Reminder >Holy Weapon >"You imbue a weapon you touch with holy power." >"As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance." >"Each creature of your choice that you can see within 30 feet of you must make a Constitution saving throw." >"On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute."
>Give weapon to someone else >Tell them to go off and smite some evil >Later on blow up everyone around you when the weapon isn't even in your sight
Caleb Watson
Flames of Phlegethos Prerequisite: Tiefling
You learn to call on hellfire to serve your commands. You gain the following benefits:
Increase your Intelligence or Charisma score by 1, to a maximum of 20. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1. Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
Infernal Constitution Prerequisite: Tiefling
Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20. You have resistance to cold damage and poison damage. You have advantage on saving throws against being poisoned.
Julian Jackson
Orcish Fury Prerequisite: Half-orc
Your inner fury burns tirelessly. You gain the following benefits:
Increase your Strength or Constitution score by 1, to a maximum of 20. When you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest. Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Prodigy Prerequisite: Half-elf, half-orc, or human
You have a knack for learning new things. You gain the following benefits:
You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice. Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Second Chance Prerequisite: Halfling
Fortune favors you when someone tries to strike you. You gain the following benefits:
Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short or long rest.
Asher Thompson
10/10 Please go now
Luke Rogers
>Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage. Almost better than Sun Monk's capstone
Jackson Turner
I was going to say that this is /5eg/, for D&D 5th edition, when I read up to the World of Warcraft part.
What's your GM's thoughts on it? What about other players? What's everyone else playing, and what's the setting like? Do you fit in?
Nicholas Lee
Squat Nimbleness Prerequisite: Dwarf or a Small race
You are uncommonly nimble for your race. You gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20. Increase your walking speed by 5 feet. You gain proficiency in the Acrobatics or Athletics skill (your choice). You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.
Wood Elf Magic Prerequisite: Elf (wood)
You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.
Mason Cox
Tiefling draconic sorcerer (fire) with Empowered Spell Metamagic will be really cool
Nolan Cox
For my tiefling bard, it basically just makes Heat Metal even better than it already is against armoured enemies.
Levi Ramirez
Not as cool as a Dragonborn Dragonblooded Sorcerer with a 3 dip Celestial Warlock