
You may not be fucked, but everything is in place to go horribly wrong

Sounds about right, should be fun at the least

That's the best summary I've heard for the type of thing he's trying to do.

What's the deal with black half-elves or gods forbid, black elves?

>> implying you can create golem in 5e
There are manuals of golem creation.

Proficiency in melanin?

Do you mean drow or chocolate elves?

No not drow, african-elves. I've noticed they have a tendency to steal things too, player or npc they don't care.

Do you mean black people who play half-elves and elves?

Why would he view his friends as property?

This is what I don't get. Just make an evil, terrible person. Having evil in your alignment doesn't mean you are a sociopath who wants world domination.

Make a guy with friends, a loved one, a pet, and have him converse like a normal person.

His issue is, that once given a moral option, he always picks the wrong one.

>this poor trader wants us to bring him back to the town, after we happened upon a group of goblin attackers. He promises a gift from his chest, already sitting on the wagon we are helping him transport.
>or we could just kill him and take everything?

He will likely be kept down by the party in 99% of the times this question pops up when he is around them. But that time where he has tracked down someone who hurt his loved ones/friends? He will torture them, and watch as animals slowly eat him alive.

If the party considers leaving some clearly evil and dangerous guy alive, he'll make sure to finish the job, because fuck that inconvenient conscience.

But he doesn't steal unless he strictly has to. He doesn't kill just because. And he doesn't backstab anybody, unless he is putting on an act to save his friends.

I literally always use encumbarance, even when the GM tells us not to bother.

I get triggered by people carrying around 4 tons of items, including 20 full plate armour and pikes.

I usually start campaigns at level 5, and somehow the first mission is just always full of bags of holding.

Wouldn't resisting a teleportation effect be a charisma saving throw?

There was actually in character bonding where they amused him so he likes them now, plus they helped him so he decided they're better off alive and with him than dead.
Most times he seems like a semi-neutral character, albeit a bit sarcastic. He doesn't go out of his way to be violent, he's usually the first to try diplomacy, he just also happens to choose the most evil options and when diplomacy fails him and violence is resorted to he is a firm believer in the use of excessive force as intimidation. Nothing makes a group of guards obey like flaying their boss in front of them. Lawful Good Fighter hates it but tends to keep the Paladin distracted for me as long as I don't do it front of them.

These are my ideas for the next area my pcs are headed into. Any contributions or criticisms?

Did you seriously handwrite your notes in green text?

Consider taking the half-dragon template from the monster manual and applying it to NPC stat blocks instead of making actual fighters and sorcerers.

Divination spells would be a more likely way to scout than familiars.

Develop the idea of what the experiments on the dragon are. You might get some neat encounter ideas for something like an owlbear with a black dragon's breath.

Your handwriting was a little hard to read at points.

I'd make the Wizard a hag coven instead cause swamps are usually their thing, but that doesn't mean it can't be a wizard. People could think they are human wizards with odd skin if they already heard about it.

Should be fine otherwise it's good at its core, just capture the asthetic and you should be all good.

Only time I've ever heard of that is in porn.

I stopped at 15 ft melee attacks.

Gj user. It's truly shitty.

10ft not 15ft.

I did that long before I knew what greentext was. I was wondering what creature to base them off, I say fighters and sorcerors just for an idea of what they can do in combat. I had planned for divinations, but some familiars might be interesting too. As for the dragon I have no idea what the experiments could involve, maybe he wants it's eggs for his own dragonborn army, or maybe he's mixing dragons blood with other animals.

I could maybe swap the ogres out for hags. I'd already planned a little bit of the backstory for the wizard and I thought human was a good fit.

Attacks already have 5ft range, homebrew increases by 10ft.

Not sure how you got 10 feet total range from this.

Not even a saving throw?

>maybe he's mixing dragons blood with other animals
This opens a lot of possibilities for a unique flavor. You can have creatures with acid breath, creatures that are immune to acid with the ability to swim in it, and/or a fear aura.

>I could maybe swap the ogres out for hags. I'd already planned a little bit of the backstory for the wizard and I thought human was a good fit.

Just have the hags lead the ogres. Hags need minions.

So i messed up the wording...
I'll need to fix this shit.

Yeah, should make things interesting for the party and that's a good idea, I'll use it.

Encumbrance is awesome

It forces the players to do cost benefit analysis about the amount of gear they are carting around because it's trivially easy to get into a movement penalty even if you have relative high strength.

Without encumbrance everyone always carries everything and never runs out of consumables thus rendering survival into a useless skill.

If 5e is supposed to be retro without all the clunkiness then yes the PCs should have retainers or at least a mule carrying their extra gear.

I don't mind the normal rules, but he uses the 5xstr rules

My party bought a draft horse, but they always want more. Right now they're 3rd level and trying to steal an aurochs and an orc war wagon so they can carry around twice as much trivial shit

>rendering survival into a useless skill.
It's already useless. Clerics just wave their hands and nobody needs to forage anything. Other casters whip out their wands and create shelter so no need for proper camps.
And everything can be tracked with magic so no need to look for footprints.

Agree with everything you said, but managing the numbers without some kind of app is honestly the most tiresome shit out ther.

My character is carrying a backpack with dragon bones, rations and writing supplies

Instead of churning out shitty homebrew clases and races someone should develop a decent campaign upkeep app.

Call it Portable Accountant or something like that

>Always roll for loot
>Here and there pick something they can actually use
>Twice rolled bag of holding

They think I'm fudging the rolls for loot when I'm not.

>fudge a roll to help the fighter with a +1 warhammer instead of another wand.
>Forget that the adventure had a, guess what, a sunsword a bit later.

At least he is having fun.

True that. If there's one thing tabletop should inherit from video games it's automated inventories.

>rolling for loot

My players are all powergames, when they get magic items they just get enough [Magic Wristbands worth 25k gp] for everyone and I let them go look for stuff themselves.

It's called excel.

I was thinking about that.
I was thinking about making an excel file with all items' weight, so you could add and multiply them to know the total weight.
Then I remembered some people actually have talent for such things.

>running excel spreadsheet on a tablet during your sessions

Even if you have o365 and something like a surface that can be a pain in the ass

There are people who would know how to make that and that person is not me.