That's kinda a core premise of the setting, and what makes the game unique.
I can understand not liking it personally but is that enough to recommend nobody use it? Also have you tried using it with the draft rules that grant you a near guarantee you'll get the power you want?
A bit harsh but not wrong on the first half. Agree on the second half.
Oliver Morales
Honestly, the thing is, there's a separation between your character and you. It might be a core premise of the setting... for your CHARACTERS. But as a PLAYER, you play what you want to play.
There's also the fact that weaverdice as a system is very mechanically weak. There's basically one roll and that's it, the entire encounter is done.
Brody Gutierrez
>Riddled with pacing issues, weak characterization, and confusing prose, Worm still manages to be unironically the greatest superhero setting ever conceived.
Honestly this is the best description of Worm I've seen.
Brayden Evans
>Also have you tried using it with the draft rules that grant you a near guarantee you'll get the power you want? But still put an emphasis on restricting you. Honestly I don't give a rat's ass about Worm's theme of random shittiness. In fact I think it's very overplayed, especially with the "AND THEN IT GETS WORSE" progression of the story.
My desire to play in a Worm game is purely for the superhero situation. The PRT, the Protectorate, and independent teams, the types of powers and how they work, and the focus on the impact of powers, both on a personal and societal scale. I don't want to fetishize the tragedy of my lack of agency. I don't want to fight Endbringers and Class S threats every other story. I don't want to play a character that either has some extraneous BS tacked on arbitrarily or isn't a product of my own wishes at all. So I don't recommend Weaver Dice if you just want to play in the setting. If you want the full Worm experience, go ahead.
Leo Diaz
I think you have had a bad experience. I don't want to discount your opinion but often if the draft is done right you WILL find something cool and more often than not I do experience constantly the feel of things getting worse. You usually wind up with unique gang wars in the city and an occasional shake up when a new group shows up but there have only been 2 recorded endbringer fights in the game communities history.
Those feel like GM rather than systems issues, just my opinion.
What do you find mechanically weak about it? I'll admit i'm a fan but I want to know if there are anything weakness I can shore up with homerules.
That's fair though about the randomness. I can understand although I've found 8/9 can handle a bit of randomness. Although I did give my players mulagin options.
Sebastian Morales
I just want to play a tinker in a street level game. If OP's game is online, I unironically want in.
Robert Smith
>Worm still manages to be unironically the greatest superhero setting ever conceived. What makes it so good?
Nolan Wright
>contessa She wears a fedora. Not the black version of Carmen Santiago's hat.
Mason Williams
That pic is done by the guy who does lame redesigns and racebends of Worm characters.
Isaac Allen
I kind of liked the whole idea about the illuminatibasically 'enforcing' the villain/superhero system because it keeps the world the most intact and unchanged, to socially stratify those two ideas rather than letting metahumans go do whatever they want, all crazy-like. It makes it feel like a bit more realistic way to have a superhero and villain-based setting. than just people deciding to arbitrarily become superheroes since they have powers and all.