>But then base humans become the race no one wants to play.
did anyone want to play base humans before? since when is 4 irrelevant one point ASIs worth 2 skills and a feat? if that bothers you buff base human as you see fit. much easier to do now that if the standout racial feature (feat) is equal for everyone.
Tyler Myers
but they won't know to do so going in. It could be that they travel at a slow pace, checking for traps along the way. Then it'll take forever to get through if they can't do forced movement.
Brody Bailey
There's no feat that gives you +2 stat, you can get +3 to a stat if you pick the right feat though.
Gavin Collins
Remove the half-ASIs from feats since they'd be redundant
Jayden Kelly
To provide some context: >the duchy is currently at war with a hobgoblin nation >the players are some of the most valuable champions in the duke's army (around level 10) >human allies of the hobgoblins turned an abandoned ruin of an ancient empire in the wilderness (but only a few days travel from the current hotspot of fighting) into a makeshift castle >after their main army left the party singlehandedly took out the rearguard left in the castle >they returned to the main fights (still ongoing) but advised the duke's commander to claim the empty castle which he did
After the war is hopefully won I plan the duke to grant them the castle precisley because its a cheap way for him to grant what seems like a massive reward to the heros of this war Also I think that building this stuff and having a common base of operations to invite NPCs etc would be really neat
Aiden Bennett
Haven't tagged you since you posted while I typed.
Jayden Hughes
my bad, its been a while since i looked at feats and could've sworn there was one that gave plus +2 to con. but i checked ad you're right . point thats that its still pretty strong to hand out
Joseph Butler
Well, it's not RAI, but it does give more reason to use the +1 weapon. But the +3 is still better if only for the AC. Actually, you can wield both at once and put one away for while you're attacking, so that you have the +AC and cold resistance benefit of both on half of all turns.
It's a general buff to martials that allows them to get both high main stat and the compulsory feats they want. Not really a big deal but you'd better have some extra feats to choose from and make sure paladins don't become too powerful in particular.
John Cook
Let them take the Hobgobbo castle and have the duke fight for them to own the lands around it. They can even keep the goblin/bugbear servants that are still around afterwords for a little bit of comedic relief.
Nolan Scott
If it's still disputed territory with the Hobgoblins then this works I think , don't give them titles yet but give them the opportunity to by reclaiming and protecting this castle. You don't even have to do that in the campaign really, just give the official titlehood to the castle to one who likes their keep the most, and give other land to the other PCs in an epilogue or whatever.