/ore/ One Roll Engine General

Yeah it's basically as to whether you want a light and breezy game or a crunchy and detail-oriented game. Both would work, but MaOCT would be easier to get off the ground.

>mana/dice screw
Granted, although Awesome helps with getting screwed too much by your dice.

>Speed duels/tag duels
Certainly a possibility, even though I'm not familiar enough with modern Yu-Gi-Oh to say how much that would affect game balance.

>playtest
That would indeed be interesting. It's a shame I don't have the right time for it.

Is ORE the right system for sci fi skirmishes? Think things from fighting the Combine in Half Life to the rule of cool firefights in Clone Wars.

Yup!

Wild Talents is well suited for Half-Life type gunfights against moderately tough human enemies bolstered by big nasty aliens. Firearms are powerful and deadly and armor is extremely important; I'd actually say that the standard array of guns is nicely suited for that style of gameplay, in that small firearms can be quite easily negated by armor, but heavy assault weaponry is a threat to everyone who can't, like, turn insubstantial.

Clone Wars style combat is the domain of Reign, which is by default a fantasy setting but which can easily be ported into SF (a pet project of mine). Reign includes rules for special martial arts (martial paths) and is fast, cool and gritty.

I play a Wild Talents game that fuses Reign martial arts with Wild Talents tech and gunplay and it's a blast. I've got a character who combines twin-handgun gunslinging with drunken boxing fighting alongside a shapeshifting knife master, a russian juggernaut who knows SAMBO, and most recently a half-fox mutant who mixes glitch-in-the-matrix style illusions with capoeira. Best game I've ever played.

bamp

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