Ha, not really. That was something I made for a lark and to learn.
Fantasy Craft
Oh, well then I hope you learned somethin' fun
>So I was write
Jesus fucking Christ I just noticed what I did
Bumpin' with pre-gens.
Hope the thread will survive the night.
Can you speak more about the "Separate cash and Reputation economies"? I've never liked DnDs mountains of gold that are eventually worthless approach.
What would you guys think of a campaign with Feat Exchange (Species)? The idea is that the players are all making monstrous character and could continue to make them even more monstrous as the campaign goes on.
Yeah, gimme a bit
While currency is used for the usual weapons, armor, food, supplies, inns, some things require a higher standing to aquire. That's where reputation comes in. You get a little at the end of each adventure depending on your character options. The GM can of course sprinkle more in as rewards. Using it represents using your good name or calling in favours. All magical items are priced in reputation instead of cash. The worth of them simply can't be measured in currency. Reputation is also used to aquire land, contacts and titles. Everything from a small shop to a private island is bought with reputation. It can also be spent on more temporary favours like court invitations and getting pardoned for crimes.
Titles come in three kinds of renown: military, noble and heroic. The more renown you have the more magical items, holdings and contacts you're allowed to keep at the end of each adventure. Certain favours require a certain level of renown before they can be purchased. Some classes also depend on renown. One example would be the inquisitor that gets bonuses to the intimidate and investigate skills the more noble renown the character has.
If we're talking Crafty Games ITT, has anyone got a link for the Spycraft 2.0 rulebook? Been trying to find it since I heard they were making Kingsman 2
Cash (silver, hereafter) is gained like in any other game, with one exception. Characters have a Lifestyle stat, this is split by the player between Prudence and Panache. Prudence is simply how much silver you get to bank out of everything you earned after you spend it on what-have-you. Thus, you can either invest in items or bank a certain amount based on your Prudence. Panache, being the other half of Lifestyle, gives you personal flair in the form of Appearance (which is for CHA checks) and income. At the end of an adventure or if you haven't gotten your money for a month, you receive a sum that flatly increases as your Panache increases. Silver, once you have it, can be spent on weapons, armor, food, supplies, inns and other mundane things.
Silver can be earned in wildly differing amounts, but character will usually have about 200-300 silver per level at best. Useful items range in cost up to the tens of thousands of silver in gross.