/5eg/ - Fifth Edition General

I posted this in the last thread, but didn't get a response so I'll try my luck here.

Hey everyone, I'm looking for some build advice.

I'm playing a level 7 variant human Monster Hunter (The fighter subclass form the Gothic heroes UA)

Sharpshooter, Crossbow expert

Str 8
Dex 18
Con 16
Int 10
Wis 13
Cha 14

So I'm weighing up between using my level 8 ASI to boost my DEX to 20 so that I'll hit with sharpshooter more often, or getting Resilient Wisdom because there are a lot of evil spell casters in the setting.

Monster Hunter lets me use superiority die for wisdom saves, and cast Protection From Good And Evil, but I'm not sure that's going to cut it. My characters trying to hunt down a spell casting Vampire, and I'm fairly certain the battle with him will take place before my next ASI at 12.

Hitting more often will do more damage. I know that we always assume people always hit for DPR calculations but gotta still keep in mind missing some.
Alright, i'm finally putting pastebin.com/gMDS2u5j into Homebrewery for formatting and i'm thinking about making a few of them increase max stat on top of some of the other effects.

It's 11.5+MOD+some slight but bigger crit bonus versus 9.5+MOD+some slight crit bonus but +1 to hit versus +3 to hit, so +3 is better, not to mention that AC is more valuable the more of it you get.

>I know that we always assume people always hit for DPR calculations but gotta still keep in mind missing some.
I've posted a lot of damage graphs n' shit in these threads that account for to-hit.
What really needs to be noted is that making 2 100% hit attacks with 50% damage is usually better than 1 200% damage attack with 50% to hit.

What are some of the most interesting/good non-magical items to use in dnd?

Better go with the Wis increase. If you have the Archery fighting style, that should compensate a little.

The thing is, your damage calculation is assuming they both hit. If you're using a +3 weapon, you're actually going to hit more often, that's likely going to skew the damage in favor of the greataxe.

I'd go with Resilient unless you have someone buffing you with Protection from Evil/Magic Circle, and even then it's very good. Even when you can't use the -5/+10 you're at least benefiting from the other SS benefits, too.

It's a case of "open-ended puzzle" but I don't know if it's solveable. I don't generally like to give a fixed solution so I wanted to see if anyone would say something like "well if you use this spell to push team mates it's easy" - cause then I'd know if my players would be able to complete it.

I'd kill for an epic game, I'm fed up of beimg the regional janitor going about cleaning up patches of Goblins or Orcs for the nearby shithole village.

It's, uh, 80 ft.? If any of them dash once their fine, otherwise it's not possible to complete.