Necromunda is being released

What are you guys hoping they do to it?
What about the fan made stuff think they will be able to used in it?
Also what is your favorite gang? I like Slaaneshi cultist

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warhammer-community.com/2017/08/13/breaking-news-necromunda-returnsgw-homepage-post-1/
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I'm hoping they don't ruin the campaign system. That's my main worry.

The rules as is are great for a skirmish game but I don't mind so much if they change them to this system that's similar to 8th.

What will piss me off is of they water down the campaign system. That is probably the most satisfying part of the game and if they ruin that it'll upset a lot of people.

Hopefully Newcromunda will have Arbites

>Also what is your favorite gang?

I never played the first one but was around when it was released. I haven't bought anything GW for around 10 years but if this have everything I want I will most likely start collecting minis again.

what I want:
>character advancement tied to how good a unit does in battle
>all the factions 40k currently have and starts for almost all units, excluding tanks and flyers, but please leave walkers, bikes and such
>gain loot to make units stronger

Thats really all want about it.

Unpopular opinion here: I actually prefer Shadow War Armageddon's condensed campaign system. To me it makes more sense for a game where your dudes fighting some other dudes should be front and center.

I was interested in the game but never got around on reading the rules. Soldiers still are attached to units right?

When are they releasing Necromunda? Any links?

Trusting GW to rerelease anything well.

Reminder that Necromunda Underhive was a badly edited fucking mess with a bunch of rules changed made for no reason.

They've fucked Necro once they'll do it again.

>character advancement tied to how good a unit does in battle
>all the factions 40k currently have and starts for almost all units, excluding tanks and flyers, but please leave walkers, bikes and such


It is indeed very clear you've never read the rulebook for necromunda.

what you'v just asked is pretty much akin to me saying "I've not played WH40K since 3rd edition. What I want is for this new edition to include night goblins, elves, slann, kislev and zoats. And I want it to have a character progression system"

Redemptionists, they put the cult in Imperial Cult

Here you go m80
belloflostsouls.net/2017/08/40k-breaking-necromunda-returns.html

Kinda between Van Saar and Orlock. They feel like the Tremere/Brujah equivalents and I'm big on that theme (just humans with either tech or grit).

What is this, a hive for ants?

I wonder if GW will shit can these guys to avoid a PC firestorm.

Can't say I would blame them. Which is too bad because they have a ton if character, and those hoods don't belong exclusively to American racists.

That's 100% how it will be interpreted by that audience, though.

>sorry in advance for the ensuing 400 shiposts instead of sober discussion on character design.

I would be more worried that their aesthetics no longer fit in Warhammer. A lot of the more fanciful and over the top Gothic shit is going away in favor of more Sci fi and space opera stuff.

>I like Slaaneshi cultist
>I am an edgy tweenager and I need a porn option

>I actually prefer Shadow War Armageddon's condensed campaign system.

I liked that it didn't inherently punish you for risking your dudes in battle. You were more likely to improve than degrade.

So damn many ncero games I played that ended with two sacrificed juves down and a voluntary bottle.

>They've fucked Necro once they'll do it again.

I hope that if they fuck with it hard and vigorously enough with it we might gestate and give birth to something more glorious in its image.

As a harshly limited npc balancing factor for campaigns, sure.

Its a must have for a game about gang warfare

I'd like it to include GSC type gang.

Not having played the original I don't know if it's going to be an option

I hope they make it compatible with Wrath and Glory so I don't need to learn shitty 80s era rules and can play something modern with streamlined rules.

BE PURE
BE VIGILANT
BEHAVE

I'm not hyped at all. The models are all gonna be FW exclusive and over priced as fuck just like what they did with blood bowl.

The whole system was good, except the fucking close combat. Can't pin the guys that are gonna fuck your face in close combat unless you tailor your dudes. Getting mowed down by a single terminator that could consolidate from guy to guy after murdering them was no fun.

totally, I've never read it, I was playing WHFB at the time so I'm only aware of how to play Mordheim. When the book releases I'll read it an decide if I should get some miniatures for it.

I hope the figures won't be over designed pieces of shit. I didn't like the new goliaths they showed.

>all the factions 40k currently have and starts for almost all units, excluding tanks and flyers, but please leave walkers, bikes and such
This won't happen.

I am all about it and will give it a fair go and full report. Worst case scenario, I still have my old rules to hand. It will be wonderful to have new minis!

>all the factions 40k currently have and starts for almost all units

Nothing would torpedo necromunda faster that shoe-horning higher scale stuff into it. It's about gritty, hard-case gangers scraping by in the belly of dystopia with wit and applied violence.

I dunno. The goings on of Necromunda are outside local laws let alone imperial laws. Not sure there's reason to have Arbites in there. I hopes its the Enforcers again as it was of old; going down to throw their weight around then scampering back to the Hive City watch-houses.

>>character advancement tied to how good a unit does in battle
>>all the factions 40k currently have and starts for almost all units, excluding tanks and flyers, but please leave walkers, bikes and such

play shadow war armageddon

Have Enforcers be playable, and Arbites as the overpowered faction added to keep players from getting too far ahead/behind.

>The models are all gonna be FW exclusive and over priced as fuck just like what they did with blood bowl

Wut? BB minis are mostly plastic, and at £20 RRP for a full team or just £15 from a decent discounter, among the cheapest that GW produce. Only the special characters are FW, and they're totally unnecessary.

Hopefully they follow that model and not 40k's.

I also fully expect FW to release special characters for each faction like the Star Players in Blood Bowl. Not necessarily a bad thing, but it could screw up the game if done improperly.

Ok what the fuck is the difference between an arbite and an enforcer

Thanks. That picture is the perfect size for me.

Arbite has jurisdiction above the planetary governor, and possible planets.

Enforcers are your local run of the mill police.

Van Saar all the way. I had mine painted a dusty black so they looked linke the fremen in Dune.

I had some of all of them though. I really liked having Orlocs, Escher and Delaque for use in other RPGs.

don't forget the scraping by, and the not being able to afford to replace your dead gangers/buy wargear because you have spent every penny healing injuries.
Not that I'm still bitter about missing out on getting power weapons multiple times, and only ever rolling decent wargear when I was broke...

I don't think we will see the like of Mad Donna again in our lifetimes.

I see her always, in my dreams.

>favorite gang?

I am an Escher supporter through and through. I love me some rough-as-guts warrior chicks.

I think we're certain to see Kal Jericho, Mad Donna, and The Redeemer at least. I also secretly hope to see Arbitrator Foreboding come to the underhive for reasons known only to him.

it's a toss up between enforcers and delaque
The latter because i model them after JC denton
and the former because, fuck whop doesn't love judge dredd


>Van Saar all the way. I had mine painted a dusty black so they looked linke the fremen in Dune.
You, i like

High Tier
>Delaque
>Goliath
>Escher
>Pit Slaves
>Ash Waste Nomads
>Plague zombie party
>Ratskin Renegades
>Redemptionist Crusade
>Spyres
Van saar

Low tier
>Orlocks

They could also release a Phanta Claws model around Christmas.

What about chaos cultist?

>What about chaos cultist?
They even exist?
i mean outside of some obscure WD or Yaktribe
it's like asking "what about GSC or Inquisition"
Also
>not darkmech
you certainly aren't patrician

Yes they do exist

Redemptionists are only a problem if people start to think they're the good guys. 40k has a bit of that problem with the Imperium, but in the context of Necromunda nobody will think the hooded religious fanatics who burn everyone are the good guys.

As for the Adeptus Arbites, that's another matter.

holy shit kys

Escher are extremely good and I'm looking forward to them replacing Orlock in the box set.

>>all the factions 40k currently have and starts for almost all units, excluding tanks and flyers, but please leave walkers, bikes and such
yak did a thing for that.
more or less
>skrimish game with normal humans
>i want to bring marines and terminators and nids and necrons

Question, new to Necrominda as a whole. Are you encouraged to make a gang of Your Dudes, or is it better to stick with the established ones?

I only ask because I have a shitload of genestealer cultists.

>are you encouraged to make a gang of Your Dudes,
yes
this game is WYSIWYG

>genestealer cultists
i mean orlock is made of miners no?
just as long are your WYSIWYG then most people would be chill 'bout it

So, just use Orlock rules to represent the cult? Alright, sounds good.

You can take your GSC and run them as whatever gang you think fits best. You won't get any special rules for them, but as long as their kit matches up with what's on your gang sheet I don't think anyone will complain.

Of course, it's likely that you'll see official rules for GSC down the line, but no reason to not get a campaign or two under your belt before then.

I always thought that Hive gangs are left entirely alone until their riotous faggotry spills unto the upper levels (which is quite rare and happens only a few generations), whence they're harshly and mercilessly slaughtered by Arbites and nobles militia.

i mean you could use them in any gang,it's just visually and thematically orlock fits them best.(then again outside of outlaw rules nothing is really all that distinct about the gangs until later on.)
Also yak has a GSC homebrew.

GSC are almost definitely going to get added.

i don't know
if what folks were saying about scale then it might not be the case.

The Arbites have been known to make sweeps of the underhive to nip any trouble in the bud/purge undesirables/get practice on those who won't be missed.

It's been confirmed that we're looking at a new ruleset based on 8th edition. I'm looking forward to seeing something (hopefully) new and fresh myself.

The lead developer blatantly teased PDF and Genestealer Cults. They were always slated to be added to Necromunda way back when.

The scale shit is just dumb rumour mongering because the sculpts are kinda big. And even if it wasn't, GW could just release new GSC sculpts. Or upscale the existing ones, it's all CAD now after all.

Equipment wise the best geared Enforcers can be on a tier with Arbites, and that's what the Necromunda Enforcers faction were. They made good stand-ins for arbite.

I wonder what cult it'll be. Offshoot of the rusted claw maybe? They seem to be the most generic of the cults.

It's whichever cult is located in Hive Secundus

Which I don't think was fleshed out to any real detail back in the day, so I guess it's fair game. They do have lore though, basically took over the entire hive, PDF set up a quarantine perimeter around it.

my google fu is weak, all I could find is House Delaque, which is just a bunch of bald headed pale skinned sneaky guys wearing photo visors to hide their eyes and always staying in the shadows.

Wait...

Scale really isn't going to be an issue. It was just some turboautists getting buttblasted that the models weren't going to be the same size as the 20 year old metal sculpts. They'll be about the size of manletmarines at most, so the GSC models will fit right in. They shouldn't even need to make any new sprues, the existing ones are pretty much perfect almost like they planned this in advance.

>Arbitrator Foreboding as a playable character
I like your ideas.

I'm totally down for Delaque being a GSC, but Cawdor kinda fits their MO more.

All the iconic Necromunda houses are from Hive Primus. The GSC on Necromunda is in Hive Secundus. I doubt they'll be related.

Agreed with this. Plus some people would be pisssd if their house turned out to be Xenos in disguise.

That being said, seeing GSC and house Delaque at tge same time is gonna be weird. Literally the only thing that differentiates them is that Delaque wear greatcoats.

>They'll be about the size of manletmarines at most,
that's good, puts them only a couple hairs higher than cadians
>cadians confirmed for manlets

I was worried they were going to be hopelessly up-scaled

Where my cawdor bros at?

Me too. I do wish they'd kept Mordheim's "intercepting a charge" rules though. It's hard to defend against groups like the Harlequins if they can cartwheel passed half your team to attack your heavy weapon trooper.

GSC will just be a playable outlander gang, like scavvies or ratskins, not a takeover of one of the core six. Someone wanting rules for them at launch could probably use Delaque rules (though I might agree with that Cawdor is a good fit too). In the end though GSC will get access to hybrids and probably purestrains, so their feel and playstyle will be very different.

On that kind of broad subject, the skills are the big thing that differentiates the gangs, so you could probably make up a set of options that provide a good fit without them being unbalanced (assuming that they stay more or less the same in the new edition), something like this:

>juves - agility, stealth
>gangers - agility, ferocity, stealth
>heavies - ferocity, muscle, shooting, techno
>leaders - agility, combat, ferocity, shooting, stealth, techno

Right here, brothersss.....

Basicly SwA with necromunda factions and old campaing system. Just take the old book that community wrote - slap GW on it make new models everyone is happy.

Delaque

I think it depends on if the heavies are 2nd generation Acolytes or Abberant Strains.

Nice try mister stealer, but I see through your ruse.

Well, yeah, but I'm proposing a quick-fix skillset rather than anything too nuanced. All heavies get access to muscle/shooting/techno plus one other skill, so that's what GSC counts-as heavies should get. When they get proper rules they'll probably have an entirely different gang structure from everybody else.

Preferably split by generations, if they had any sense about it.

I was just thinking that it could either be ferocity or stealth, since 2nd generations are ridiculously good at sneaking.

GSC is a tricky one to balance. On the one hand, different generations gives you a ready-made list of gang roles, but a standard gang only has four different positions, one of which is a juve, and another a leader. Unless you give GSC far more options than other gangs (which they shouldn't), then the roster is going to have to be limited to neophyte, acolyte, purestrain, and magus/primus (patriarch would be too strong for Necromunda). That's it - no proliferation of all four generations of hybrids, and crucially no juve-equivalent.

Well seeing the first few models are FW isn't getting my hopes up there friend.

Where are you getting that idea from? The first few models are plastic, and they've stated that the core six gangs will all be released as multi-part plastics.

link me nigga I better get some fucking proper escher models

What I really really love about that page is the lyrics fit the Battle Hymn of the Republic

Purestrains can 1v1 Marines in lore, so they should probably be avoided in Necromunda.

That gives us 3rd and 4th for juves and gangers, and then 1st and 2nd generations for the heavies.

The biggest problem is the leader actually, since there is a total of 1 magus and 1 primus per cult.

Honestly, maybe give them normal 3rd and 4th generations for the body of the gang and make the leader a 2nd generation. 3 arms and claws that rip through ceramite are pretty good leader weapons.

No, second generation hybrids should absolutely be the heavies. Mainly because all Genestealer Heavy Weapon sculpts have 3 arms.
Although mining lasers would probably be busted in Necromunda.

>warhammer-community.com/2017/08/13/breaking-news-necromunda-returnsgw-homepage-post-1/

Bit about plastics is at the bottom. Various people on forums claimed to have talked to the game designers at the open day, generally concur that the main gangs are being done in plastic, and that four at least are more or less ready for release with all of them out within months/a year. Can't be arsed to look that up for you though, you'll have to search around for it yourself.

>Although mining lasers would probably be busted in Necromunda.
Maybe have them be undercharged mining lasers?

Either in disrepair or not enhanced.

Purestrains are a tricky one, but they're a pretty integral part of genestealer cults. Perhaps they'd need to be toned down, made costly, or treated more like a mercenary hire that you bring in for single fights.

Anyway, differentiating between 1st and 2nd, or 3rd and 4th, is needlessly overcomplicating matters. The existing GSC models have heavy-weapon neophytes, which is a little tricky, but maybe you just get ganger and heavy neophytes, and hybrids as an additional expensive specialist class which can take a range of CC and shooting options.

>mining lasers would probably be busted in Necromunda

Just tone them down. They're supposed to be a repurposed tool anyway, their stats are overpowered in 40k as it is.

Mining lasers do d3 damage user. As much as a krak grenade. They cost as much as autocannons, which do 2 damage and have 2 shots, and cost more than meltaguns, which are assault and do d6 damage.

Agreed about the generations though. Stick with the regular 4 limbed humans, maybe make a claw a weapon upgrade that can't be traded once bought.

because its clearly a parody of that song?

No.

That's really the best place for Genestealer Cultists since they kinda fall short of a fully-equipped 40k army. According to some Open Day attendees, FW says they'll eventually get around to an expansion with gangs from Hive Secundus (main hive is Primus) and GSC will be there.

SCOURGE AND PURGE!!!