Does pathfinder have DMs that understand if you have a tunnel fighter fighter that after 5 kobolds spear themself on the fighter's spear that they should consider 'Maybe we should stop running onto his spear' instead of all running onto his spear, dying, and the DM then banning tunnel fighter?
If so, then maybe, but it's still a pretty shit system.
/5eg/ - Fifth Edition General
I think you missed the point of my post, unless I'm miss reading, as encounters get harder more monsters have aoe attacks or are just outright hard to hit even for the party. Taking this into account the amount of attacks that will actually stick will be slim to none, then they get to attack and decimate the ranks without really trying.
This skeleton army would be obliterated facing say an adult dragon, it sounds op as fuck on paper but any encounter will wreck them with how flimsy they are.
>You could say this normally. 'The wizard is ridiculously powerful, he does 8d6 damage AoEs every single turn that always deal at least half damage!'
Damage isn't even what the wizard should be doing. He can, but lots of other classes can do a lot of damage much more reliably. Out of the unlimited fountains of bullshit which full casters, and wizards first and foremost, can use to interact with the game world and combat mechanics, hitting shit hard is the ONE THING they can leave in the hands of the martials or the warlock.
If the DM is handing out "See invisibility" effects in magic items and then never brings back invisible enemies again thats kind of a dick move.
No, I mean Pathfinder is caster autist edition, that's seems more up your alley.
I gave a player the ability to cause 2 negative levels every spell he cast once. The whole campaign they were fighting undead. Took him 3 months to realize.
Drop Efficient Sorcery and Weavesense entirely, limit Energy Substitution to CHA mod/day or make it a Metamagic option, and I *might* allow this at my table.
Sorlock??
Palalock is where it's at.
Any reason behind those changes?
>There the wizard stands, devasted as he's left with no spell slots and the cleric has just turned all his minions away, and he's quite limited on his options. Suddenly, the rest of his party can do shit to help.
>The wizard's trying to get all of their minions across a lengthy spike pit trap which everybody else can simply jump over with their martial prowess, but they lack the spells to do that and the spell slots. So, the barbarian hacks down a door and holds it firm part way across the pit to help the minions jump over.
>Just because the wizard is powerful, doesn't mean there's no room left for everyone else. He's not awfully tough and he has to lug all his minions everywhere and spend spell slots to make sure his minions don't turn against him. He has many flaws, and other players can easily cover for those flaws and excel where the wizard couldn't.
>The entire campaign revolves around the wizard and the rest of the party is just there when he needs them
This has to be bait or a 3.xaboo who thinks casters need to be brought back up to their former glory.