Paizo Games General /pgg/

Or they're a DM trying to drum up fake buzz for their game.

With the martial feats they can take and the weapons they can wield they're not terrible.
Only faggots optimize for max whatever, build a character not a murderhobo.

Spell Combat requires one hand to be empty. If you can do 3pp stuff, there is this cool arcana that allows you to two hand a weapon while doing spell combat. d20pfsrd.com/classes/base-classes/Magus/magus-arcana/super-genius-games-magus-arcana/enruned-great-weapon-su

I am just surprised there is not a legit 1pp archetype that allows magus to use a 2-handed weapon while using spell combat. Paizo, that is a legit free idea. Sack spells to enable the guy to be a more hitty instead of zappy.

>this entire post
Oh, no. It's retarded.

Well Wand Wielder lets me use a wand with spell combat, and Weaponwand puts the wand in the weapon.
So wouldn't that let me do it by RAW?

So I want one of my apps to be reviewed because I'm an attention whore. What a novel concept.

Ruins of Azlanti was already reviewed. It's a rando roll20 game with Adam in it.
Council of Thieves is lolHighSchool.
Skyfall is a ruse cruise.

A. Simply put, he hasn't really thought much about it.

B. If he isn't remembered as a hero, he at least wants to be held in good regard by those closest to him.

C. He wants to be remembered as the man who fixed the Fading Lands.

D. He doesn't care if he's remembered or not. All that matters is if he gets that life of luxury he desires.

E. As long as he secures a future for those who deserve it, he doesn't care if people remember him or not.

>building a character based on stats and not personality
Oh, no. It's retarded.

No not really. Wand wielder basically allows you to replace the spell component in spell combat. It does not replace the "the magus must have one hand free (even if the spell being cast does not have somatic components)" stipulation. Weapon wand just allows you to be more flexible. Without weapon wand, you would need to juggle dropping or putting away the wand if you wanted to do normal spells.

Example: Jimmy is fighting a big bad monster. He want to make sure he hits the monster. He has Wand Wielder so in his left hand he casts True Strike and proceeds the smack the monster with his right hand. His left hand is not "empty" for spell combat but the wand acts like a spell component or whatever. Next round he want to give the monster a zap so he wants to cast shocking grasp which needs somatic components. Shit, his left hand has a stick in it. He can either waste a round putting it away or drop it. Jimmy drops the wand as a free action. Now his left hand is free to get the static tingles. Proceed to do the bread and butter combo as is your right. If you want to use your want again, you have to waste a turn/move action to pick it up.

Whole up, Jimmy was smart and now has weapon wand. Let's go back in time when Jimmy wanted to cast the shocking grasp. Because the wand is in his sword/right hand, it is now free to get all tingly. If he wants to use the wand another round, he casts it (still has to keep his left hand "free") and can proceed to not miss due to True Strike.