Welcome fellow gms & dms to /rrg/

No, but if the knight attacks the king while the PCs are there, the PCs defeat him in combat but then it goes into a cutscene and the knight kills the king anyway, then it'd be railroading.

Make them realistic. Real cultists think they're the good guys, they're not wearing black robes and knowingly worshiping the evil god of evil. Maybe the "Lovecraftian" cult disguises its gods as more conventional or newagey ones and only the high-ups know what it's really about.

so i do desert fantasy settings alot and one of the things i love to introduce are these 2 guys, who while working just found a chill as fuck way oversized snake. being blue collar laborers and all they just say "fuck it... snake cult" and treat it as something you just do. "oh, you know! find a big ass thing, get some wine barrels, make some cheap-ass snake masks, invite some women and BAM! they just throw gold and shit at you. havn't you ever been in a beast cult? been in 2 others before this one." it'll get out of hand and they'll ask the party for help, and i can put a plot hook somewhere in there. They are just fun to bring out.

So is the snake cult like the mansion cult where they brainwash their followers or is it like the jehovas witnesses cult thats all about money.

Either way, all hail the snake god

Sounds interesting enough.

I'm running a hombrewed setting with furries. Now, before you go laughing or telling me you're sorry for me, they are actually fantastic people, and nothing sexual has happened, and won't.

As for the latest session, it was actually Golden Sky Stories, and was super fun. About an hour or so of gameplay, with many laughs to be had. It was cute and they helped Santa out with some lost gifts.

As for that... I actually want it. I'm a much better GM than a player, and een when I am a player I play support characters. So most of the time I'm not doing anything anyways, other than watching movies in the background. Luckily we play online so this is easier.

I plan on running a OWoD Vampire game, and I would like some suggestions on that. Anything really. I've read the rules and we are playing the 20th anniversary edition.

If you get the half of the orcs that are heading back to camp to yell something implying they are hitting the camp to return with reinforcements, that might make your players have a sense of urgency to chase them, i.e. head towards the camp.

Exactly. The orcs also dont need to pile in and attack the party. Clearly they sent this many scouts for a wyvern. They get all the way there and find the wyvern killed by a few guys when their boss sent all of them. Makes sense to fall back and get reinforcements.