EDH/COMMANDER GENERAL

>Playing Sen Triplets at LGS
>Dude plays homeward path
>I transmute tolaria west for my stripmine and get rid of the homeward path
>Dude freaks out about land destruction, fun and how I don't understand the format

EDH is my favourite format but Jesus Christ why is the playerbase so fucking cancerous.

I don't mind nonbasic destruction but it does tick me off when someone destroys my basics, especially early game

LD and counterspells are seen as unfun mainly because they don't let the player on the receiving end play the game, other removal still lets the receiving player feel like they got to do something, even if the outcome is ultimately the same

>Playing Sen Triplets
>Complains about others

But seriously, the player base isn't that bad. You just run into the bad ones and have to tolerate them for a longer time due to long games.

You should've seen the look on the Arcanis player when I Wake of Destruction'd.

How good is this?

Probably not good enough. I'd run Reclamation Sage over it, but if you're looking for more 3-drops then it could make the cut.

Any decks/commanders that are completely oppressive against Combo decks but not that bad against everything else? There's this one jackass who always insists on making us set up when he wants to play his "Turn 3 go Infinite I win GG!" deck. I want him to regret it. I want him to sit there unable to do anything while we all play.

>someone tells me to include Emeria Shepherd in Selvala
>shrug and try it
>Sakura-Tribe Elder
I'm glad I listened.

eh idk, i think it might actualy be better than rec sage in most decks, because, most green decks will have a few naturalizes in their deck anyway, so turning 1 of those into a more narrow removal with upside seems value

having both is nice though

I run it because my meta involves someone who plays Arcum, someone who plays Sharuum, someone who plays Breya, and someone who plays Silas/Reyhan.