Not that user,
but I'm not a fan of the "HeroAurahammer" direction that they're taking this edition.
>if it's large and represents the faction overall it'll have a re-roll aura
Not that user,
but I'm not a fan of the "HeroAurahammer" direction that they're taking this edition.
>if it's large and represents the faction overall it'll have a re-roll aura
I do get that vibe right now. I hope that in the future, when they release actual codexes, they add a bit more diversity.
Though to be fair, it's better than units having next to zero interactivity.
Not a fan of the ranger nerfs. One of my favorite units visually and on the table so I'll keep using them but the roster feels like its not cohesive enough.
Pushes the faction into herohammer territory, which I don't think fits their lore or theme.
I tried running two 5 man arquebus squads, they've always made their points back so far, taking out characters and HQs. Pretty decent against MEQ too.
I guess?
Really just hope they add either actual "forge world diversity" or make units that have abilities matching the fluff again (like Skitmech used to have).
I personally don't feel that infiltrators have been nerfed at all. Yes, the aura is worse, and that's a shame, but the ability to just pop them out 9 inches away is great. I've played a few games, and mine have done great for me every time. I've had to drop a few cp to get their full potential, but it's worth it to me. I'm really quite happy with where they are at in the new edition.
...
Could anyone write me a 500pt list for the new edition out of the start collecting box? Im not sure what will be good and what will be bad so some help would be appreciated!
thicc