Post LANCER builds

Can't find the original LANCER thread to post this in so might as well make a build thread. Constructive criticism appreciated.

Link to LANCER file > drive.google.com/file/d/0B-VjHwZgQPqVbUtDeThuNXJtSk0/view

Other urls found in this thread:

twitter.com/Orbitaldropkick/status/913926264771158016
drive.google.com/drive/folders/0B2mQ7IPn-PsqNE9uYkp4Yjh6VUE
twitter.com/SFWRedditImages

Jesus Cortez

Covered in gang tats, many featuring christian iconography and skulls
Ex-merc with ties to Latin Kings (space gang)
Martial arts, Weapons(personalised), Intimidation
Fearless, Easygoing, Impulsive
Sleeping bag, Sound system, Stimulants

Callsign: Cortador
Skills: Lancer (Rank 1), Martial Artist (Rank 1), Skirmisher (Rank 1)

GMS Everest

Armor: 1

Size: 1
Hull: 11
Agility: 10
Systems: 9
Engineering: 10
Aim: +0

HP: 12
Evasion: 10
Electronic Defense: 9
Speed: 5
Sensors: 9

Melee: +1
Invasion: -1
Scan: -1
Stabilize: +0

Repair Rate: 3
Repair Cap: 5

Heat Capacity: 10
Cooling Rate: 5

EP/IP: 7/5

Storage: 3

GMS Type 1 MC-BLD (fluffed to look like a machete)
GMS Type 1 MC-TK

Climbing Gear

Personalisations
(welding knives and spikes to the armor to my mech and externalising some of my sound system so I blast music and scream at people during battle)

Stable Structure

Custom paint job
(a giant flaming skull on the chest armor of the mech with bible verses in illuminated script on the back of the mech, with the limbs and head of the mech given a paint job to match the tattoos cortez has)

GMS Pattern-A Smoke Launcher (Integrated)

GMS EVA Module

GMS Modular Ceramo/Ferrous Plated Armor

The build I’m going for is in your face and intimidation, fear is an important aspect of battle, especially in the line breaking role of lancer pilot, hence the intimidating paint job. As well as shutting down longer range threats by engaging them in melee and forcing then to fight at a disadvantage. The smoke launchers, armor and personalisation are to help survivability and allow me to disengage more effectively.

bump

This is kind of interesting. Bump for interest.

How is LANCER? I am planning to try it out this weekend as a oneshot.

From what I see, really streamlined and quite story/role play heavy, without skimping on the mech building and crunch side of things

How do I make a flier as fast as possible? I want to get the most out of the Ace skill and be the hellbird my squad deserves.

It's pretty hard at level zero but just look through the different company licenses and I'm sure you can pick and choose movement upgrades.

The only native way is to increase your Mechas Agility, as your speed is derived from it. 2nd Level of the Pegasus, Metalmark, Death's Head, Monarch, Swallowtail, and Nelson give +1 Speed directly, whilst the 1st Level of every SSC License give +1 Agility.

Thus, dipping into the 1st level of every SSC license, the 2nd level of Pegasus, and the 2nd level of all SSC licenses that give +1 Speed would tally to +5 Agility and +5 Speed. giving you 18 Agility if you were in the Swallowtail Chassis, which would then amount to 9+5, or 14 Speed. In comparison, your average 10 Agility mech is going to be trundling at 5 Speed. The 3rd level of Ace will double your speed bonus, which brings you to a blistering 19 Speed, almost 4x the speed of any conventional Mecha. The only way to go any faster than this is to take the 3nd level of Nelson, which is the only Non-SSC or Non-Pegasus Mecha that gives extra speed AND agility, bringing you to 19 Agility and +6 Speed (12 in Flight), or 22 Speed. However, this is incredibly expensive; hitting the 2nd level of all SSC Licenses, and the 2nd level of Pegasus will cost 12 Licenses, out of 15 that you will ever be able to learn, and grabbing full Nelson will max you out. Better to hit 3rd level of Dusk Wing and maybe a few other SSC licenses, as 3rd Level Dusk Wing gives the highest quality flight module in the game (Full Flight+Hover)

Detective, Crack Shot, SSC Deaths Head

Marine, Lancer, SSC Dusk Cloak