Leadership is already covered, dodging/grapple/parry is covered by dirty fighting. Leadship has its own skill under social skills. Tell me more what you think by Martial Perception?
Owen Bell
Anticipation of incoming blows or surprises, which sounds like you're lumping under Dirty Fighting, recognizing your opponent's stance and abilities, weaknesses and strengths and knowing how he's going to use them.
Jason Nguyen
>ki and wirefu aren't the same Dude, you known the wires are made of pure ki right?
Alexander White
If I put Martial Perception/Awareness, would being able to know roughly their stats and movesets, etc on top of weaknesses be a bit strong?
William Bennett
It's as strong as you and the ref and the dice make it. For example, maybe the opponent can invest in the skill and roll to hide their style. Maybe the player only gets qualitative measures of the stats in question. Maybe only one success doesn't give the full moveset or misses a critical weakness. In any case a well-made party will probably only have one guy investing in it to fill the strategist role.
Angel Hughes
Has any system implemented different martial arts disciplines? It could work the same way as spells and spell schools
Zachary Adams
I think if I rename it "Combat Strategy" this can also be applied for players in charge of armies and squads and such.
Nathan Butler
Simple/Unarmed generally covers this, there is a system which allows martial arts via the use of stamina. But maybe you get a temp buff if you crit success.