I had the opposite problem running it, in that the glaive didn't really have much to do since I tried to do what the game said it was about and deemphasize combat. Also, the player wasn't smart enough to try to use his focus abilities in noncombat situations for some reason, no matter how many clear hints I dropped.
This game seemed really interesting when it came out but no one seems to talk about it play it anymore...
Stole some stuff for CAtastrophe campaign. Unfortunately, that's it. The system is shaky at best, nano is by far the most interesting mechanically class and the setting starts off interesting (and there are some geuinely amusing/intriguing tidbits of lore) but then you realize it's just D&D with "a wizard did it" replaced with "a super-scientist did it".
So, you let a player play a fighter in a non fighting campaign? That must have sucked massive cock for him.
>Also, the player wasn't smart enough to try to use his focus abilities in noncombat situations for some reason, no matter how many clear hints I dropped.
Aren't 75% of glaive's abilities "fuck this guy's shit slightly harder"?
They literally don't have a single non combat ability, and because of their stat focus they can't even use the "subclasses" well because those rely on the mental stat.
Maybe I'm messing up the terminologies. The abilities that come from his verb. Wasn't that focus?
You have three things outside of the longer lasting Numenera
I don't remember the exact wording, but it's.
>Class
Fighter (Glaive), Wizard (Nano), Hybrid of those two (Jack), Explorer (worthless doesn't matter), Social (worthless doesn't matter)
This determines the lion's share of your abilities. The fighter gets nothing other than fighting abilities. The other two are mixed. The last two were watered down versions of the Nano and Jack. Absolute shit tier.
>Subclass (don't remember the name)
There was about five hundred of these and you could only choose one (great idea btw). They gave you a puny two to three additional abilities.
>Worthless stat preset with stupid name to make it sound more interesting.
Nothing worth even mentioning here.
And, that's it. The entire system. Real men would select the race that killed everything by looking at it and then make it a Glaive so that it could force everything to look at its deadly face. All joking aside, the system is beyond shit.
Wouldn't the same concept be available as a medusa fighter in D&D?
You forget that the subclasses(Focuses? Focii?) were wildly unbalanced. Would you rather be pretty good with a bow, or control motherfucking gravity?
Lots of neat ideas packaged kind of neatly together, unfortunately - as you can tell by this thread - rollplayers and roleplayers never get along, and the system and setting do not do enough to distinguish which it prefers to be to satisfy the autists around here.
Cypher system is a pretty solid idea, though, no matter what any loser around here says.