Thanks man, I make most of our homebrew terrain rules, while the guys mostly make the terrain itself.
Some others we've got, but don't use as often:
Wreckage Ramp:
>This ramp or walkway is an ad-hoc feature composed of strewn debris and wreckage, and isn't considered safe by even the most lax of inspectors - should they even survive long enough to inspect it, that is. Any time a Vehicle or Monster that lacks the Fly keyword crosses over this feature, roll 2D6 and compare it to the units Toughness value. If the roll is greater than or equal to their toughness value, nothing happens. If the roll is less than their Toughness value, the ramp collapses - the vehicle suffers D6+6 Mortal Wounds, as do any models on the feature at the time of its collapse, and the feature is removed for the rest of the game (usually meaning it becomes impassable). Infantry models are (usually) not heavy enough to trigger this test. This terrain is impassable to all Titanic models - they're simply too heavy to use it safely.
Rubble Ramps:
>Like a Wreckage Ramp, but smaller and even more lethal. Any time an Infantry unit without the Fly keyword crosses this terrain, roll a D6 and compare it to the highest Toughness value in the unit. If equal or higher, then nothing happens. If the roll is lower, all models in the unit that crossed the feature immediately suffer D6 Mortal wounds, and the feature is removed for the rest of the game. Vehicles and Monsters without the Fly keyword may not cross this feature, as it's just too small and dangerous.