/5eg/ - Fifth Edition General

Eldritch Knight and Cavalier would be playable. EK does good damage no matter what melee weapon they're using thanks to the BB/GFB plus Attack. Meanwhile Cavalier seems like it could still be fun marking people and figuring out the best way to position yourself to protect people and get your mega Cavalier attacks.

No, because what it's saying is that blade pact Hexblades can use greatswords and still get the benefits of Hex Warrior. It's just oddly written.

Ah, that makes sense
Has there been any clarification from the likes of Mearles and such?

>Cast-Off Armor
>Armor (light, medium, or heavy), common
>You can doff this armor as an action.

Stripper Armor?

You can basically use whatever weapon you want with a Hexblade Pact of the Blade, if you get Improved Pact Weapon you can add Shortbows, Longbows, Light Crossbows, and Heavy Crossbows to the list of things that you can now use your Charisma Mod for.

Obviously.
The fact it helps if you get thrown overboard is just a slight benefit.

>Ancestral guardian table says spirit shield is d8s
>text says d6

who the fuck proofread this?

Tenser's Transformation users can get some use out of this.

I just got a 3rd 1st level spell. Can someone sell me on Snare? It seems cool but my save DC is only 12 and a 40% chance to have my spell do nothing seems kinda shitty when I could just take something that always works like detect magic or goodberry.

Again, versatile is entirely useless. The only way I can see it being used is if a rogue (with a vesatile+finesse weapon that doesn't exist yet) who doesn't have shield proficiency and who doesn't want to grapple or hold a light or do anything with their other hand and not use a crossbow or have two weapon fighting prepared wants to use it for at most +1 damage/turn over a rapier, which is hardly a big deal.

So solely booming blade focused AT or swashbuckler rogues, I guess.