Thank you for the scans!
Necromunda General
>it's a great flick with some great material for some cool scenario ideas.
how can you do casablanca scenarios
Just off the top of my head, you could do a sort of baby sitter mission to get a high value couple to an airfeild. Or you could do a sort of shoot out in a cantina or something.
>baby sitter
Look man, I'm a pirate, not an author.
Barrel too thin and frail. And the laspistol, probably amongs the ugliest pistol out there, even in the concept art that thing is ugly. Actually in some of the concept there're a lasgun that look like an Anti-material rifle, Why didn't they made that.
The shitty thing about the lasweapon is you get like 6 on the already tiny sprue (together with a giant, ugly shock whip that take up a good chunk of the sprue) Can I have 1 more shotgun on 1 sprue please, that thing look 100 times better.
Can we complain about the goliath sprue, actually? The sprue for the "close combat" faction that comes with a grand total of 3 CC weapons?
Four (forgot about the renderizer). Still not enough.
I'm hoping FW releases some of the factions while GW handles the original six, so the schedule is sped up a bit. Pretty much all of the expanded gangs are infinitely better than the originals.
They've already stated Arbites 100% won't be in the game, but they himted at enforcers.
I'm also hoping White Dwarf actually thinks through their rules for GSC and CC. Hopefully they're not half-assed like the expanded rules for SW:A.
Not a great kit either (only 4 unique mohawk so it's pretty boring.) But at least all of the weapons are unique.
Good thing is they come with 3 Respirator head, and one respirator to hang on the belt. Better than 2 respirator head on Escher. Like wtf do I care if the head have mouth piercing or nose piercing, or fucking Eyepatch, but no useful gear like Respirator????
CC weapons for Goliath are fairly open and easy to swap around due to their fairly bulky build. Ork boy bit, marine bit, scout bit.