/5eg/ Fifth Edition General

Rolled 2 (1d2)

>Unearthed Arcana: Elf Subraces (No new UA this month)
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>5etools
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>Previously, on /5eg/
Would you be alright with a cleric of Cthulhu killing a warlock of Cthulhu for selfish reasons?
What if it were a paladin who - purely out of fluff - swore their oath on Cthulhu's name?

Other urls found in this thread:

youtu.be/cF3LooXSxaI?t=2m20s
twitter.com/SFWRedditGifs

>paladin/cleric of Cthulhu

>when you take Oath of Ancients more literally than others do

I'm liking where this is going

How's Divine Sorcerer?

I'm a primary Cleric player and I'd like to try something new, though the class seems rather underwhelming but as someone who's never played sorcerer, I don't have much creative thoughts for sorcery point + cleric spell usage.

I had a GOO Warlock that MCed into Paladin with Oath of the Ancients, with slightly modified tenets. It was fun. Not actually Cthulhu, but a similar kind of entity.

It was pretty hilarious, because he insisted he was a devout worshipper of a God, but the Cleric... let's just say the Cleric was both a bit unsettled by this "God" of his, and a bit afraid of trying to argue against him.

He wasn't a bad guy, per say, he just had a strange moral code. The party had nothing to fear from him, at least.

I'm trying to come up with some reflavoring for GOO-OotA Pally, but I honestly got nothing. They're just too far apart. Maybe start with replacing every mention of 'Light' in the description with 'Madness' and then just keep rolling. Also replace all the animal-affecting spells with all kinds of telepathy and madness-inducing magic.

I want to have a backup character ready for if I kark it in my current game. What's the best healer?

Life Cleric if you are really intending to be a healbitch.
Lore Bard if you want some fries^W versatility with that.

Ahem!
Coffeelock.
That is all.

So Lore Bard is the single best class to take, correct?

So, correct me if I'm wrong, but with a coffeelock, you have to go divine soul sorcerer (or a level dip in cleric) to heal yourself instead of taking your long rest to restore health. And instead of taking a long rest, you take a bunch of short rests, each time changing your warlock slots into sorcery points and then into sorcerer slots so they stick around until your next long rest, which you don't take so they stick around forever.

But if you don't take a long rest, you can't regain any sorcerer slots. I know this doesn't break the idea because other people smarter than me would've picked up on this problem earlier. This isn't actually a problem right, I'm worried over nothing?

I know "otherworldly = tentacles" is a massive cliche, but look at the Oath of Ancients class features.

Channel Divinity: Nature's Wrath
You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

>vines

life cleric
though i'd be interested to see how a druid does with xgte's healing spirit and unicorn totem.
pretty sure life cleric still wins

You explicitly CREATE new spell slots and do not regain spent ones with Font of Magic's Flexible Casting. So, yeah, no worries there.

Why worry about not regaining your sorcerer slots when you have infinite sorcerer slots?

Do dm not put a spell slot gag similar to the limit of sorcery point on sorcerer?

What is an amount of healing that healing spirit could give that would make it more reasonable for its level?

Ok, I was just making sure. I suppose that with eight short rests you get something like sixteen first level slots to change into lasting ones. Alright, thank you guys!

Remember that sleep does not count as long rest.

I don't know why you lot complain about this spell.

All the other healing magic is just absolute shit in terms of efficiency. Healing spirit is actually efficient.

...

lifegain is trash

This comparison isn't good.

Lifegain is a terrible option in Magic.

Let the whole party learn a new skill at level 5 during downtime between adventures YAY or NAY?
Keep in mind I only let them roll on skills they're proficient at save for a few exceptions like trying to climb a wall and some stealth situations

If I gave sorcerers the bard column for spells known would that be fine?

My players have the Ring of Winter now. Wheee. Going to start turning their whole world upside down. But first, should I push them into a period of downtime? They have finished a decent arc.

Sure, why not?

I let a player become proficient in performance after being taught by a roving band.

>Actually efficient
>A spell that can heal 20d6 to every single party member out of combat with a single level 2 slot, if not more than 20d6, is a great design!
>And it works just as well as aura of vitality in combat to get someone up every round with a bonus action, or an ally can grapple their unconscious body through it

The other healing spells are fine because they get you up from unconscious, but healing spirit is just ridiculous.

How would a barbarian/paladin multiclass work out?

Since divine smite isn't a spell, you can use it while within a rage, and the natural resilience of both classes seem to mesh well together. I think the only thing that really doesn't go hand in hand is the unarmored defense of barbarian and the armor proficiency of a paladin

My players escorted a caravan of people from one destroyed city to an abandoned city in a magical forest that they're going to repopulate.

Having kept a giant eagle of their tails, they people are fairly thankful. Offering the players residency in the city, they're going to give the players a title. I want the title to sound cool but also be fairly meaningless.

What's a good title for this.

Tell me about your favorite characters and what you like about em /5eg/. I want to get inspired.

If players end up not doing anything strenuous for an hour, can they retroactively claim to have taken a short rest?

Batman: brave and the bold aquaman style? Atlantean magic and jolly combat.

I keep seeing GOO mentioned and I have no idea what it means. I waited a while to see if I could figure it out with context clues but no dice.

Great Old One

the warlock patron

Making my first character for this edition, a heavy armored fighter with a halberd based on picture related, and I'm trying to figure out my perk selection. Is great weapon master worth taking early or should I wait ? With polearm master, do you get to make one additional strike with the shaft per turn you spend attacking or per every attack, meaning that once I get my second attack I can strike with the shaft after each of those attacks ?

why would you need to regain sorcerer slots if you're making sorcerer slots out of your warlock slots?

No, but the DM can make that call.

Sun Soul Monk Multi-class with Undying light warlock (or if your a rules lawyer Celestial warlock). Do a shit ton of Damage, and there's a hundred ways to rp him.

they might but that's not RAW and it kind of interferes with even normal usage of sorcery points

Wait, so can a Sorcerer have more than the 4 usual 1st level slots if they use the right amount of points?

actually that seems decent, not taking any CHA only really locks you out of some of the spells and channel divinities

Anyone know where a fella can get their hands on a pdf of Horror Adventures?

Thanks, it seems obvious in retrospect.

>life cleric
Not him but I actually had a life cleric in mind for a while, I only went life cleric to save spell slots on healing
The plan was to keep bless up and command every now and then with polearm mastery (OA when they fail their save and yet another OA when they come back).

pathfinders? great migrators? resettlers?

i'd personally rule that any hour long period of downtime counts as a short rest even if the players forget

lasts one minute
every player gets 10 rounds to run through it, each player will receive 1d6 x 10
unicorn spirit has a 30 foot radius, each creature within it can also receive the healing
effectively every player is healed (party size)d6 every round for a total of 10 x (party size)d6 every cast, you're only looking at a party of 2?

I'm going to assume you can't use unicorn spirit in this way

one per turn, it's a bonus action. PAM is definitely worth picking up ASAP though for the bonus attack and for the better AoO

New DM here and I'm somewhat enforcing the 2 short rest a day rule on my table having NPCs stand guard for the party and what not
No complaints so far but I feel some classes get nothing out of them, our warpriest only gets his channel divinity back and our bard gets fuckall while the fighter regains all his features and the wizard gets some spells back.
I'm thinking of recharging 1 bardic inspiration and 1 extra attack for the priest every short rest

No. Do not do that.

You're taking the Fighter's perk of actually getting stuff on Short Rests and giving them to people who don't need to get anything.

yep, totally RAW and RAI a sorc can make extra slots over their daily allocation

nvm, healing provided by unicorn totem is = druid level.
so every player is healed 10d6 + (druid level)*(party size)*10 over 10 rounds

listen to this guy the PCs you're planning on adding features to are already balanced well around not having said features, you'd be making them OP

Those classes really don't need any more access to resources than they already have.

If your players haven't started complaining then I wouldn't worry about it.

fair enough, thanks anons

that's how those classes work. they have to play the resource management game.

personally I really enjoy the game when there's no resources left. it's not fun if you don't struggle a bit

Want to play a kobold duelist in AL.
>Sneaky, master duelist that's not afraid to cheat here and there
>Going arcane trickster7/battle master 3
>Summon familiar help action spam
>Or just having him on my person for pack tactics
>Guaranteed sneak attack on my turn + riposte on enemy turns

Is there any RAW keeping me from doing this? Since it's AL I'm not too worried about the dm changing the RAW and imposing new rules just because he doesn't like what the players are doing

foresight is bananas

i mean it's a great way to get your familiar killed near instantly

I woudn't let pack tactics fly just because you have a rat in your pocket, your familiar has to actually threaten the enemy.
Also keep in mind sunlight sensitivity

I see, thanks. Another thing: this might be a bit cheesy, but can the great weapon master effect be applied to the bonus attack you make with the shaft from polearm master ?

Yep, thats why its useful.

What's a good build for a Human Kensei Monk? DM's running a campaign that'll go to level 5, and he's wanted to see how the class is in action. So far I've only gotten to level 2, but I'm not having as much fun with it as I was playing a Rogue.
So again, what's a good build for a Human Kensei Monk?

Horizon Walker is really cool, but is anyone else a little offput by Distant Strike?

I think it's a really cool ability for a melee-focused Ranger, but it feels.... really weird for a ranged-focused Ranger.

I understand that but RAW shouldn't a rat in my pocket work? Or an owl who swoops down with the help action andflyby every turn?

Oooh Pathfinders never popped into my mind. I like that. It has just the right amount of coolness in a title while being almost completely meaningless overall. Thanks!

it's so you can get away without AoO

but yeah it would be fun with a strength ranger 2h reach weapon maybe?

True.

The subclass in general feels like it was designed for melee.

What is the worst-case scenario if I allowed multiclassed characters to use the spellcasting ability of any of their classes for all their spells?

Light can be related to a GOO no problem. Just not the kind of light you should be staring at for too long.

the owl is fine, but I don't think anyone is going to let you use a rat in your pocket

Lore Bard, Wizard and Paladin are the holy trinity of the best classes.

We coincidentally made that once, in a campaign tailored to 4 people. 1 player dropped, leaving us as 3 people. The campaign felt easy, and we got through even very difficult fights tailored to 4 people, and the GM even admitted to cheating and adding additional threats, just to give us a challenge. It only got worse the father we got into the campaign.

It is a ridiculously overpowered.

Pretty much what said.

Vid related.
youtu.be/cF3LooXSxaI?t=2m20s

I'd rather give them the wizard spell list.

Hit dice. They have hit dice to spend.

does using a reach weapon mean that if something is going to attack you it will provoke attack of opportunity from your friend on the other side?

as long as they can't reach more than 5 feet i don't see why not

yeah the owl is legit but the rat is really pushing it, if it's in your pocket i'd not consider it part of the combat and therefore not consider it an ally

what feat did you take? i'm assuming you didn't just go normal human

glad to help

but neither can actually attack

What Tiefling's better for playing a Barbarian, Zariel or Levistus?

V..Human, went Tough and PAM.

no but they can use the help action, trigger pack tactics, or just be next to the enemy when you attack as a rogue to get a free sneak attack

Is the issue mostly with it being in my pocket and hidden? Yes I want the free sneak attack from RAW but I'd also like for it to make as much sense as possible.

A crow on a shoulder that fakes out the opponent by imitating battle noises
A lizard on my hat that the kobold strictly believes brings him luck

That being said, can tiny creatures stay. In the same space as another creature?

Bards do get inspiration back after level though. And clerics get more channel divinity uses.

zariel; you'll get just as much out of STR or CON but the spells are much more usable for a barbarian that's not going for high CHA and doesn't get devil's sight

As a GM, I wouldnt care. If it helps, it is in combat, and can be targeted as normal. Being on you doesn't change that, and enemies can still target it no problem.

I had a player who did it with an Arcane Trickster, where the rat would run around in thr Rogues arms and shoulders, and get in bites, or jump forth and back between the Rogue and the enemy. It felt flavourful and very thematic to the swashbucklery campaign I was running. They could attack it, but I usually rolled a d10, where they would make an attack against it on a 10, to make it a random chance the enemy would go for the non-existant threat, rather than the Rogue doing tons of damage. Killing the rat, only to immediately get killed by the Rogue, wouldnt exactly be a good trade for most enemies.

He was a bit pissed when I reversed the chance against a group of lions, who snatched the Rat and ran.

>Tough and PAM.k
What. How?

>level 2
>2 feats
???

Technically, a creature can't willingly end its move in the same space as another creature, regardless of size or if they are friendly or not.

Sorry, forgot to mention. DM's house rule is to give everyone a feat at first level, V.Humans get two.

> free feat
>still allows Vhuman
So he is retarded?

It's kinda pointless though with the Smite spells because I'm going to rage, so I'm likely never going to use them, while I could at least cast Armor of Agathys and then rage.

Though, Zariel Zealot Barb has some fun flavor.

If I'm dipping Warlock and then going into Sorcerer at level 3, should I make all my Warlock spells utility ones since they won't be scaling with my level?

Ouch, is your GM new? And if not, then be prepared for some experience that might not be the idea first experience in D&D. Sounds like he's a 3.5 duder that never adapted to 5e.

Would it be problematic to allow barbarians to wear heavy armor and cast spells while raging?

Your cantrip scales fine, but I know that's not what you are asking. Regardless, they "scale" fine if you upcast them with your sorcerer spell slots. You can still cast AoA with 3rd level spells from a sorc spell slot if you want to.

well you can't always be raging until really high levels so the smites will give you something to do when you aren't and you'll get an admittedly mediocre cantrip you can actually make use of, but yeah you're right about armor of agathys, though you can't upcast beyond 2nd level it so it's gonna have a fairly limited effect