/kdm/ Kingdom Death: Monster (KD:M)

Reindeer Games edition.

Got stuck in an infinite kick loop >What is Kingdom Death: Monster?
Monster is a board game about surviving in the darkness. You play a bunch of cavemen stuck inside the world of the Kingdom Death, a setting full of freaky (and sometimes psycho-sexual) monsters.

Prologue Narration: youtu.be/FNLc8dHv0Ac

This game has 3 phases.
1. You hunt down monsters for resources
2. Fight them
3. Return to your settlement with the goods
Your goal is to arm your survivors and grow your settlement over 25-30 'lantern years', overcoming the odds that are against you.

A maximum of 25-30 sessions are expected for a successful campaign. Shorter campaigns will be available in 2019-2020.

>tl;dr
It's basically Warhammer Quest meets Monster Hunter meets Berserk.

>Official Sites
kingdomdeath.com/
twitter.com/kingdomdeath

>1.3 Rulebook
mega.nz/#F!WpB0VJhB!KS3q6INY0vT8IPdtKc9aPQ

>Official FAQ and Living Glossary
kingdomdeath.com/faq/
kingdomdeath.com/wp/living-glossary/

>Other
Official build guides: build.kingdomdeath.com/
Upgrade 1.3 to 1.5 guide: kingdomdeath.com/wp/upgrade-to-1-5-edition/
Unofficial lore and miniature build guides: vibrantlantern.com/
ART OF DEATH artbook: kingdomdeath.com/downloads/kdm-artbook-web-high.zip
1.5 Core Game and 1.3 expansion miniature info image: i.imgur.com/t0clW3a.jpg
Gambler's Chest (coming in 2nd half of 2018) miniature info image: i.imgur.com/A64r2Ar.jpg

>Thread FAQ (Last updated 16th of December)
pastebin.com/raw/V9sMmLJJ

The question is, will Poots restock the Reindeer Knight?

Played through the prologue with my group. Everyone is super psyched to play more. Good to know I didn't waste $300.

We started a campaign of this with a friend. Got kinda boring after killing our first 'real' lion as we had enough resources to build two bows, a punch dagger & an axe. We can kill a lion in 3 rounds, especially when it's action card is the one that makes it sit on it's ass until you attack it, letting us set up the perfect ambush. We haven't lost a single person so far. Either we're playing this wrong, or this game is way easier than advertised.

There's always a definite possibility you're playing it wrong, but this is the kind of game where you can be getting super lucky for days right up until a nemesis or shitty set of rolls snaps your legs off at the knee. Cascade failure is a big thing here.

Wait til year four fuckboy

>laughs in butcher.jpg

Fair enough. Looking forward to it.

>Way easier that advertised
>Has completed 2 out of 30 "missions"

Here's what you guys should do, go beat up a lvl2 lion so you get abit more resources. It should be very easy for you guys. Remember that those cards saying "S" start in play, i.e Cunning for a lvl2 lion and Berserker for the Butcher.

outside of boss fights and lvl 3 most hunts tend to feel "safe" at lvl 1 until something goes wrong on the hunt phase that weakens you, then you make it to hunt and monsters just not taking your shit today and 2-3 die super fast.

I had a pheonix insta gib my acanthus doc green Saviour once on its first AI card. You are never 100% as safe as you feel.

FK goodies are either too powerful or too accessible

It is only an issue if they are both.

Any body have any interesting varient game modes or home brewed rules? Looking to spice things up in my next run through

It's both. Vesp Bow shits on the progression of bows and there's so many people who just shrug about it, it's broken and like the 2nd best bow in the game accessible form year 5.

Lion Bow > Phoenix Bow (best core game bow) = Sunshark Bow > FK Bow > Shadow Bow (requires the shadow lantern or w/e it's called)

>trying to show off game to some freinds at my LGS
>start up tutorial Lion
>first move
>hit with Founding Stone
>roll to hit
>hits once
>roll to damage
>10
>roll for crit effect
>10
>Lion instantly dies
>mfw

???
The tutorial lions first hit location is the strange hand.

Most people don't consider that the first move since its technically forced. He might mean the first REAL move.

That’s why it’s not a bad idea to arrange the AI and hit location first time intro-ing the game
I demo’ed with some rawhide and bone weapon gear survivors going after an antelope. The players really enjoyed it and were commenting on how it was a cool depiction of hunter gatherers chasing a deer... then one got ingested in the stomach mouth...
Quote from player: “the fuck is this world? We need to kill that!” Yay I have three new converts

What would Tomoko fighting art or disorder be? How would you thematically create that character?

>Bone Witch w/o the powers.

Zero Presence

Can never be priority target but can never receive Encourage. In settlement phase can never be picked for settlement events.
Cannot get Partnership unless it’s her brother

Secretive and prey disorder, but also zero presence and dagger specialization.Also this user’s stuff. No Intimacy without love juice

-1 strength, speed. +1 move, evasion. Always counts as insane, gain +1 insanity each settlement phase. Survival cannot be used to encourage, no Partnership with male survivors. Auto straggler on hunt events, but immune to hunt brain damage.

Lucy finished, first time trying OSL.

Honestly pretty good. It could use a darkening wash, particularly on the stone and cloth. Perhaps consider a skin highlight and outline of the eyes. Again, well done

Thanks mate, yeah the cloth and stone are too bright, will try to darken with the next prologue survivor.
As for the eyes, they were a pain in the ass to paint, as soon as I got the eyes "right" I left them alone.

Try painting a black oval and then sitting white onto each side. When done well it’s a more dynamic eye

Not bad, the lighting is good. Try defining the borders more, like where the cloth or hair meets the skin with some dark wash

Is there an image or some sort of way to see everything that comes shrink wrapped in the box? I wannamake sure I have all the content that's suppose to come in the core box.

Apathetic, Prey, Zero Presence. The last one vecause she's the Survivor who's "Been here the whole time, you just didn't notice" when you pull Stranger in the Dark.

Fuck, the liquid green stuff I just bought seems to have gone bad sitting on the store shelf. Guess I'll be using regular green stuff for gap filling.

It's crap anyway.
It's like a really thick paint.

I'm just gonna use regular GS and sand off anything extra.

As someone who did that, be careful

Holy fuck. Blue stuff is amazing. Thanks to the guys recommending it. Currently cloning bases and some large statue-heads to use for the plane-of-faces mini's.

What should I be careful of? I was gonna get as fine sandpaper as I can get and shave off as little as I can.

>LunaBella.jpg

>Reindeer Knight
How did I miss this and why can't I find it?

Not out yet

>available until 2015

What's the point of shields? The're basically spends an action to dodge instead of attacking, how does that help against the Kingsman who get an average of 15 hits per round?

Ok but you know a dodge requires a survival, oh and get this, you can block then dodge

plus if you're kingsmaning right your shield guy has the most of any affinity so you're only taking hits on them

Dude just surround him.

oh wait I'm thinking of the wrong guy for the affinities disregard that

Check his trap card if you want the real reason for it on King's Man.
In general the extra armor is handy, being able to tank when you know you'll be targeted is great, and the mastery is super helpful, not because of the skill itself, but because giving the specialization to everyone means anyone who takes a shield will get even MORE armor.
And you can stack different shields.
Also if you're dashing properly the King's Man should not be hitting that much. Though if you don't have dash by then, well, you're in a rough spot.

Spending action to negate hits is great.

If you're out of dodge, you can use Surge to activate Block.

Also, they give armor to every hitlocation, which is pretty damned rad. There are many ways to be prohibited from wearing gear on a location, so a sweep like that lets you protect those areas regardless.

^ tips and tricks

literally the only reason we won was because we had +1 move from a settlement event and he had -1 move from the phoenix arrow. If we didn't have that then we wouldn't even be able to dash out of range with his bullshit reach 2

Founding Stone, you archive it to automatically hit? no roll? Automatically goes through toughness to deal the critical wound? Automatically moves an AI card from teh deck to the wound stack and resolves the crit effect if there is one?

Sorry, new and confused

also the fact my group cheats helped to

>Founding Stone, you archive it to automatically hit? no roll? Automatically goes through toughness to deal the critical wound? Automatically moves an AI card from the deck to the wound stack and resolves the crit effect if there is one?

Yes, Auto Hit/Wound/Crit.
If there is a crit effect on the hit location, you gain it.
Likewise, if you've thrown it at an unwoundable location, there's no effect.

if you draw a hit location without a crit effect then you do not cause a wound and you
still lose the stone so make sure you cat eye b4 you throw the stone

I'm still in the prologue man, critting the strange hands

lol senpai if the hit location has location has no crit effect then you do not cause a wound

Upon spending the stone, you deal an auto-hit, which draws a Hit Location card. Then you skip Str vs Tough wound rolling and instead apply an automatical Critical Wound, which requires you to check for a Critical Wound effect on the card.

If the HL card has a Critical Wound effect, you wound an AI card off and resolve the crit effect. If the HL has no Critical Wound text, then that location didn't have a vital weak point and the stone bounces off without causing any damage.

ok just so you know, later on alot of monsters are gonna have HL without crit effects

I feel like this should be posted at the start of every thread from now on

To the user who suggests using Oyomaru thermoplastic: How fucking hot do I need the water to be for this shit to actually work? I think I just ruined two pieces because the water wasn't hot enough.

Also to the user who was telling me to be careful sanding green stuff after filling gaps, why?

Do you have an electric kettle? I boiled two cups in mine, immediately poured it over the Oyumaru in a bowl, and let it sit for about a minute. Then I pulled it out, blobbed it, and pressed the stone face base in and left it to set.
The flexibility lasted for less than 30 seconds as it cooled down, so use tools and maybe gloves to get it done quick and safe.

Heyo. Not that dude, but some advice:
For blue-stuff i've been using boiling water to great effect. See picture.
As said, it gets hard quick so i take them out with my pincers, shake them off and quickly wrap whatever i'm molding in them.
Sanding is hard if the materials are of different hardness, its better to scrape the excess of when its pliable.

>Oyomaru thermoplastic: How fucking hot do I need the water to be for this shit to actually work? I think I just ruined two piece
It's reusable you doofus. And I just heat some water up in the microwave for a minute.

When you say blue stuff, do you mean just the blue half of green stuff?

Almost died, its late here.

No, blue stuff is essentially Oyomaru. Its a mold-making material. I use it to make molds for the faces.

Has anyone uploaded the image files?
Would it be possible to print my own copy and just use standees for the minis?

Two questions:

We faced the Screaming Antelope last week. We killed it before a player could retrieve a weapon that had been kicked away bu the Anetlope's hit location. Does that player automatically retrieve the weapon after the showdown?

Also what happens to swallowed weapons?

It says right on the card what happens to a swallowed weapon, i.e its gone "archived".
A kicked away weapon is retrieved. That card just states that it is "Unusable" until you spend an activation.

fffffffffffffffff

>it is "Unusable" until you spend an activation
RAW it would mean you need to mark it down with the weapon and "pick it up" in the next Showdown before us

>Antelope kicks weapon away.
>Survivors go back to camp, takes several days of travelling to get back.
>Prepare for next hunt for a couple of days.
>Goto next hunt several days travel in another direction
>Starts by finding the weapon and picking it up

Kinda makes sense in this world I guess. But pretty sure things like that reset between hunts.

>several days of travelling
How long is a day in this world? The only unit of time that I remember is that a Lantern Year is denoted by a Lantern extinguishing from the Hoard.

Assuming they eat like normal people and literal starvation can occur during a hunt Its quite logical to assume it takes some non-trivial amount of time.

yep totally possible to do that.

Poots said that that not even every lantern year is the same length since some can be long enough for you to get great-grand kids while others are so short nothing of note happens

It tells you on the fucking package.

80 degrees C

I can't read moon I'm sorry.

This is also the one I'm going with. Something really awesome(as in the original meaning of the world) that they just wait for the sign of a lantern to head out every year.
Same with the whole discovering language thing. Got chills the first time I read it.

>Same with the whole discovering language thing. Got chills the first time I read it.
what do you mean by this?

It's the only thing on the package you don't need to understand moonrunes for, you twit.

our butcher fight went worry inducing levels of well. We didn't have HC in the AI, we did have infi kick but we managed to whether that well enough, got one of the lesser moods forbidden light if I recall, the dice were in our favor as the butcher couldn't hit us for crap and for the most part we were hitting and wounding pretty decently.

we basically had a little prep and a fucking shit ton of luck with no real loses, helps that we were greased to shit and had SOTF, so he needed to hit on +6, that said we kept getting hit with devour lantern had the fight kept going I don't know if we could outbandage the bleed or even really hit him it got to the point where I think I had 6 - accuracy tokens on me and the only way I could hit was with lanterns.

Butcher isn't hard if you do well in the first few years.
Most people who go in blind don't.
Hell, on my fourth playthrough I got a year one wipe because I got cocky, didn't make darts, then hunt event'ed into a Ground Fighting. Lost Bender, Leela, Fry, and Cubert (Farnsworth stayed for the understanding).

Oh, and to add, even with the pop loss (a party wipe is enormous in a SotF New New York) and skipping an innovation and all the gear, we beat the Butcher with only Clamps and Mundo dead.

>Farnsworth survives by staying back and looking into the what-if machine to see what if if the settlement made darts.

yeah our settlement has done great so far we've gotten all the good resources we needed, in the first 3 or so LE we got up to 18 population, no real deaths expect for one in childbirth. also helps that I got a bit spoiled on who and what the butcher was some time ago, although thankfully iv resisted temptation to really look into anyone else's cards...for the most part.

>Crit White Lion's belly
>It activates Ground Fighting
>Survivor's just walk away and hide in the grass until it bleeds out a bit and gets back up
>Ambush it and kill it
I'm digging this game

That was my personal favorite combination. Hilarious as hell when he starts getting to low ai cards and you rawhide him. Almost as good as the infinite whine

My favorite infinite loop is the one where you crit his jaw off and then the survivors bathe in his blood fountain for infinite INS.

You guys realize the Soft Belly injury doesn't trigger during Ground Fighting because the Lion isn't drawing AI cards, right?

it says to trigger before it draws AI cards

>Every monster turn, before the monster draws an AI card, roll 1d10.
>While Ground Fighting is in play, do not draw [AI].
I guess it is a bit ambiguous about "every turn", but we didn't think twice about calling it in the Lion's favor when this came up last session.

Ground Fighting is a replacment effect on [Draw AI Card]
Belly Crit is on [Start Turn]

And even if it isn't, the trigger for the crit is being replaced with something else, not deleted.

There's mechanical justification as well as "it's still bleeding it's guts everywhere, why wouldn't it be dying just because it's laying down"

>muh rule of death
Do autists even read their cards? It's like you guys purposefully misread shit just so you can use that faggy rule of death phrase and sound extra try hard and edgy. Next time make sure you are right before correcting other people dingus

In truest Rule of Death fashion, in order to make it as hard as possible for the survivors, no, I don't read the cards.

Honestly though it's not hard to figure out why people would see that as ambiguous, especially if they don't have a card background. Some people are seeing it as basically "before you trigger AI card draw, roll 1d10", and therefore when Ground Fighting is in play and you don't trigger AI card draw, you don't have the pre-requisite trigger.

But if you're used to a card flow, makes more sense.

People think that any rules question whatsoever is subject to it instead of just ambiguities

Are there any outright contradictions found?

There were several based on vagueness if I recall, though some if it might have also been wishful thinking because of harsh game imbalances (cooking I'm looking at you) or the founding stone shit no one could figure out immediately with butcher. I think screaming antelope had that diabolical special which was ambiguous as well.

Lol sorry misread your post. All I posted was ambiguities. Can't remember any direct sorry. And with this.lame post I'm gojng to bed. Happy nightmares

Jesus fucking Christ, the minis in this game are so retarded it actually physicaly hurts.

>physicaly

Reading your poor fucking spelling is hilarious. I would rather play a game with retarded minis than be an actual retard.

Oh no, i missed an l. Surely, that invalidates my opinion.

If you mean the assembly, then you're the retard. Most of it is easy as shit, and the stuff that isn't still can't go wrong. If you mean the design, that's either a) a pinup and not part of the game, or b) a conscious choice to make the game more disturbing, altough mileage may vary.

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