/5eg/ Dungeons & Dragons Fifth Edition General

Paladins have been something I've been considering, too, or a Warforged as some sort of thing Haephestus or someone of the like created. Honestly, the only thing I want to avoid considering is a full caster, because in all two of the campaigns I've been in I've played a Sorcerer and Wizard respectively, the latter because I was shoehorned in to it.
One of the first things that comes to mind that I'd like to make is a Triton paladin, but I can't recycle my old idea entirely, at least since I don't quite know of a proper underwater civilization or the like in Greek myth, only a few scattered monsters, Poseidon and some demigods.

The general fluff is that wizards use their book smarts while sorcerers just feel it out. Sorcerers don't go to wizard school because the structure and method of learning doesn't fit with them. A sorcerer could go to wizard school, and do alright, but they would be learning in a suboptimal fashion for the way they work. This is shown in stats by their spells being less accurate and more easily resisted.

Wizards learn by books and studying, their knowledge of the arcane translates into precise, powerful application. Boring, cold, effective.

Sorcerers learn by doing. Their methods may not always have rhyme or reason, and they may be flashy as hell for no reason, but the difference between each sorcerer's method puts them all at an advantage.

Could I please get some advice as to the following wording?

The Morninglord Lathander deals damage that is divine in nature. This damage ignores resistances and deals half as much damage to creatures with immunity to the damage type.

His puissance over the dawn means fire and radiant spells cast by him are always considered to be empowered.

Ah, and something I was just told is that it's simply heavily "inspired" by it and isn't actually in Greece itself.

What are some good uses of the rogues Fast Hands?
"Starting at 3rd level, you can use the Bonus Action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action".

Anyone have a warforged pc pdf?

Why are Eldritch Knights so shit? It's a cool idea but they're completely fucking pointless until at least level 7 and you don't get to cast a non-cantrip and attack until level 18! 18! You can't do the whole point of the class until level 18. Shite.

>how would you fix Eldritch Knights?

Well, if that's what you're wanting for a character archetype, you'll probably want to go with a varhuman wizard with the magic initiate feat.

What are the best feats for wizard? Is it worth going variant human just for a feat?

I dunno, a fighter than can give himself haste, cast shield and (provided you took the war caster feat, which you should as an eldritch knight) has the biggest opportunity attacks in the game seems pretty alright to me