/5eg/ - Fifth Edition General

5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Races:
media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf

>Official Survey on Unearthed Arcana: Feats for Skills:
sgiz.mobi/s3/9faa85b8c0d0

>5etools:
astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
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Previously, on /5eg/...

First post to say that monster pcs are gay

PRAISE KEK!

What'cha brewing /5eg/?
Post your homebrews!
Feats, archetypes, whatever!

4th for dunk slam speed barbarian for 100d6 damage

Don't forget druids

Posted this in the last thread but didn't get any response, trying again

Got a wild magic sorcerer in my game, do any of you have a more concrete ruling on the tides of chaos feature, I was thinking of making him roll his wild magic checks with disadvantage after using it and then when it triggers he gets it back rather than when i remember and feel like it.

Posted this in the last thread but didn't get any useful responses.

been working on a 2nd level dungeon and i need ideas on how to flesh it out

The main hallway (past the first room) has a trap in it but idk what kind yet [the green tiles]. the chest on the left is a Mimic and the [light blue] is a secret corridor into the EVIL WIZARD's bedroom. The door at the end of the hallway is locked, I was thinking you'd have to go into the rightmost room to get the key, again, idk how. The rightmost room is locked but the key is right next to it, I was thinking it might be where the guy stores his used up dead bodies or something. the dark blue on the left is a downwards fast-flowing stream that the players can ride, goonies style, out of the dungeon when they're done.
Story is, the big bad has been using a construct (scarecrow) to kidnap townsfolk each year. Once the PCs figure this out and defeat the Scarecrow they will get to lvl 2.
So I'm looking for appropriate encounters (probably in the rightmost room or the first main room), ideas for the trap and how and where they get the key. Plus any other cool ideas you might have.

I always forget druids. And it's funny because I don't forget Rangers.

>you are going to cut across 300 miles of forest rather than take the road around?
>yeah
>ok
>5 days in trek
>ranger says she feels something is stalking us
>you see a blur of something sitting in a tree - an imperfect invisibility- it quickly shunts to the side and out of your vision
>DM actually put a predator in the game

you may be thinking, lol, that's kind of cool!

except it isnt

the thing isnt dnd, it just blows you the fuck up with radiant lasers and flays you. my fighter legit has a thigh with no fucking skin because he stabs you with a knife then unwinds the skin off your fucking body.

oh, and the wizard thought he was tough shit, running away as the thing crit him for 86 radiant and evaporated him.

sounds like a rough DM

How many easy/medium/hard encounters should I insert in a lvl 1 Dungeon, that should get my 4 players to lvl 2? I want to use milestones, but it should still feel like they earned it


The DMG suggests 6 to 8 medium or hard encounters a day, but that sounds like too much for lvl 1 characters, who don't have much resources

The Yaun-ti Pureblood from Volo's. Does it feels broken, or it is just me? Son of bitch has spells, magic resistance and poison/poisoned immunity.
Plus, why the Kobold and the Orc have negative stats?

maybe next time you should take the road

It is. The magic resistance alone is way too good.

Fighters, or even fucking Rogues, do archery better. You are small time, fuckboi.

Bards are the best archers.

I don't know what you're talking about. I never said I play Rangers. I said I don't forget they exist.

Are you high?

Does the angry DM give good advice?

I might be. You know what is kept high? The Fighter Archer's damage!

No.

Don't gnomes have this same feature?

I remember his megadungeon articles that were a nice read.

And now he seems to have abandoned or forgot about it.

Advantage in INT, WIS, and CHA. The Yuan-Ti has advantage against all magic and magical effects. So, the Yuan-ti, clearly, is way more preposterous than the gnome could ever hope to be.

Theirs only applies to Int, Wis, and Cha saving throws.

I think I broke my DM. What do.

Try turning him off and on again.

Try re-inflating him by his central air-hole.

...

Would it be unbalanced to give a race doubled jump distance and the ability to do it from standing?

I think the thri-keen already have that, if you let players use them.

Anyone else have pic related in their sessions?

Pfft, god no. Except for when they bring it upon themselves. If you agree to escort and old lady while she is shopping, it's your own fault you're on a fetch quest."

>rangers need to be archers
?

Well, if they're not going to be archers, they just go and be Fighters or Paladins. Nobody needs Rangers, that's probably what he was trying to say. And I have to admit, he might be right. Even with the revised UA, the Ranger is still... meh.

Say I wanted to let a PC reincarnate but their soul is not free.

Should I let the body form and then spark a quest for them to save the soul and bring it to the new body?

Reincarnate? We have a name for that in our games: "make a new char."

Beast master still fills a decent niche. But you're right in that rangers aren't really needed.

Mostly because 90% of what rangers are good at is mostly ignored by DMs.
So if you've got a ranger, you need to kind of pander to them a bit or they're kinda useless.

Does anyone else notice that Rangers get much cooler AoE spells then a Paladin? If you're using your slots for spells as often as a Paladin smites and hit 2-3+ enemies each time you're getting roughly the same damage.

I mean Paladins are one of the strongest classes and in combat a Ranger isn't as good, but they're not as bad as people say for combat.

Have made some edits to the below, critiques are always welcome. Thank you.

The Morninglord Lathander deals damage that is divine in nature. This damage cannot be resisted.
He always imposes disadvantage on saving throws, actions and legendary actions.
He always has advantage on actions, legendary actions and saving throws.

Glory of the Morning (Recharge 5-6) Lathander unleashes sunlight of such intensity and radiance that it appears as the coming of a second dawn. Each creature in a 170 ft radius must make a DC 27 Constitution saving throw, taking 49 (9d10) radiant and 44 (8d10) fire damage on a failed save and is blinded for 1 minute, or half as much damage on a successful one.

A creature blinded by this effect makes another Constitution saving throw at the end of each of its turns, and on a successful save it is no longer blinded.

Any undead within the radius with 80 hit points or fewer are instantly destroyed.

This also dispels any darkness or deeper darkness in its area.

Lathander may choose creatures of his choice in the radius to protect them from the full force of its effect.

The White Sun (8/Day) Lathander's blinding purity can be unleashed to bolster allies and those he deems worthy, manifesting as the intense rosy radiance of a spring morning around them.
Each creature of Lathander's choice that is within 80 ft of Lathander magically regains 46 (8d8+10) hit points and are freed from any curse, disease, poison, blindness, deafness, fear, lycanthropy, and madness.

They want to bring the character back. I don't mind it, they've got the spell.

Are undying light warlocks a good choice if I want to play a pyromancer character?

If they can reincarnate because "they have a spell" why the fuck do you want to impose a goddamn nuissance to it?

The only possible answer is Evoker Wizard.
Stop playing Warlock. The class was never good.

That's the thing, though. Ranger (specifically Hunter) is the best martial at dealing with groups.

But combat against large groups is a rarity in the system, and casters are better suited for handling it when it does crop up.

What the hell is a monster PC? A Chaotic Evil one?

Reposting this from the midnight thread, mainly so the daytime folks can see it.

It originated from a discussion some anons had about a week ago where they were trying to homebrew and balance a touch version of Eldritch Blast. And while they eventually decided upon a good enough homebrew cantrip, I decided to expand upon the idea and apply it to the class that actually wants to punch things.

TL;DR version:

Far Realm Monk archetype, get cool space punches and vaporize people with space stuff.

Bls resbond D:

I have to prepare a session for tomorrow

Actual statblock of Lathander's avatar when?
That's saner but still means his avatar is a shitfuck to deal with.

have your players rest as little as possible. Many a dungeon have been ruined with the party being like "lets rest"

Are you alright, user?
Their death was complicated and their soul was stolen as a result.
The group wants to try to reincarnate them, and I want to give them a chance to allow that to happen.
I don't see an issue with that.

By RAW they should have no chance of the spell working as it should. But if there's a quest I can pull from it, seems like a win win. Player gets their character back and I have material to run.

They need fucking 300 xp to level up to level 2. Read the fucking books!

Depends upon party composition and how lucky they get with the rolls. Level 1 is probably where most characters end up dying because a lucky crit or high rolls from monsters can end up wiping anyone, even the tank, in a single round.

Also keep in mind that a dungeon need not be only creatures killed to get xp; it might be a skill challenge or trap to overcome/avoid/disable, and get xp from that.

Rewrite of Tiamat when?

Explain this, I forgot how it worked and it sounds hilarious.

How technologically advance do you guys make your dwarves?

They're basically earth kingdom level of advanced in my setting, plus golems.

No more than humans. They're just far better craftsmen.

>16 STR, Savage Attacker and Dueling
>dealing essentially double damage every round
It's great

>not just setting your weapons down so it won't attack you

You have only yourself to blame.

>Savage Attacker
This is one of the worst feats in the game. The only time you might think about taking it would be as a moon druid, and even then it isn't amazing

this guy is right, its fuckin terrible you should tell your dm you wanna switch

Dragon sorcerer with the elemental feat would also be fine.

>group meets every other week these days
>we used to play weekly
im losing my fucking mind wanting to play D&D

Rangers are supposed to be a hybrid class. They can't do toe-to-toe as well as a Fighter, but Rangers also have spellcasting, utility, Stealth, and Favored Enemies. Rangers especially shine in games that actually give a fuck about provisions, supplies, and overworld travel/exploration.

It's like saying that a Paladin can't do normal attacks as well as a Fighter. They're not supposed to. Paladins are supposed to rely on Smites for a lot of their damage. Beast Masters rely on their pet, Hunters rely on their techniques (that honestly do well enough to make them really competent toe-to-toe combatants), Deep Stalkers rely on their stealth and reroll stuff.

Levels 1 to 3, literally just use Milestones. One encounter -> next level. Levels 1 and 2 aren't really real levels, PCs are like half-characters and a stiff breeze can kill them on accident.

You should be doing at most 2 encounters at level 1 to get to level 2, with a short rest in between, and at most 2 encounters from level 2 to 3, with a short rest in between each.

Things normalize out at level 3.

Pretty much this. What kind of Pyromancer doesn't have Fireball and Fire Storm? Only Light Clerics and Sorcerers get both

At least you have us.

I don't get it :(

Strength build to lift grappled enemies as an X foot tall bearbarian, you deal falling damage when you slam them down 10 feet infinitely for free on your turn.

It's only slightly less gay than a nuclear druid because druids are ghey.

I feel you user, I wish I could be in a weekly game.
I DM at least once every two weeks, myself. But damn I want to be a player in a weekly game.

what are some good common to rare magic items for a magic user that don't just cast spells or simply do what you can do already?

oh is it supposed to be like /5eg/

It was part of my Character's race in a Greyhawk Reborn game and I don't have any problem with it.

>In weekly game
>Game ends with me devising strats for next meeting, editing my character sheet to look nicer
>writing notes about what I want to do next session to make things go even just a bit faster to give the DM more time

I couldn't handle other-week sessions. I'd forget everything

You're saying the quivalent of an unarmed attack can be treated as a free action?

copious note-taking

Ok thanks

what is so bad about it?

It increases your damage by an average of about 2 at best, less if you're using a weapon with a smaller damage die.

Doesn't work well with Extra Attack, while other feats are applicable all the time

And it only affects the dice roll.

It gives much less of a benefit than just getting a +2 ASI to your attack stat.

What a big, fat lie. 5e Wizards suck balls unless you pick the perfect spells, read your DM's mind, and play a utility faggot.

Fucking more you tard.

Pardon me, but what elemental feat?

Only Merals-user (read: the most autistic of people) would say that this works, since by RAW it does. Any sensible player would just chuckle at the concept, and any sensible DM would nix it immediately.

t. never played a wizard

probably elemental adept.
>phb page 166

Superior in metallurgy and with some automation surrounding production and mining but stymied by tradition. Gnomes stealing their techniques and using them piecemeal are far more advanced.

Elemental Adept

I had gotten it as part of my subrace at first level and I'm liking it so far. My general rule is that I reroll if it's three or less so I'm definitely dealing at least 8damage on each attack. The rest of my ability scores are fine as far as I can tell, nothing below 10.

Gnomes were a mistake

There's no detriment to re-rolling at all. You take the higher number. Its like advantage, but on damage.


I mean, if you feel its not taking away from anything then I guess its a boon. Can you post your race's features?

If you got it as a racial thing that's fine (unless you're talking about variant human), but it's definitely not worth spending an ASI on.

But you can have so many spells prepared...
It's really easy. Just pick the spells that have the highest utility and make sure you've got a couple damage options just in case.

It's a detriment because it's mathematically not as good as some other feats or simply increasing the ability score you use for attack/damage. If you have fun rerolling your damage dice then do what you want, but it's a sub-par option.

Human Subrace: Oeridian
+1 to WIS, two other AS of your choice
Feats: Savage Attacker
Languages: Common, Old Oeridian

The setting didn't allow Variant Humans so I felt like it was the best I could get. Other sub races had the Magic Initiate Feat, Mounted Combatant, and one had a bunch of languages and proficiencies but I thought the one I picked was best for the character I wanted to play, and since it's +1 to three AS with the feat I thought it evened out enough.

It's really not bad if it's essentially free.
It's subpar if you're choosing it from out of all the other feats.

Is that all that race gets?