Anyone here like shogi?

I have a nice go board my grandpa used as a coffee table topper, he was stationed in Japan in the sixties. It's not impossible, my entire family is from Kansas as far back as Kansas was a thing.

> It's not impossible, my entire family is from Kansas as far back as Kansas was a thing.

I was the one that made the post about the "Family Board". My dad side is American, German, with some UK dabbled in it. I called it the family board since it was gifted to my Grand Father by the head of the Japanese branch of the company he had, and from him was gifted to my Father, and then from my Father to me!

I think I would really enjoy it. But I can't remember what all the "words" mean. I wish there was a symbols version .

>I wish there was a symbols version.

I taught my cousins by using paper cut outs of the "international pieces" that are commonly used to teach us westerners. Over time you can substitute them with the real pieces and by then you will learn them!

I prefer the far superior Xiangqi, you imperial swine.

I find it to be too complex, and games drag out for far too long, both of these due to the "reviving" mechanic.

Also, promoted pieces more often than not become pieces that can only move one tile at a time, which feels kind of uninteresting.

>elephants can't cross the river
>knights can be blocked
chink chess is shit

But cannons!

>I find it to be too complex, and games drag out for far too long, both of these due to the "reviving" mechanic.

I find when you play people of equal skill or below, it tends to drag out, since most people don't think of using drops to end games, but to save themselves. Once you climb up the rankings, games end pretty decisively and brutally from paradrops if you are not careful.

>Also, promoted pieces more often than not become pieces that can only move one tile at a time, which feels kind of uninteresting.

At first I was turned off by everything turning into golds, but it makes sense at times too, and it is often how you close out games in conjunction to drops. Still feels underwhelming though compared to western chess pawn>queen.

I feel like the game was designed to feel like a constant stalemate where defensive actions are always the best possible way to play. Sure, a properly dropped piece can be a great way to attack, but for the proper situation to happen you either need to already have the enemy cornered and surrounded, or unable to drop off units defensively. More often than not, both of those at the same time. And at that point, you were already winning anyway.

Comparatively, just waiting for the enemy to become a tad too aggresive and getting a couple of strong captures is far easier and may happen at any given time if the enemy makes one big mistake.