Wargaming

Since I got an actual income now I want to get into wargaming.

Originally I heavily considered WHFB, since I like big armies organized in nead rectangles as well as badass monsters and magic; also the diversity is awesome.

Then I read that GW discontinued it...

So what can Veeky Forums recommend? (Well yes of course "look first what is actually being played near you", still...)

Alternatively this steampunk-ship-battle-thing I saw a few years ago looked cool, but was still a pauper then so forgot about it.

Please don't hesitate to plug your own favorite game even if it does fit none of the above!

(I also considered finding/making something to be used with noname plastic soldiers, so that one can field *really* ass-huge armies. Possibly even combined with mythological figurines from other wargames or just noname suppliers)

Pic semi related

Other urls found in this thread:

thedarkmechanic.blogspot.de/2012/08/dark-mechanicus-in-6th.html
twitter.com/NSFWRedditGif

Play historicals.
>it's dirt cheap since you can buy the minis from tens of different mini companies
>there are hundreds and hundreds of games available for it as long as scale matches roughly in whatever period you want
>you can come up with your own imagi-nations which is kinda like Your Dudes but better
>the minis are multiuse because you can get a bunch of zombies or aliens or whatever from other games and play all sorts of ridiculous games, or just play in a different scenario
>model sizes for everyone, from 54mm to 2mm, making it easy for both super detailed conflict and huge battles
>will never run out of possibilities to cover
>some of the most detailed books on the origins and basis of wargaming at your disposition
For example, English Minis from the Seven Years' War can fight in Colonial Campaigns or in the American Revolution easily, while you can find things like, say, the Indians being fielded in so many different ways against many different enemies, across many rulesets. Beaver Wars are just as valid for Indian warriors as the American Civil War is. Oh, and of course you can get some minis of something like aliens and play a Weird West type of game.

Based on what you said, you'd easily get into something like 6mm or 10mm historical wargaming, possibly Napoleonic, or maybe 30 Years' War.

the steampunk ship battle thing you're talking about is probably Dystopian Wars

I don't get to play wargames so I have nothing else to contribute

Yeah, that's what I was thinking too. You are right, no one can stop me from combining huge no-name antique armies with blackpowders with warhammer's undead desert and lsd-psychosis-demons or all kinds of mythological minis from other games.

Issues I got is though
- finding people who want to do this - well, I think most people playing historicals might be into custom rules/rules modding but everyone I play board games with is of the "don't change the original rules" breed.
- I might actually underestimate the work to find/create as well as learn a good rule set
- the art of the models might be incongruent

Is there something like wargaming-GURPS?

Thanks, that is it!

But my main issue is not only finding people to play with, but actually the game being a "thing" like i.e. Warhammer is, with a shop doing weekly tournaments in every city and diversity in opponents and armies... Convincing people to play my games is sadly too tedious to be fun.

Problem with Dystopian Wars is that company making it went tits up few months ago (unsurprisingly since it had worst case of system ADD I have ever seen).

Flames of War is a good historical WW2 wargame.

I suppose a look into 40k.

Hex and chit>Miniatures. With that in mind, what sort of playtime and complexity are you looking at?

>Is there something like wargaming-GURPS?
Well, the easiest way in to convince people is Neil Thomas' One-Hour Wargames, which is also probably the simplest damn game, but it provides some of the most fun and interesting scenarios I have ever played. It's also probably one of the best springboards for game design just in general. If you want to expand, FiveCore is a staple of /hwg/, created by Ivan, who posts here. It's also super versatile, as it could feasibly play medieval skirmish with Chevauchee, which is built on top of it, WW2 with Five Men at Normandy/Five Men at Kursk, or even replicate huge battles of Napoleon to the battles of the Marne and the Aisne through From Shako to Coal Scuttle, or even come up with your own modifications with relative ease.

So, feasibly, you could do something like purchase 20mm American and British Infantry miniatures, which can be dirt cheap as anyone from Revell and Airfix to the Perry brothers sells that sort of thing, come up with some simple terrain, then fight in tactically interesting scenarios.

As for creating a "scene", you do need to convince people a bit. It's not difficult if it's something quick like OHW, though. But yeah, you can't just do nothing and expect it to work out fine. If you wanna play, you have to develop a scene. That said, there's many, many possibilities for solo wargamers when it comes to historicals, and many have tried to develop their own ways of dealing with the issue of not always having time to play.