What's your favorite established setting? Least favorite? What's the last one you've played/currently playing?

>Dragonlance
>Shit
Nothing wrong with it's low magic, not at all, except the age of mortals which looks like a complete clusterfuck, Kender don't really seem as annoying as people put them out to be, as I've been reading it and whathisface with the glasses only does mildly irking things.
The fucking time travel part is hilarious though, eh, kender breaks space and time going back in time to break time travel so everyone can use it.

Forgotten Realms is pure garbage, and it literally at this point on par with the very over saturated MMO that sells it's 5e content in casualized cash shop form.

Fuck the spellplague, fuck every level 20 wizard in that setting, fuck the constant rewrites, re-inclusions and focus on that setting, You don't write more than 500 books on something like that and think it is anything but unnecessary . Fuck Thay, Fuck 420Drizzt, Fuck Baldurs gate and Nu-baldurs gate, fuck Lathander and his faggot exvampire elf, Fuck Khelben and his multi-elf whore, just fuck the Forgotten Realms, Tharizdun needs to be released to purge that setting clean, or at least reduce it to it's low magic 1e BG self again with sparse landscapes, and enough vibrant cultures that one does have to travel for over time.

Dark Sun and Eberron are both fantastic.

That's a fan-made map and a link to a fan site. You're making my point for me.

As for Gully Dwarves? Eh, I liked that it showed Raistalin actually adhering to politeness in use of Charm spells, because they make the affected think your besties, and he was nice enough to whatsherface when using it to show he had goodwill in his actions.

You see that- is how I want all wizards to use spells, roleplaying the effects as they're mentioned in context- it's grade a fucking easy to save someone from a Vampires Domination, because it literally seizes a person's freewill, and they become aware of it and fully co-operate with a party after because vampires are careless highly generic Chaotic Evil sociopathsin print and common behaviour, but if that vampire just so happened to be social, went out of his way to fill the blanks the spells he uses and powers he employs covers for, so that it becomes that harder for the thrall to discern what is lie and what is truth, it presents interesting moral dilemma, especially if they were being groomed by the vampire as a Blood Ghoul, or if the vampire released his hold on the subject multiple times to have it act of it's own will to perform actions for him meaning they were responsible for what they do, next to well placed diplomacy rolls, debate, and sometimes spells to add in convincing false memories and stories for the vampire and thrall to go by, it becomes hard for the subject to accept whether or not they have any choice at all, or technically even submit to the vampire out of logical conclusion based on evidence being fed to the subject.

That's why the like of spell components, importance of incantation and room for roleplay is so important to casters in D&D, without this, they're missing a layer of storytelling and detail.

It's one thing to be made subject to a mind-affecting spell, another to identify this consciously and dismiss ones action to the spell and the user, but another thing to accept and ignore this fact because the person you talk to is, very convincing, compelling or likable.

And next to this, we've the diplomacy and social related skills in D&D and the fact one can cast spells with Somantic components using bluff to weave them in during conversation as part of FR canon and also as class features for the D&D Jester related Classes as a part of the Lore, Even Kingdoms of Kalamar had this unique twist.

So imagine getting charmed by a guy haggling with you already posing a convincing argument, who was also bluffing and casting a charm on you to take this home as he get's social with you and the spell made you feel like best freinds, despite him already getting that far with you in coversation anyhow.

A multilayered sandwich of force of personality.

When used right, the like of Mind-affecting spells and psionics do wonders with these kinds of detailed wordplay, and people sacrifice this kind of stability the instant results a spell provides. People tend to forget that races that tend to adhere to might makes right tend to accept the fact that if they end up under mind-control, it's their own fucking fault and the right of their master to control their fate, but splicing in acknowledgement under the guise of companionship and better currying for loyalty and the like makes this all the more sweeter.

Imagine a LE Vampire Psion Thrallheard who knows of Blood ghouls and the 2e Vampire Bride ritual, he'd be swimming in pussy and blood to go and people would LIKE HIM. Oh right, that was actually a thing in 2e, Psion Vampires are so mentally strong they don't go full Buffytard vamp and actually get shit done.

>as I've been reading it and whathisface with the glasses only does mildly irking things.

Kender, when they are done well, have the player remember that the 'No real sense of property' goes both ways. A Kender is the first to offer to give something to someone who needs it more than they do and should be more interested in...well, interesting things than valuable ones.

Kender Society is more or less 'Communism if everyone was actually naive enough to not game the system' mixed with the usual halfling sense of community. Tools and equipment is something that anyone uses, if they need it. After all, it makes no sense for that hammer to just be sitting in the workshop if someone else needs to hammer in a nail.

A decent short story for the Kender perspective is one back during the years of the Kingpriest with the half-kender son of a Knight trying to apply to become one. He's shitty at the rules part and does stuff like 'Borrow the good parade lances (After blunting them) to help replace the training lances that were broken by some other students' as he doesn't understand having them sitting about in the armoury if they haven't had a parade in decades but he's genuinely got the heart of a knight.

He's eternally willing to stand up to the bully among the trainees for the others because they are his friends and family, even if he gets beaten down every time because that's what you DO for other people. He also holds to the Oath better than most of the others as he's idealistic to honestly believe the idea that swearing 'My honor is my life' is something to be part of your life, even if others are not watching.

He does end up leaving as even he admits that he can't understand the purpose of so many rules in the Measure and ends up becoming a Cleric.

Mind you, the number of people I've seen play Kender without just using it to justify being a dickass thief who takes valuable things because 'lol random theft is in character' I can count on one hand.

Yeah, it seems to be a PC related problem. A better prerequisite to Playing a DL campaign is to provide PC's with the option of Reading the first books up to the death of the first Dragonlord, or to watch the kinds badly animated film that at least got most of the stuff right, and the voices down I guess.

The Wizard going "Oh god, I just sent a Kender BACK IN TIME." Was fucking hilarious though.

Favorite D&D setting is Dark Sun. Favorite non-D&D setting would be Hallow from Legend, but it died before they could actually make it.

>The Wizard going "Oh god, I just sent a Kender BACK IN TIME." Was fucking hilarious though.

The story about the knight has a similar moment. A Knight pondering his son's intention to join the Clerics of Istar, imagining just how much chaos it was going to cause to those assholes and just laughing long and loud. Afterwards he goes and writes a long and glowing letter of recommendation, saying that the pointed ears are because he's half-elven.

Any player whose Kender responds to an accusation of theft with denial isn't playing a Kender. The proper response is "you must have dropped it, I you should be more careful," or "no, that's my , but you can borrow it," or some kind of cute denial of responsibility and return of the property in question.

Moreover, any player whose Kender steals something based on value is not playing a Kender. Kender care about how interesting something is, not what it's worth. A character's starting trinket is much more likely to be of interest than a pile of boring old gold. Other races care about that stuff.