Legend of the Five Rings General: Not Canon Edition

The new L5R owners FFG put out a bunch of info on the new LCG version on their site located here: fantasyflightgames.com/en/news/2017/4/19/legend-of-the-five-rings-the-card-game/

There's also a designer interview here which got me more interested in the LCG than their site did, to be honest: youtube.com/watch?v=cC_IZqqcxxI

This thread is to talk the CCG, new LCG thoughts, RPG stories or mechanical questions and the perennial favorite topic of 'why your favorite clan is shit and mine is best'.


So with the Spider gone the way of the dodo and the Mantis likely to come back just as a plain old Minor Clan again, what are the hopes of people who played them or those other weird factions like the ratlings and Naga for the future of the LCG? I honestly enjoyed Mantis as a GC but am not too sad to see them go in the lore given this is a reset with some canon changes to the best era of things.

Other urls found in this thread:

fantasyflightgames.com/en/news/2017/4/26/crafting-a-dynasty/
discord.gg/qWt2YVp
www81.zippyshare.com/v/DfUSaxHE/file.html
kazenoshiro.com/2011/07/15/the-samurais-primer-2/
twitter.com/AnonBabble

Also don't ask for links to the RPG materials, apparently those links are being targeted in these threads and tend to rapidly go down, so just use the power of google. It isn't that hard to find the bulk of 4e.

Oh wow I'm a retard I forgot the article that hit yesterday when I copied the last OP. See also the embed embed chains.

fantasyflightgames.com/en/news/2017/4/26/crafting-a-dynasty/

Crane convert from the last thread, being very new what character should I be on the lookout for and is there a condensed setting primer anywhere?

Also how would people feel if minor clans and evil shit from beyond the wall was just cards you could splash for influence rather than separate factions?

So how would multi-player work in the new LCG? I know Warhammer invasion was way more fun with 3+ players(as I think most card games are).

I know it'd be a while before we saw official multi-player rules(it took how long with Invasion?), but could you guys see if working? Would it not make sense story wise?

>being very new what character should I be on the lookout for

You guys are already getting Doji Hotaru in the core which is good, Hoturi was one of the coolest parts of the OG canon. As long as they don't fuck up r63 Hoturi you're set there. Also look forward to the later expansion pack where you finally get the Daidoji family themes in there plus maybe the family daimyo. They're going to play super different than the bulk of the Clan but hopefully come across as cool as they were before.

I don't know how it could do odd numbers, but even seems like it would be either teams or a free for all but each attack turn you can only 1 vs 1 one other person

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That's what I was thinking, too. Obviously the biggest worry is one player just getting gang raped. Maybe I just need to stop playing games with assholes.

>Maybe I just need to stop playing games with assholes.
That helped me a lot with the RPG, no reason it can't with the LCG. Seriously, one really shit player in L5R can ruin the whole game for everyone due to the social nature of samurai

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Emerald Empire is probably the closest to a primer. L5R fluff tends to fluctuate between being autistically thorough and so shallow as to be useless with nothing in the middle.

I'm honestly expecting Shadowlands and minor clans to work exactly like that. Shadowlands probably being very low influence for their power, but having other drawbacks.

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>Extraneous Factions

There's a reason the game purged all the weird factions. They'd all need support which means bigger releases and that much more difficulty in achieving even a semblance of balance. Ratlings should have never been more than the one-off pseudo-faction they were in Gold. The Naga, Ninja, Monks, Spirits, and Toturi's Army going was good for the game. They should only make returns as unaligned cards.

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I'd be cool with a minor clan alliance of some sort later down the line because I do have a love for Mantis(I'm a sucker for the navy and merchant faction), but I don't want them as a major clan again.

Stuff like Nezumi and Naga should be included, as you said, as neutral cards any clan can use(if that fits the fluff).

link to Veeky Forums discord:
discord.gg/qWt2YVp

Nezumi and Naga are dumb and if I were FFG I would retcon them from existence.

I think they work. I know Naga are part of Japanese mythology, and I think Nezumi are as well.

I don't think they should be super prominent, but they should have a place.

Nah. They're DnD-style "lets just keep throwing in monster races" bullshit.

Yeah, well, that's just, like, your opinion, man.

>I know Naga are part of Japanese mythology, and I think Nezumi are as well.

Nezumi are made up. Loosely based on Rat Yokai.
Naga are from Hindu myth not Japanese.

Ah, my mistake. Thanks for correcting me!

Naga are from pre-Hindu bush religions in Southern India (Well, India in general).

They are godly celestial serpents, occasionally with lots of heads, often not from earth.

They are not glorified yuan-ti.

I stand corrected, then.

I really need to do more reading up on my Asian mythologies.

So what are the chances FFG puts out a new edition of the L5R RPG?

They're supposedly working on 5e, which is going to spool the fluff back to 1e. I just hope it doesn't use their stupid dice.

I hope 5e keeps being setting agnostic mechanically, at least if someone wants to use one of the Imperial History eras or some of the old AEG canon.

>They're supposedly working on 5e,
Awesome.
>which is going to spool the fluff back to 1e.
Acceptable.
>I just hope it doesn't use their stupid dice.
Oh god, I hope not.

>Expecting FFG to not use propritary dice
Really?

I know a lot of people who outright won' buy the game if they're going to do wacky bullshit dice. 4e is just fine and there's no real reason to move on.

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I'm ok with the special dice, just not with the shit-ass "it is a narrative game except it isn't" SW system.

>Call him a faggot
>Fuck off, Bayushi-san

so anyone has atlas of rokugant that is advertised on FFG page ?

>So with the Spider gone the way of the dodo and the Mantis likely to come back just as a plain old Minor Clan again

What?! Amazing news. I love FFG so much.

www81.zippyshare.com/v/DfUSaxHE/file.html

The real question is if anybody has a full copy of the Tomb of Iuchiban ( I can only find the GM Guide, Tomb Guide, and Illustrated Guide) or Emerald Empire for 3e (not the version for 4e).

Good lord, the rolled it all the way back to pre-Coup, brilliant.

It's just like when they got Warhammer Fantasy, rewind it all back before things went to shit. Awesome! Bring on the crazy dice RPG!

I'm glad they remove the Spider in this way, they were always a clan for edgelords contrarians and the clan should never have been made playable, should have been kept as antagonists at most.

They kind of ruined the mysterious and spookiness of Shadowlands some. The more alien it is the better.

Agreed on that account as well. So many times less is more.

>Emerald Empire is probably the closest to a primer.
Nah, the winter court stuff is the closest thing to a primer. Unfortunately, it looks like that's been taken down.

kazenoshiro.com/2011/07/15/the-samurais-primer-2/

>I just hope it doesn't use their stupid dice.
>Oh god, I hope not.
Who gives a shit? It's not like you couldn't use normal dice in place of their special dice. The books make that abundantly clear for anyone that isn't a fuckin' moron.

>It's not like you couldn't use normal dice in place of their special dice.
Oh gee, it's not like that's unwieldy as fuck or anything.

>implying the FFG star wars games dice doesn't create the most fun and interesting way of mixing roleplaying and rolling dice in a long time

They don't. They and you are fake and gay. They're constantly forcing dumb things to happen, especially when someone gets an advantage-riddled roll when the fight is nearly won, the moving pieces that the GM had prepared are all activated, and it wouldn't make sense to give bonuses from a story point of view.

>Oh gee, it's not like that's unwieldy as fuck or anything.
Only as unwieldy as using a new system. Alternatively, dice apps and websites. There's really no excuse, other than the simple and stubborn, "I don't wanna."

>Only as unwieldy as using a new system.
>just look up this table for every single die in every single roll, it's ez

>There's really no excuse, other than the simple and stubborn, "I don't wanna."
How about 'not promoting proliferation of bizarre dice that can't be transferred between systems'?

FFG star wars is a really fun system but from what little I know of L5R I don't think it's a good fit, besides I don't think FFG's ever used the same system across franchises.

Moving away from the binary "You succeed/lose" with arbitrary possible happenings was the best thing that me and my group has ever done and we have had more fun playing games with this system than ever before.

But if you can't handle a lot of action happening at once, that's fine I suppose.

>I don't think FFG's ever used the same system across franchises.
The WFRP3 system is effectively a beta version of the FFG SW system.

Way to read my fucking post, fuckboi. I guess that's the average starwars player for you though.

Oh, I didn't know.

There's alternative outlets for advantage during combat, that really shouldn't be a issue if you've got the table to hand. I'll admit the FFG Star Wars can create some dice results that sometimes demand quite a lot of on the stop work from the GM but I honestly wouldn't run Star Wars in anything else, there's an essential feeling of adventure, fate and dramatical twists the the system captures better than anything else I've tried.

I think an L5R game would require a bit more structure though.

>There's alternative outlets for advantage during combat, that really shouldn't be a issue if you've got the table to hand. I'll admit the FFG Star Wars can create some dice results that sometimes demand quite a lot of on the stop work from the GM but I honestly wouldn't run Star Wars in anything else, there's an essential feeling of adventure, fate and dramatical twists the the system captures better than anything else I've tried.
>reading comprehension
>just refer to this simple table
>admits that the dice can stop the game because no one can figure out what it means
>dramatical twists

t. Star Wars poster

I think the 2d20 Momentum/[Heat/Doom/Dark Symmetry] system works better, since it's much more controllable.

Can you smoke weed in this game?

Actually I said it can be demanding for the GM, I understand that this can be challenging for some people but I have never had my game stop because of a dice roll. If my reading comprehension is so shit please tell me what I'm missing from you oh so elegantly worded post because if you've somehow offered a counterpoint to the fact that you can just pour the excess combat advantage into the table then I've missed it, silly me.

I'm personally failing to see what requires you to be so aggressive about this.

Dude, the SW system is binary as all fuck. It is just binary on two axis. The relevant result is still success/failure, you just get some compensation or get your shit screwed over. It is no big deal, pretty much forced Raises with a LULRANDUM element.

Not the same user, but if you say that narrative dice are okay because you can go full crunch with them then your argument is kinda counterproductive all things considered.

>Mantis likely to come back just as a plain old Minor Clan again

...they are already several minor clans. I can't think of too many minor clans with 4 full clan families behind them.

>They're supposedly working on 5e, which is going to spool the fluff back to 1e.

...well, that sucks. I mean, I disagreed with the plotlines a lot of the time but most of the shit I actually like in L5R came about after that.

1) The new lore isn't erasing the old lore. They're different timelines. Different stories. It's just that the old story has ended.

2) There is no guarantee the new stuff will follow even roughly the same path as the old stuff, meaning the weaker plotlines you remember might not ever happen.

Yeah but that also means that the things I did like will not be getting RPG support. And if it does, not for the longest time.

So I'm in a state right now I might end up passing on the game due to simple apathy. The stuff that got me into the game (As I started in 3e) is gone and the time has returned to before it.

>...they are already several minor clans.

Yoritomo's Alliance is well in the future as it now stands (we are before the Battle of Snow and Ice, after all).

Yeah, I wonder if the clans that make it up will get a showing at all.

As I've always been a big fan of the Moshi.

I really hope they don't make Mantis a playable faction. It makes no sense for a naval army to be squaring off against the landlocked Dragon or Lion, for example. It would fuck with the flavor of the game too hard.

The time period doesn't allow the Mantis.

Mind you, that also is pretty good reason they shouldn't include the Dragon. As that would imply the Dragon are actually doing anything which is totally out of character.

FFG is altering the lore. Pray they do not alter it any further.

>Yeah but that also means that the things I did like will not be getting RPG support. And if it does, not for the longest time.

Various plots and events could happen far earlier in this new timeline. Consider than Khan happens before the 5 year mission in Star Trek Into Darkness, but was well into the mission in the original series. Similar things could happen with L5R.

I fully expect Ryosei's Alliance to be a thing.

if they're rolling back the timeline, presumably it'll be back to wasp/fox/etc again.

>Battle of Snow and Ice
is it, though?

considering what they themselves have written on the timline (As in, the tiny blurbs on the main page), it could be anytime before the Scorpion Coup, but it has to be at least 1114 (Battle of Ice and Snow was in 1113) because it's stated Kachiko is married to Shoju

Then again, new timeline, so who knows?

The weird result system for narrative action would remain which I don't really like for L5R.

>. It's just that the old story has ended.
Right after the Spider won. Oops

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i wanna touch her topknot

That's disgusting, you pervert. I bet you even want to hold hands, don't you? There's a system for dealing with deviants like you.

It is not a topknot, just a discount ponytail because she doesn't have enough hair for a proper one.

That's kinda like the Crab for you: they never have enough A to properly do X, yet they still feel inclined to do a half-assed A with their insufficient X because "muh Crab". Just... what's wrong with these guys? I'm asking!

Tell me your address. We're fighting now.

Look at her ragged hair. She probably had nice hair not too long before the pic. Just imagine - a sneaky oni grabbed her long flowing locks as she stood guard on the wall, and she hacked off her pony tail rather than be pulled over the edge.

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I just hope that FFG remembers that L5R as an RPG isn't about dungeon crawls. It's a narrative game, and that's one of the biggest draws for me. I don't mind special dice as long as the narrative fashion stays the focus.

>L5R as an RPG isn't about dungeon crawls

Eh, it kinda is. Just because it is cultural/social dungeon crawling that more often than not ends with actual dungeon crawling, it doesn't mean that it demands something super speshul. Especially since traditional L5R stories rarely allow random things to happen.

Enlighten us?

Pitch Black has a scene where sneaky Riddick cuts down a chick's hair instead of stealth-killing her.

Thats not binary.

>It is just binary on two axis.
The word you're looking for is "quaternary."

Encounters aren't the same as a dungeon crawl. Dungeon crawls usually imply "go here and kill X number of monsters" and not "diplomacy your way through this."

D&D is dungeon crawls, it's all about killing shit(unless your DM really puts in the effort to make it otherwise). L5R feels like it's more about the story and the characters themselves.

>Pray they do not alter it any further.
Are you kidding? I WANT FFG to completely fucking rape the lore and dump it in a river.

AEG's canon is so fucking bad any change at all would only result in improvement.

>what are the hopes of people who played them or those other weird factions like the ratlings and Naga for the future of the LCG?
I was never too much of an L5R player (the game has never caught up around here), but I loved the concept, and Mantis was the clan I gravitated to. Since I didn't play that often, I never had the opportunity to try playing my second favorite clan (Phoenix), so I'm looking forward to that. Hell, I now have all the clans available to me, and I might like some even more than Mantis.

>AEG's canon is so fucking bad any change at all would only result in improvement.
I don't know, you can pretty easily make things worse but it might skirt on the edge of having to consciously try to do so rather than with best of intentions and no ability to execute it.

So what play styles are people most excited for in the LCG? I like the way that it looks like out of the box Scorpion are going to be a dishonor control faction with honor dial tricks. It gives me a poker vibe really where you have to bet on the other bet to see if your own cards will make it all click like you want. Of course we're only two previews in, this is all rampant speculation.

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I tend to like factions that just wouldn't work in any other game, so Scorpion and maybe Phoenix sound way more fun than Lion, Crab and the like. Phoenix intrigues me more if only because we haven't seen that many of their cards.

They are grave stones.

>So what play styles are people most excited for in the LCG?

Back in the day of vintage L5R CCG (four winds), I had a Crane control deck based around dueling.

Thats what I want now. I want hard as steel Daidoji to protect my provinces, beautiful Doji brides to force the opponent into honor decisions, and bishonen Kakita duelists to cut them into ribbons in duels.

I'm excited for that one time I'll play three breakthroughs in a row and win.

It seems like Crane isn't so much a control deck right now as a specialist Military/Court power setup that probably uses Honoring characters to build high powered specific options. That being said I'm also sure we'll see more play options for the clan as the game goes on. I sincerely doubt the Daidoji will get too much theme stuff in the core besides maybe a few named cards.

My hope is that after a while each clan has their core set style and one or two optional builds you can do with them that allow variation in how you play the same clan game to game. I don't really LCG though so I don't know how much variety will be sustainable on the release model we've got

Control dueling was fun. I ran one out of Unicorn in Diamond. The dueling reactions during that period were top shelf and the fact that there weren't focus hands made the control actually mean something.

This card here was my jam. Every time I dropped one during a tournament they acted like they never seen it before.