My "that GM" detector is going off.
DM with group
Seems you want different experiences than they do.
Perhaps they are not in for the game and actually like to play because they get to be with their friends, but don't really care about the roleplaying.
>play a very normal human rogue
>Kill them all
>Leave and get a better group.
I disagree with these two gentlemen. You've got a rogue. Let them TPK while you hide, hand a note to the DM that you take their nicer trinkets from their corpses, then say aloud that you'll go to get help. Repeat until you're so powerful that you no longer need them.
man user you're so smart, it's not like if you stray off the path you will get FUCKING LOST.
also the fact that you consider finding the path that the DM will be hinting at is critical thinking shows how fucking dumb you are
Reading comprehension is a useful skill, user.
I haven't played Skyrim but isn't it a sandbox game? Can't you wander into enemies that are too tough, like that first bandit cave in Morrowind?
This
No, enemies always match your level wherever you are, whether you wander the roads or in literal hell
Not really. Skyrim did a thing where enemy levels scale to you across the world. A camp full of basic bandits will be full of bandit outlaws if you fight them later.
There are some things that don't scale up or don't scale down, but generally you can walk into most places and have a fair fight.
But if there's a demon or a dragon or something it's still a tough monster, even if you wander in there at level 1? Right?
Morrowind had tough humans from the start and Daggerfall had that FUCKING IMP.