If you want more then feel free to check out my document about my dudes.
docs.google.com
I still have stuff to change now that the Maggotkin tome is out
If you want more then feel free to check out my document about my dudes.
docs.google.com
I still have stuff to change now that the Maggotkin tome is out
Alright
Got some Free Peoples from a friend, what would be the best way to expand the following?
Freeguild General On Griffon
Freeguild General on horse
Freeguild General on foot
Celestial Hurricanum With Celestial Battlemage, parts to make an Luminark
40 Freeguild Guard
50 Freeguild Handgunners
10 x Freeguild Pistoliers
3 x Demigryph Knights
I also got some legacy stuff, that my club is fine with using under the Free People allegiance right now
7 x Pegasus Knights
2 x Empire Cannons
Dude, I haven't seen this since forever.
I’ve mostly been lurking and posting some progress from time to time. Got to finish my current stuff then I can update my document to show that the army has grown
Maybe some cannons? I heard the luminark is supposed to be quite good
That's pretty much the entire Free Peoples army my man. Maybe another Griffon but you're well on your way to 2000. Get 20-30 Greatswords and you're golden.
It's time to flex your creative writing muscle /aosg/
If you worked as a writer for GW and they told you to justify Tyranids fitting into AOS, how would you do it?
>An ancient horror that comes from the dense magic between realms. Was dormant until the Season of Hope expanded the boundaries of the realms by clearing out the middle
Or
>Daemons conjured from shadows, polar opposite to the Seraphon celestial magic
Or
>A species from the Age of Myth that was never truly eradicated
Or
>A magical experiment by the Sylvaneth while Alarielle slept in the Age of Chaos. It was done in desperation to foster the growth of a new species of insect guardians, but it has gone horribly wrong
Or
>The duardin kept diggin until they found something that should have stayed buried
...
No. Tyranids shouldn't be in AoS you weenie.