Why have you been shilling this awful game so hard recently?
The guy who made it is a decent artist, NOT a game designer.
Post LANCER builds
>The guy who made it is a decent artist, NOT a game designer.
All RPG designers are just hobbyists, user. The fact that some get paid sometimes is irrelevant.
Different guy this time, but glad to see you're as observant as ever. Been a bit quiet on the discord I see.
There's supposed to be an update that streamlines things. if you guys have any feedback aside from 'fuck you retard your game sucks' then you should probably say something
I'm just a fan who made a build and wanted other anons to see it and maybe get a discussion going.
Also why do you think its awful? Your critique might make it better user.
Cause we want to talk about it and it looks interesting.
Have you run a game with it? If yes, then tell us why you don't like it. If no, then go complain somewhere else.
I think my chief complaint with it is pilot skills. They're as important in games as the mechs!
Is there a way to make mechs that work together in a group well? the two I immediately see are to specialize in being a hacker or leader, are there any others?
Pilot Skills really work against the customization as it stands right now. You have such a small EP/IP budget in comparison to how many toys you get out of maxing even just one license. Why take any options that don't synergize with your incredibly effective pilot skills? If I've taken even 1 level of Executioner, I never want to take an Auxiliary or Main melee weapon every again. If I've gone Martial Artist, I'm a fucking moron if I don't bring two auxiliary or two main melee. Nuclear Cavaliers who don't have huge heatsinks and energy weapons are dipshits. Etc etc.
I tend to agree. They touch on the pilot a little, but not as much as they ought to. Especially just secondary stuff like how there's no way to pick up fields after character creation or customize your hard suit.
I suppose it's just game direction, but I feel like at least a third of time played will be out of your mech for various reasons.
This is also a problem. I feel like the system directs you towards certain archetypes a little too much. While obviously archetypes are necessary to keep people from becoming either completely useless or totally overpowered individually, they seem to be too obvious/limiting.
That said, I really dig this game a lot. Been tooling around with a couple different build ideas.