DMs do you actually track movement distance when travelling across a continent or do you just make it all up?
James Hall
>Do you think Gish should be a ranger archetype So literally arcane archer from the UA
Anthony Peterson
I personally do, but not super specific. Open the world map in a program and divide it into hexagons or something.
Blake Bennett
Fuck I forgot that's a fighter, might as well make it a ranger subclass though
Thomas Anderson
Arcane Archer is a ranged fighter archetype, so, literally, no.
Logan Baker
Hunter's Mark should be a cantrip so I can actually use my other spells instead of having to keep my slots for Mark every time.
But yeah, I like the concept of Rangers having spellcasting, but their spell list is pretty meh. Having not played EK or Paladin, Ranger probably has the weakest half-casting list right?
Hunter Cooper
>People already talking about shitty UA see you guys next thread
Ryan Brown
Weakest for combat, stronger for nature survivor-ey stuff.
Jaxon Murphy
Make it all up normally
Zachary Watson
Gee Acerack how come your mum lets you have TWO 9th level spell slots
Elijah Turner
Yes I realized my mistake although it could easily fit for a Ranger
Jacob Bailey
We've been talking about this bullshit for many threads. Might as well wait for the next UA article to come out.
Jace Parker
>party encounters a NPC >immediately distrust them >party meets a weird teleporting dog >immediately trust and follow it everywhere
Christopher Russell
Do you think we'll get an artificer in XGtE? I've longed to play a Victor Frankenstein character ever since 5e came out.
Leo Rivera
No, they've already confirmed mystic and artificer won't be in there.
Henry Adams
I'm in progress on making a shaman/witch doctor archetype for druids. The main focus of the class is rituals - both casting ritual spells and performing special shamanistic rituals over a short rest for unique effects. Things like spiritual cleansing, tribal dances, voodoo, fortune telling, etc.
I want to know how the various short rest ritual abilities should be given to the player. Should it be a choice between certain level-specific options like the Bear Totem Barbarian and the Hunter Ranger, or should it be chosen a la carte from a list like WotFE Monk disciplines and Warlock invocations? I haven't decided how many options to make yet since I'd rather settle this first.
Isaiah Hill
I guess that fits the class identity but i'll admit I was a little disappointed to build a melee ranger only to find that all the spells I wanted to use were concentration. Maybe i'll just have to take Con proficiency and hope for lucky rolls.
>Summon animals >2 dire wolves + myself in melee >Pack tactics
On an unrelated note: Running a Monster Hunter style campaign sounds fun. >Little to no trash mob fights >Get to scour the monster manual for cool monsters to make boss fights out of >Get to frequently reward players with cool new gear that exhibits traits of bosses they've slain Hunters are literally stereotypical DnD adventurers anyway so it works
Michael Price
where?
John Jones
Yes, I do. It's not that hard if you have a proper map with distances.
Ian Jackson
my guys acted the opposite. that dog just needed some friends to pull them into the feywild
Jonathan Hall
Anyone have any other trove links than that rem.uz one? Looking for one-shots / short adventures to fit into a campaign when I'm missing players.
Jaxson Perry
>short adventures Do you have Tales From the Yawning Portal?
Jonathan Richardson
Nah but I played it and most of them take more than 1-2 sessions to complete in my experience. Not what I'm looking for.
Chase Cruz
Look for the Adventurer's League stuff.
Ayden Wood
>group has never done a campaign that lasted more than 5 missions >want to run a serious campaign that will last until close to level 20 >nobody wants to be serious or pay attention to the story
what do i do
Austin Price
Well, there could be an arcane conclave for Ranger named after the Order of Shooting Stars or drawing from the 3.5 Dragon Magazine concept of the Mystic Ranger, naming it the Conclave of the Mystical or something?
Or a Paladin Oath called Oath or the Arcane Order?
Jordan Phillips
Kill them.
Michael Mitchell
NG route: Find some people who are interested in long-form gameplay.
CE route: Spike their drinks and muffins with ritalin
Lincoln Torres
On Twitter, like 50 times. The Mystic and Artificer will be going to the DM's Guild, where the Adventurer's League will test both of them. Once this massive playtest has balanced out one or both classes, they will be published in an official publication.
Jackson Howard
Other fag here. How official is DM's Guild, anyway?
Owen Jones
I maintain that Artificer's fixes should include 5th level spell slots.
Logan Hughes
DM's Guild is completely unofficial and fan-made. The Artificer and Mystic are exceptions.
Blake Williams
Last thread brought this up, but has anyone actually finished a campaign? My first campaign was LMoP, me and a couple buddies ran through it in 4-5 sessions because we were brand new to RPGs and didn't know how to branch out/improvise. Still had fun though. After that I made my first homebrew campaign, we made it 6 sessions in, were just starting the finale arc when it fell apart. I was devasted that we didn't get to see my first baby all the way through, but such is life. Now we're playing an exploration-based campaign, basically a series of loosely connected one-shot dungeons because our schedules are so hectic right now so not everyone can make it on the same night. It makes things easy for players coming and going each week, but I am longing for a complete campaign. A lot of you guys playing the published 5e adventures say they last you upwards of a year. Is that weekly play or monthly play? But then you guys admit most campaigns never finish.
So what is the sweet spot for a campaign? I could probably keep my group focused if a campaign wrapped up within 5-7 sessions.
Benjamin Morales
Speaking of fixes, the warlock needs unique level 7 spells, since it shares all four of them with the wizard and the sorcerer.
Zachary Turner
Reposting this from last thread, as we've continued the Gish discussion from it.
In my opinion, if we want to make a martial arcane half-caster from the ground up, we need to lay down some foundation rules.
Rule 1. The class's main focus is on damage, be it single-target or in AoE.
Rule 2. Spell progression will mimic Paladin and Ranger. Whether they pick up cantrips or not is for a later discussion.
Rule 3. The spell list should revolve mostly around spells that allow you to deal damage or put you into situations to allow you to do damage.
Rule 4. There has to be a trade-off somewhere for all the damage being thrown about, so look for ways that this can be done.
So far, based on the above, this is what I think every Gish base stats should be:
>d8 Hit Die >CON, INT save proficiency >Proficient with all simple and martial weapons >Proficient with light and medium armor >Choose two skills from: Acrobatics, Athletics, Arcana, History, Insight, Survival
I'll post my suggested spell list in another post.
Caleb Hall
I would like to see some more unique to class spells. Though considering Warlocks only have access to 7th level spells through mystic arcanum. It would be interesting to see that stolen by a bard.
Ayden Hernandez
Tomorrow we are finishing our 3 year long, bi weekly drow invasion based campaign. My bi weekly campaign of 7 months finished a few months ago.
Besides that, we've had a few never see the light of day, a few end within the first couple sessions, and two on-going ones now.
Anthony Baker
>Monster Hunter style campaign Sounds really rad actually
Luis Robinson
(Cont.)
Spell list suggestions:
>Cantrips (if allowed, or added in via archetypes)
Acid Splash Firebolt Light Mage Hand Prestidigitation Ray of Frost Shocking Grasp True Strike Eldritch Blast Greenflame Blade Lightning Lure Sword Burst Booming Blade
Cone of Cold Creation Dream Flame Strike Mislead Wall of Force Seeming
Adam Ramirez
I would be inclined to follow those spell rules for the main class body, but make the expansions under sub classes
Make a very teleport focused subclass to mimic sword mage from 4E
Make a ranged focused Arcane Archer as another?
Andrew Phillips
I've finished two modules and currently about halfway through a third one. I also "finished" a short campaign I made myself that I ran for a university gaming group but I had to cut out a lot of stuff towards the end of the semester just to let the story finish. Around a year sounds right for a published 5e module if you are doing weekly play. That's how long it took me to run and finish PotA. I'm currently running Tyranny of Dragons and it looks like we'll finish RoT in a little over a year since we started HotDQ. That's with meeting once a week for around 4-5 hours. I feel like CoS and OotA could potentially take even longer depending on how much your players want to explore.
Isaiah Turner
My thinking for the archetypes is that you have the Duskblade from 3.5, the Swordmage from 4e, and the Magus from PF.
Duskblade would be the melee, single target nova subclass.
Swordmage picks up shield + heavy armor proficiency and uses the Aegis (a thing it had in 4e) to protect allies from afar.
Magus would probably be the most changed, looking at more of a controlling/AoE blaster mage. They can burn spell slots to debuff a foe, akin to a Hunter's Mark that applies different effects, and looks to sit in the back and sling spells and pick up an expanded spell list aimed at controlling spell effects like Hold Person/Hold Monster.
Andrew Butler
This makes me sad. CoS seems like so much fun, but I know my group would never be able to get close to completing it.
Kevin Brown
depends on the speed your group goes and the length of sessions. my CoS group is keeping great pace, session 3 they have finished a lot of the stuff in Vallaki.
William Baker
How would you flavor traveling through hexes?
William Wood
Agreed. As a Monster Hunter fan, I would definitely be down to release a PDF of all the monsters.
Bentley Adams
Can you guys recall any stupid rules that your DMs have implemented? In my case, my DM refused to allow ability modifiers or proficiency bonuses during attack rolls.
Jonathan Bennett
>monster hunter style campaign I actually have the barebones laid out for something like this. Still needs a lot of fleshing out, and definitely some extensive crafting homebrew but I think I can make it work and work well.
Alexander Morris
My DM tried to convince us that using crit failure table is good idea, but we didn't believed him.
What does your DM try to acomplish by such invasive house rule?
Dylan Rogers
I played through the first session of LMoP twice The first half of Out of the Abyss All of Storm kings thunder
Ryder Gomez
>DMing ToA somewhere down the line >asked to play ToA this saturday
has uh, anybody played and DM'd the same adventure before?
Thomas Davis
>my DM refused to allow ability modifiers or proficiency bonuses during attack rolls Did he apply the same penalty to enemies? Did he lower AC to compensate? Did he also nerf spell save DCs to compensate for area spells becoming so much absurdly better in comparison? Is your DM actually retarded?
Benjamin Lopez
What are good NPC statblocks to populate an evil cult with? There's the Cultist, Acolyte, Cult Fanatic in the Monster Manual (the Priest is a bit too "good" and hits the same CR as the Cult Fanatic so..), do any of the campaign modules feature any cleric-casting NPC statblocks? Especially evil ones? I'm still wary of my personal homebrewing skills to come up with good NPC statblocks on my own.
Aiden Richardson
So, long story, I've had an idea particle strike me recently for a sort of "Reverse Lashunta" race; a Underdark/Hollow World race where the womenfolk look like female duergar and the menfolk look like male drow.
Could 5e mechanically handle this? I figure I could pull it off using the subrace mechanics to handle the male/female split...
Cooper Martinez
volos has some warlocks
Carter Fisher
I played through HotDQ and RoT right when they came out. I finished running HotDQ a couple of months ago and now running RoT for the same group.
Lincoln Morgan
Interesting, how did that go?
now, have you ever ran first THEN played something?
Colton Murphy
>DM does not let us reroll saving throws on subsequent turns after being affected by a monster's ability >You fall prone or drop your weapon when you roll a NAT 1 >Makes us roll perception for everything, investigation is literally useless
Hunter Morales
UGH. Those are the worst, especially the ones that punish other player characters. I was in a game like that once... "Thief, you rolled a 1, your crossbow bolt misses the skeleton and instead does a successful hit on the fighter in plate and shield right next to the skeleton, roll the damage he takes."
Parker Green
When I asked him about why he did it, he just said "thats how the game is played". I'm still new to the game and he technically has the most experience out of the group since he plays with coworkers once a week. Although after having a chance to read over the PHB I'm just really concerned about what kind of fucked up games he must be having with his coworkers.
Colton Morales
I might try my hand at brewing up some stat blocks for jaggis or something and post it in a future thread.
Thomas Martin
Explain.
Brandon Brown
I already made one a few months back that you might be able to use
Grayson Roberts
That it does, but since it's a cult of an actual god I'm not sure fey, fiend or goo work... I mean the warlock patrons are described as being lesser than gods, going by PHB fluff...
Sebastian Jackson
Probably a hex crawl style game
Leo Torres
go into the trove and look up the red wizard niggers in the yawning portal
Carter Myers
>Hexcrawl Go back to /osr/, grognards
Michael Foster
I'm gonna dm for new players tomorrow, someone give me a good one-shot.
Austin Walker
Hexcrawl is literally what the ToA is about. Hexcrawl is mainstream now, deal with it.
Owen Garcia
>Monk uses some kind of obscure retarded spear weapon
Cameron Diaz
Lost Mines of Phandelver
Tyler Scott
It has been going great. It's fun to watch how the party handles things differently compared to how the party I played in did. I also love dragon lore so I've been going a bit more ham with that compared to the guy who ran the campaign I played in. I can't wait for them to get to the chapter where they talk with the metallic dragons. I even gave the dragons that they fought against feats from the 3e Draconomicon to make them more challenging. They will be facing an Unholy Ravager of Tiamat after they talk with the metallic dragons.
I haven't, but one of my players is doing exactly that. He was the one who ran the campaign that I played in. He has been doing a pretty good job keeping the metagaming down but he does admit that he has to be careful about separating player vs character knowledge.
Christian Robinson
Should a 20 str medium-sized character be able to carry a willing
>"thats how the game is played" Does he not know the rules or is he purposefully ingoring them? I hate that guy already and i haven't even met him.
Charles Fisher
Sure, why do you even ask?
Joshua Smith
Depending on whether the character is already encumbered. The halfling might just be the proverbial straw.
Luke Morgan
I'd rather have a Warlock-like list.
Misty Step m8
Ryder Diaz
>from the ground up Fuck off.
Oliver Turner
DM uses grappling rule from page 195 of PHB instead of carrying capacity when it involves other characters (even if they are willing). I think it's kind of dumb the 10 str wizard can carry someone just as effectively as my 20 str paladin. Yeah, we don't really use encumbrance at our table. We keep things within reason, but aren't into bookkeeping like that.
Jeremiah Robinson
I'm a barb with 18 str, 14 dex, 17 con, 9 int, 13 wis, and 5 cha. Should I cap str for my first ASI, or go for great weapon master? Also, later on, should I use a +1 con feat to level my con to an even number, or just do +1 con and +1 another stat? Kinda new to d&d, sorry if this is an obvious question. I'm a dwarf if it matters.
Joshua Hughes
>Misty Step
Good suggestion, worth adding onto the list.
What's wrong with my wording? Or are you a lazy user who doesn't want to be productive with your time on the internet?
Matthew Gonzalez
How would the Raven Queen feel about someone who runs an occult detective agency aided by the ghosts of deceased relatives?
Camden Myers
Why the fuck summon ghosts, if you can just Speak with Dead?
Isaiah Edwards
GWM is good since you can get advantage pretty much for free as a barbarian. Get that, then cap str, then even out con with a feat or ASI
Leo Powell
Maxing strength will be better long term as well as help with the rare strength save. Not to mention a barb without 20 strength is a weenie. For later, go for a feat that pumps con by 1 and gives you some other effect.
Liam Thompson
He wouldn't be summoning ghosts, rather it's his own relatives that are ghosts and aid him.
Hunter Jones
But carrying willing halfling certainly isn't when you should apply said rule - it is for forcing anyone to move with you against their will.
...if anything, he should use rules for mounted combat.
Josiah Peterson
>crits add a maximized die rather than double the damage die, effectively neutering assassins and buffing non-paladin martials >roll on the wild magic table when you roll a crit fail for a spell attack
Leo Price
>>roll on the wild magic table when you roll a crit fail for a spell attack This sounds hilarious. I almost want to set up a campaign focused around magic becoming unstable just to do it.
Brody Gray
my guess is that he doesn't know as much about the game as he thinks he does. He's the DM that'll make you roll damage on your allies if you roll a 1.
Nathaniel Gomez
>effectively neutering assassins I don't see it, isn't the entire sneak attack also maximized?
Aiden King
>He's the DM that'll make you roll damage on your allies if you roll a 1. What a piece of shit I'm not completely sure it was the wild magic table, but I do know he had a table specifically for spell attack crit fails. >that's a 1 >okay, give me just a second >for what? A crit fail just misses >I have a table for that The result was my next spell being empowered, which is on the wild magic table. That's where I got the assumption from
Lincoln Stewart
>Running Curse of Strahd >Only pump it to the max >Add creationist Lore, tie in characters to plot hooks around them > read the crap out of old material to gain new shit, like giving Flesh Golem thematic Zeitgeber, other than seeing fire >Player is actually disappointed with me when I show I'm looking to the book for a detail he had thought I had seamlessly made up and integrated into the story >Quickly make up a lie, the roller-coaster of emotions is back on track.
I have the hugest DM boner going for me right now
Ian Scott
Depends on how they ran it, if they only add one(1) max die then yeah all those extra dice they rolled stay what they are instead of doubling.
Jacob Bailey
Yo is the artificer UA class any good? One of my players wants to make a classic alchemist that throws explosives and acid around.
I was just gonna tell him to be a Wizard and take spells that would make good throwing things, that i'd just count his daily spell preparation as potionmaking, and that his Spellbook was his alchemy book, but if there's something better around i'd be grateful to see it.