>Long lasting campings
Good thing that I, as a GM, have the attention span of a really smart goldfish.
Glorantha Part 2
You're in luck!
I just think that systems start to suffer if there are rules that don't support the narrative, require more than one calculation or are too rarely used.
Sounds like it can be avoided/solved by talking with your players. I really should get a recording for that sentence, as often as I use it.
That is the feeling I got since I found out that HQ 2 exists.
>Initiations of Orlanth and his brothers
>Vadrus is dropped in the Deep Well
>Stirs it up and wrecks it until he can slip out of the burst seams
>Urox thrown into the Animal Corral
>Attacks the beasts and stamps them all beneath his hooves
>Humakt is thrown into the Fighting Pit
>Forces the enemies to surrender and climbs out with their weapons
>Ragnaglar thrown into the Sex Pit
>Fails and driven mad by giant rape
>Orlanth Locked into the Prison of Strange Gods
>Chooses to make friends with the Strange Gods and together they escape
I get the sentiment but I like having a good crunchy combat system. Outside of combat the rules stay out of your way, you just roll a d100 every so often and maybe consult survival or swimming rules if you're roughing it.
4 out of 5 Heroquesters recommend this quest.
Alongside the venerable "I Punched a Solar In The Dick!" quest.
One of the favorites of Vadrus.
Classic one, a bit short but would do it again.
Yeah I think I could work with it too and have fun but then there is still the fact that there isn't a edition out that gets translated into my language.