Oh boy, if you expect competency for the disney FO, you are for a rude awakening.
Also those aren't abad ideas, for a very short on manpower imperial remnant, perhaps in the uknown region.
There any Female Great Moff/admiral? I think it would fit as head of that faction.
/swg/ Star Wars General
No, leave the helmet on. Lights off, thermal sensors on.
...
Jetpacks aren't useful everywhere, user.
Interested in armada, the problem is player shortage, I would have the space ships mostly for decoration (and they are fine at that at least), how fun is it as a game? Also why do you think ain't played as much as X-wing?
There's Natasi Daala, she's the leader of the Imperial faction in my FFG game.
10/10 would make imperial babies with and together we would raise them to fight and kill rebel scum.
So I played Armada for the first time in a few years (Right after Home One/The Impster dropped). I have the core set plus Home One, The MC 30 and a Gladiator.
Havig checked Chaos cards it looks like theres over £400 worth of expansions to buy. To make sure I end up with several good/fun lists for both what first purchases are reccomended?
Want to make my friends fall in love with this game.
son, I don't even want to see the last jedi because I KNOW it will suck. My dad saw A New Hope eighteen times for each month it was in theatres in the original launch and came home in tears because of how much last jedi sucked.
No, I am preserving the memory of the good things I have with star wars in my mind.
I am simply going with what the current thread theme is an imagining an AU of a competent First Order.
Maybe instead cast Gwendoline Christie as the Grand Moff/Admiral in charge.
I am on the fence if she should have force powers though because you don't give her force powers and then EVERYONE is gonna want to root for her because "holy crap, a non-force user holding their own against jedi? Kick their pansy ass!" but you give her force powers and it cheapens things.
Randomly, one thing I would keep from NuCanon is the concept of Inquisitors from Rebels.
Half-trained and poorly at that force Users with a bunch of fatal flaws deliberately put into their techniques, but still terrifying enforcers with force powers.
>several skills involve a jetpack
>cannot actually fly
>mount that is a jetpack
>doesn't let you go more than a few inches off the ground
Actually that last one pissed me off about all speeders in TOR.
Just let them have some kind of buff that increases jump height and slows fall rate, and also make it so they can go over water. (okay, that last one might be a little tricky to differentiate but still)
>how fun is it as a game?
I love it. It's deeply strategic and engaging in a way that's unlike any other tabletop game I've ever played.
>Also why do you think ain't played as much as X-wing?
Cost of entry, longer games, slower release schedule, bigger tables, less iconic (not much is as iconic as X-Wings).
But also, X-Wing exploded in a lightning-in-a-bottle way that's probably once in a generation. X-Wing was sold out everywhere, including places like Target and Walmart. You're not gonna see Target selling Armada or Legion or 40k.