TSR vs WOTC
1e/2e vs 5e
They are kinda different
1e
>Classes are simple. No real choices besides which weapons to spend your proficiencies on
>Non-humans have strong benefits but are often limited in their choice of class and the max level they can advance in those classes
>Characters start as fragile adventurers who could easily die in a single hit if unlucky
>Characters gain power mostly by getting better (often magical) equipment
5e
>Classes are somewhat complicated. You must choose between different archetypes and select different features, forcing you to focus on a specific “build”. You’ll use the same type of weapon for the entire game.
>All races can be all classes, no restrictions. Everybody gets bonuses, even the humans, making high ability scores the norm and not the outlier. Weak themeatic consistency since you could have a Lawful Good Tieflings Cleric and a Lawful Evil Halfling Paladin.
>Characters start as superheroes who can cast Firebolt every round of combat and all their wounds are healed by sleeping 6 hours
>Characters gain power through class abilities that grant superhuman powers and utilize resource pools. This starts around level 2 or 3.
They can both be fun, but modern games don’t have the balls to tell players “no”, and neither do most DMs of modern games.
>but modern games don’t have the balls to tell players “no”
not necessarily a bad thing
since the general idea is to give more options not less, and to not force people into specific roles
>INB4 people always choose the same things anyways
whats important is that you have the choice, whether you choose it or not
TSR:
Superior AESTHETICS
WOTC:
Garbage aesthetics
Is this an Edition Wars thread?
I heard those were fun, back in the day!
Why would natural allies fight an edition war? If anything the war should be OSR + 5E + reformed 3aboos vs PF and 4E people who will never ally and therefore are easily conquered.
I can try, user.
Nice try WotCuck, you're all the same cape shit to me!
I can't have fun with the latter for some reason.
This is coming from someone who can enjoy 4e for what it is.
>Characters start as superheroes who can cast Firebolt every round of combat
>Firebolt is literally 1d10 damage on a ranged attack roll
>Adjusted for higher average hit points of enemies
TIL a slightly improved crossbow bolt is "superhuman."
They're basically so different at this point that comparing them is a futile exercise, desu, they offer completely different experiences.
Same team user! Same team!
Bill tried to warn us.
That's not a war, it's a murder!
The poor fool that responded to him.
He really believed in 3rd.
This is just a system war thread. It's literally just a thread about having a system war, initiated with no input at all from OP.
Honest question, do we even have a mod on this board?
TSR games = actual fun game
5e = "Full" game that was gutted for normies to be able to play, and to cater to the lazy faggots who whine about shit as simple as encumbrance or erasing a ration off their sheet
>inb4 that's still in
I'm aware, but the people who play 5e probably aren't and if they are they most likely don't use it
If it's still in and they just ignore it then it isn't "gutted" for them.
It's intact and they themselves are gutting their own personal game.
You seriously can't tell me 5e isn't an oversimplified mess that anyone who's played literally anything else will get bored of eventually
Well, he WAS getting paid to say that shit.
>Wow, this fighter/sorcerer/monk I've got sure is awesome! 3e is the best!
Debbie has the right idea
'back in the day' was really only 2000 and beyond.
Edition wars before then were really nothing more than mild skirmishes. The basic D&D players didn't really have beef with AD&D. AD&D 1st only had mild beef with AD&D 2nd because their games were ultimately only mildly different.
Since then, though every edition has been a major upheaval, incompatible with the previous mechanically and often imaginatively as well.
3rd was the biggest rift as Bill warns in .
It's a completely different game to all of what came before - mechanically incompatible and imaginatively so as well (everyone can be everything, etc.); as well as a completely new philosophy on approaches to balance (long term campaign balance vs 3rd and beyond's 'balance NOW!' philosophy).
It might be played that way. But even without using the numerous variant rules that make it harder and more complicated, it's still pretty kinda complicated, especially for new players.
Of course, nobody follows the rules properly so ...
The only good edition was the original one by using no other supplement than blackmoor and greyhawk