Make your entire base an anti-magic field, and get your zombies to fist fight your enemies.
/5eg/ - Fifth Edition General
I stab a sword into a monster somewhere it can't easily remove it, then the wizard casts heat metal on it
Useful combo or not?
So a Celestial warlock who wants to bang his patron? Meh, I've heard worse. My only advice would be not to go too crazy with it.
Level 17+ = 6
Expertise = 6 more
20 wisdom = 5
Observant = 5
eyes of the eagle = 5
the calculation itself for passives is 10+other mods, so that makes the maximum possible passive perception cheese: a whopping 37. Vecna couldn't hide from you.
>mfw necrolets are bad at traps
Make the traps levitate, too.
There are no rules for leaving a weapon stuck in a creature, but it seems like reasonable DM fiat.
It is honestly really tempting to go into a more melee oriented class because Pact of the Blade is the most flavorful for my character, but I've never played a spellcaster and the novelty of the novelty of having super late game magic is really enticing. It would probably make sense to do a fighter or pali dip for logic's sake though.
I don't think it'll be that relevant for the campaign, and I'm also aware that I need to not overdo it. Maybe his epilogue is he gets to move in with his patron in the sky. If we finish the campaign that is.
>long trap gauntlet that can be entirely bypassed by using spells
>spike pits you can fly over
>wild animals you can charm
>animated objects you can dispel
>I'm talking every five steps is a trap that's easily defeated with magic
>roaming golems released from the front and head deeper in, pushing the intruders to keep moving
>eventually after like 150 traps they come to the end
>a room full containing only a note and a dumbwaiter
>the note says "hope you've got slots bitch"
>Explosive Rune
>note is Alarmed too so you know that people have shown up there
>teleport into a secret room just above that's trapped like crazy except where you stand and has assloads of non-raised corpses in it
>feed an undead horror into the room below via the dumbwaiter
>the dumbwaiter shaft is trapped when they try to come up it
>drop shitloads of other undead from trapdoors in your room
Booming blade+cloud of daggers was pretty nice from what I remember.
early on, too.
Even without multiclassing, Hexblade by itself is enough swordplay I would think. Not sure if you're experienced or not so your DM if he has other plans but I'd say more than 9/10 games stop at level 10.