Pathfinder General /pfg/

Pathfinder General /pfg/

How is your party celebrating Crystalhue?

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Gingerbread Witch

Gingerbread Sphere Witch using Creation sphere to make cookie walls and lakes of caramel

We haven't reached Crystalhue in-game yet, I think. What day of the year is it? When it does arrive, Party A will probably keep on keeping on- they've got jobs to do. Might had gifts out to each other, but most of the PCs have no one but the other party members they could justify spending Crystalhue with. Party B on the other hand will probably take a break from adventuring, head home to curl up near a fireplace, and drink cocoa while reflecting on the past year.

Also that catgirl needs to put some clothes on and/or get inside, her snake tail is cold blooded and won't fair well in that weather.

Also also, any advice on what I should do with my new Imp familiar's feats? It has Dodge and Weapon Finesse, but I could trade either or both of them out for something else. One of them will be replaced with Infernal Legalist, a Devil-racial feat from the new book of the damned that lets them conjure contracts from thin air. No idea what to do with the other feat, but I want to have a really pimped-out Imp (it's already an Consular Imp that I'll be casting Imbue with Spell Ability on). Non-feat suggestions like items other than wands I could give it would be appreciated too.

Anybody got an answer on this? I keep managing to post it just as a thread ends, and haven't been able to find anything myself.

Hey autist, you forgot a link:

/sfg/ Link Repository (Starfinder): pastebin.com/PUMYw1zC

Reposting, anyone know where to find the legendary gunslingers pdf?

Sorry user, I combed through the trove but couldn't find it there. I looked on Google too, and I can't find the PDF there either.

So the shifter seems like hot fuckin' garbage, if I'm reading it right.
Are any of the archetypes of it redeemable?
Were there any solid archetypes in the book in general, at least?

No

Legendary Shifter playtest when?

Fuck me, why did I have to get excited for it? They must really think that d10 hd and full bab makes it a powerhouse or something.
Though, something that strikes me is it almost feels like it's missing shit. Like, feats, scaling flat damage bonuses, or... a primary class feature, even. None of what it has feels like the 'primary' part of the class. Aspects feel way too minor, Wild Shape is a secobdary part of Aspects, the claws don't seem near strong enough to be one, and the rest of what it gets are side shit from Druid, Monk, and Ranger.

Recruiting games:
app.roll20.net/lfg/listing/95560/the-inner-wilting
app.roll20.net/lfg/listing/98182/ruins-of-azlant-ap-by-sq

>Fuck me, why did I have to get excited for it?
I don't know, Paizo's been dropping the ball for so many years now I can't see how anyone could expect them to ever do something good again.

I normally don't
I just like shapechanging, man. So few games let you do it at all, and Paizo has been somewhat scarce on it. I've found some alright stuff digging deeper, but I wanted a good, martial shapechsnger (or at least a Wild-Shaping Ranger)

>it almost feels like it's missing shit.
It IS missing shit. It's missing the entire other half of the class. It's like they took someone's half-finished, barely awake bedside table notes and published it like it was a complete class.

Posting one last time for christmas!

In a few months time I am going to be out of work for various reasons and will have far more time to do Pathfinder related things. Chiefly among this is finally write and run a full adventure path for /pfg/.

I have quite a few ideas that swirl around for campaigns, but want to know what sort of things /pfg/ likes to see. Mainly what I am looking for is your favorites, or what you look for the most, in the following categories.
>genre (political intrigue, mystery, horror, high adventure, military, maritime adventure, etc.)
>themes (lost beauty, the great journey, reincarnation, etc.)
>settings (middle eastern fantasy, standard, age of trains, age of sail, etc.)
>combat design (easy, hard, non standard, puzzle combat, mass combat)
>NPCs (more men, more women, old, young, etc.)
>Races (standard pathfinder, restricted lists, entirely unique to the setting?)

And any other things you look for in an AP. Basically I’m asking what your dream is.

/pfg/ rate my character idea for an upcoming campaign:

I'm going to be playing a "Lust Wizard", using the Thassalonian specialization to make a mind-control specialist.
> Female tiefling, descended from a succubus
> Wears the new "Spider Silk Body-suit"
> High Int+Cha, high social skills
> Fuckloads of mind control spells
> Hypnotizes merchants into giving party better deals for lewt
> Charms humanoids in order to fight for her in combat
> Colour Spray/Sleep to CC shit.

I've even got a good friend of mine going to be drawing hentai of her to keep in my character portfolio.

For genre I'd go with high adventure or maritime adventure, military implies railroading and the others aren't really something you can do with Pathfinder. For settings, anything but yet another generic "medieval Europe but with modern social norms". Combat I'd like to be on the hard side, since we mostly have a decent level of system mastery and I think we're all tired of the roflstomps Paizo designs on the assumption that you're as bad at making characters as they are.

Depends:
>ERP game
Boring.
>Not ERP game
Kill yourself.

Sounds fun. Make sure to post it here in an imgur.

Not in an ERP game. I only play pathfinder in person.

Cool. I hope the GM kills off your character out of the blue. Or just gives them Wayfinders with Dusty Rose Prisms slotted in.

wait for legendary shifter to roll out

Whoops, meant clear spindles, not dusty.

>I want to derail the campaign
Fucking shit idea and you're a shit player. The only way you can redeem yourself if you post the hentai of her you commissioned.

Come on, be cool for once in your life faggot.

>I want to derail someone's campaign with a primarily social oriented wizard, by mindraping all of the important campaign characters to do my bidding.
1. you're being an asshole
2. it won't work anyway, he can just kick you when he gets fed up with your shit

kys senpai, you are That Guy and deserve it in every way.

Legendary Shifter? Some sort of homebrewed version here, I take it?

>

You know how EhnJolly had Legendary Vigilante stuff, and then made Legendary Gunslinger? He's making a whole new Shifter now too.

I hope you get fat colorectal polyps.

Anons give me ideas for Spheres of Might/Power homebrew archetypes!

Speaking of Gingerbread Witch, anyone know if they can cast touch spells on creatures they swallow?

Standard races, maybe one or two unique ones. Maritime adventure, hard combat. A variety of NPCs. No strong feelings on anything else.

A spheres mesmerist might be nice.

Got a one shot idea: It's Crystalhue on the frontlines, so Molthuni and Nirmathan soldiers call a truce and play some fantasy-soccer or magic baseball or something.

Why does the SoP Elementalist get so many combat feats? What are you even supposed to take with them besides PBS and Precise Shot?

Sphere Occultist would be dope if someone could make it work.

So that they can be traded out for other stuff

>nobody will ever actually make a SoP/SoM Occultist that feels as "right" as the 1pp one
>still haven't gotten to play one in 1pp because of whiny "MUH NICHE" players

One just got added to the Protection sphere playtest.

I don't know, but as a DM I would allow it. I wouldn't even make you roll.

That sucks user, why do your other players complain?

A tad too obsessive over all covering different roles and not overlapping, which I can understand, but it leads to feeling pushed to do the same things for every character because it's "my thing".

Sounds like a bunch of fags, why play with them?

How bad is it?

GM's pretty good, so I'd rather stick around until either I talk people into being less faggy or I find another group.

More disappointing than bad.

>Trying to convince people to be less faggy

It's not possible, user

someone explain this 14int mechanic build to me plz

>Setting
I think you should go all out. Magic permeates through PF, make a place that really requires it and uses it in day-to-day stuff. Make it FANTASTICAL, not just modern day.

>NPCs
I'd recommend making slightly unhinged people. Simple quirks and the like, but always leave yourself an opening where those tendencies can cause issues for the PCs

>Bad Guys
Probably like the other person mentioned above. PF has been out and many players are system masters. Through curveballs and weird timings at them

Well, then either the impossible happens, I eventually find another group, or I embrace the faggotry and dive even deeper.

Why not run a game yourself?

I'm stuck in comfy anime bullshit land and I hate it

You need to get and run your own game user.

What would it be about?

They replaced magic schools with the ability cast a spell on yourself during combat :D

How would you expand on Zaiobe's Mute curse to make it an option for players?

>Mute (Ex) Zaiobe’s oracle curse renders her mute—she can’t speak, use verbal spell components, or use her captivating song as a result. This same curse, though, grants her the ability to cast all spells as if using the Silent Spell metamagic
feat without modifying that spell’s actual level. In addition, Zaiobe can communicate telepathically with any creature she is in physical contact with. She can also maintain a telepathic bond with one specific creature at a time by taking a full-round action to link her mind to that creature during telepathic communication. Currently, she shares this link with Kikonu, even though, ironically, the two are not speaking. Zaiobe can change the target of her telepathic link once per day.

Something dark or surreal or something.

Something like Dark Souls meets The Evil Within wherein you're just some normal people stuck within a bizarre mindscape controlled by an omnipotent, comatose /person/, and your goal is to: get out, and get out ALIVE.

I'm already running two other games and they were looking like comfy anime bullshit so I'm taking a hard steer OUT of that.

legendary shifter when

Within the next three days

You pick up a small device. On it’s small screen it simply says “one skill point remaining” and a list of 8 attributes. You click on Strength and instantly feel your muscles stiffen a little. The screen now says “Level up to gain more skill points”

>spending a skill point to increase an attribute

>8 attributes
>skills points -> attributes
wat

>it's small screen

What, not a magic scroll?

Are you lost, little buddy?

So I want to make a medium, archetype doesn't matter, whos ghost is a skeleton that's on fire. Is there a way to make that skeleton being on fire matter in PFS?

Merry crisis, fags

I think you mean spiritualist? Also, if you grab the Scourge archetype whenever your spirit hurts a creature they have to make concentration checks to cast spells and use spell-like abilities. So you could fluff that as your spirit's fire transferring to them.

A common complaint I’ve heard in /pfg/ lately is that spheres of might isn’t versatile out of combat. That begs the question: what were you expecting? I wanted to start home brewing spheres and talents to answer the demand for more non-combat stuff. Unfortunately, I myself don’t find SoM to be too limited for what I want to do. So I’d like to know what the critics wanted that they didn’t get. Be specific.

Some sphere ideas I was working on
>Greed
Tied with the appraise skill, focused on boosting gold earnings
>observation
Tied to knowledge skills and using them to figure shit out.
>Clown
Tied to performance and focused on, well, acting like a clown

>Sphere Occultist

I'm gonna write two Sphere Occultist archetypes actually.

One would be a straightforward conversion to Spheres of Might: lose half your focus powers and a handful of fluff features for a Martial Tradition and Proficient Progression on top of your casting.

The other would be an actual Spheres of Power occultist

They're in the Forgotten Realms, so they're celebrating the Winter Solstice.

One of them isn't doing anything special. The other one is helping the ascension of Velsharoon. We would have done it yesterday, but he was sick.

>The other would be an actual Spheres of Power occultist
What will it do?

Probably just rip that old Sphere Occultist homebrew, associate two-three spheres with each implement then give you bonus talents i guess

My main complaint is it's still limited, and the things it does well aren't the things it was claiming to fix (manuevers). It's just more, slightly different feats, no matter how much everyone yells that they're "totally different".

You mean Keledrath's homebrew? That was decent, but I don't think he finished it.

How would you react if your DM ran a campaign that started with the BBEG's fortress and the final confrontation, before moving back in time after a TPK as the party is given a second chance and guidance on what must be done to charge the future they lived once before?

Or rather, do you think that kind of concept can be worked into something enjoyable? Do you think it would be better to tell the players upfront that the game will follow this format, let them experience it without spoiling it, or will that depend entirely on the individual group?

I'd ask him to try running it in a different system.

Okay, would you have any particular systems that you would recommend he run it in?

Unironically GURPs.

I don't actually know anything about GURPs, so why would it be a better system for that kind of game (besides just reasons why Pathfinder is the wrong choice)?

Better chance of the preplanned TPK actually playing out outside of a cutscene.

I would only play this with a DM I trusted.

Otherwise, it couldn't be done without spoiling it.

Depends. Maybe if it's something like the BBEG has amassed too much worship or some other resource that effectively makes him unbeatable the first time round and the second chance involves depriving them of access to it.

Something along the lines of the heroes were just too weak is probably just going to encourage munchkinning.

Really? It seems like it would be easy to force a TPK in Pathfinder without resorting to cutscenes. I mean, hell, if you're willing to use DM fiat it seems like it would be easy no matter what system you go with.

Even without resorting to DM fiat, you can just make sure the BBEG is too powerful to defeat. But I figured it would be best to use some fiat in the form of special attacks or endless health pools/regen, and that in the "second chance" the PCs are being guided to collect artifacts or perform deed that will nullify the BBEG's ability to "cheat" like that in the rematch.
That's fair.

Yeah, the first is exactly what I'm going for. The PCs would probably be told that the BBEG is unstoppable in its current form before the first match and so the campaign proper (as in, the stuff after the forced TPK) is about the PCs changing fate so that the BBEG can be defeated.

>Crystalhue
One party had to fight a witch who intended to ruin it with a cloud of eternal despair. She only got enough time to curse them to speak only in rhyme, though.

As for the character I'll probably never get to play, he doesn't celebrate it for many reasons.

Did his parents announce their divorce on Crystalhue Eve?

No, they don't celebrate it where he comes from. They don't even really have winter where he comes from.

Its Christmas Eve and I should be happy but I feel like shit

unlike Maneuvers which are entirely different compared to feats :^0

>this doesn't fix combat maneuvers
>maneuvers which are entirely different compared to feats

the fuck are you on about, unless you're talking about PoW/ToB, which is unrelated to my post, as that is a system for spells with a cooldown mechanic

yes, I was talking about the other system. It was an attempt at humor that unfortunately went over your head.

I do agree that SoM shit the bed, ESPECIALLY with maneuvers

and the implication is that it wasn't remotely funny

whats got you so salty this lovely night

I'm trying to think of a game that's done it well, but nothing's coming up.

Final Fantasy 13-2 and 13-3 come close since they involve time travel, but you don't start the games with the fight against the BBEG.

Some fatigue towards the system as a whole, partly from just being sick of the constant stream of trainwrecks, and partly drawn from trying to find houserules that I both like and can actually convince people to run with. Probably not enough sleep. A little frustrated that I had my group miss a shot at a session because I thought I would be really busy when it turns out things fell through. Another year of relatives being ungrateful, presumptuous assholes that invite themselves over and destroy all the plans you had with family members who deserve better.

I haven't played either of those games, but if it matters much I wasn't thinking that the campaign would start with the fight immediately. The PCs would spend a few sessions working their way through the BBEG's fortress, which would give the players a chance to learn more about the BBEG (and what things they'll have to stop from happening in the second go around).

dang, sounds like the exact opposite of my current situation. I'm loving the system as I've found a way for me and my players to enjoy it the most.

The magic is gone. As it ought to be, by the time you've grown.

Someday, you have to realize that no amount of commercial greed, or stolen piety, or family gathering will change the fact that you will die cold and alone like everything else in this terminally ill universe.