Wargaming

>Well yes of course "look first what is actually being played near you", still...

So get on with it then.

Had a look into it, quite like, but considering the price tag of the hobby I want to make the perfect choice for me, which would have been WHFB. But seems like a sinking ship...

Hard to say - I dislike oversimplification but have other things in my life than spending it optimizing for an overly study-intensive ruleset (Which is why I quit mtg for example). Ideally something taking about two or four hours, depending on army size, would be ideal, with minimal min-maxing-at-home time (which I enjoy very much but again, got other stuff too). But then a game is dead for me when I feel like I hit the wall of chance, where I mastered it to the point that only the dice decide if I lose.

>Neil Thomas' One-Hour Wargames
>FiveCore
Thanks, gonna look into them.

> If you wanna play, you have to develop a scene
Not for already popular games.

Thing is firstly, you might recommend for/against my logic here (i.e. "WHFB is never gonna die!!"), secondly, your advice might refine my search (didn't think of looking for historicals-communities before this thread), thirdly I want that delicious mental masturbation of discussing wargames now and not in seeral weeks when I'm home again :3

>not for already popular games
See, Historicals has a pretty lackluster scene. Most people play Bolt Action and Flames of War. They're ok, I suppose, not my style. Hex-and-Chit games like ASL have a good amount of support within their communities, but it's mostly some old as fuck grogs - on the other hand, you don't have to paint miniatures and hex and chit gives you a lot more options. Other than that, historicals is generally a scene that needs to be developed, unlike the majority of other scenes. It's very flexible (the same terrain could work for so many different settings), but at the same time you won't find many people as a rule. And certain periods have spikes of interest; it's much easier to find WW2 and Napoleonics and ACW than it is to find stuff about the Great Ottoman War, Charlemagne's conquests or the Italian Wars of Liberation. So figure out what your scene likes and work off from there to help it build further and further.

OP here again.

Can you sell me on round bases? Why did GW abandon the neat rectangular unit thingies? I loved them. Also getting the feeling AoS is more like out of a comic book while WHFB feels like out of an alternative history book.

*insert more whining about how WHFB combines an ancient, dry, historical feeling with awesome design and lore and AoS feels like anime"

Round bases are easier to handle and allow more more individual units, which is good when you're selling 28mm, which is GW's standard. Comparatively, 6mm pretty much uses rectangular bases exclusively and fields much more men, but they're smaller.

Well I agree on that, but there seem to be the majority of units with large head counts too on round bases.

I mean, for something like chaos or orks I think it is fitting as well as for small-headcount-units and WH40k, since they don't have battle formations. But a fantasy game without battle formations just feels wrong, like they try to be more modern with the old stuff. Fantasy has to feel "dusty" for me though, not like "WH40K without bolters".

Sorry for the whining, just disappointed that after years of drooling I don't really get what I wanted...

...Ok, just dialed the stupid down a little to remember that there was this 9th age thing, which means no, I am probably not alone in my opinions and others will continue playing WHFB with AoS figurines on EDGY bases. Phew.

40k is expensive, but if you can find the right boxes and right dealers you can get stuff for ~30% off.

The Dark Imperium set has a really good point per dollar ratio compared to other 40k kits.

At the most basic competitive-among-casuals level for 40k you'll want:
>1-2 HQ choices, at least one should be psychic
>1-2 ranged troop choices
>1-2 melee specialist troop or elite choices
>a dedicated tank busting unit, either a tank itself or infantry with 3-4 high strength weapons

Some armies won't be able to fit this exactly, but they should be able to cover it pretty well with the right mix. E.g. a basic marine army might be:
>Librarian
>2 tactical squads with a plasma gun and lascannon each
>dreadnought

The librarian gives you psychic support, the tac squads are hardy with good range and okay melee, while the dreadnought is tough and can be equipped for killing high value targets in melee, as well as any kind of target at range.

If this sort of thing you want to play with, then 40k might be for you.

They abandoned them because AoS is more of skirmish game so you dont need bases that line together/its cheaper and more convenient to make just one type of base

any suggestions on where to get started with historicals?
I always figured historicals as having massive overly complicated rulebooks