/5eg/ - Fifth Edition General:

>Unearthed Arcana: Three Subclasses
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>Trove
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>5etools
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>Resources
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>Previous Thread
How do you feel about bards being full casters? I still think it was a mistake.

I think bards were a mistake.

>Old thread still on page 7
I think you're a mistake

>Oh no, I didn't get to post a shitty bait thread with Shadman

I like bards are good and now at least something gives wizards a run for their money.

At least wait until page 9

Is this a decent mohrg conversion? I couldn't find one in any of the supplements. Feedback pls?

Change the wording on the paralysis to at the end of their turns. Being paralyzed prevents you from taking actions

Is there anything spell casting classes can't do?

Solve problems when they're out of spell slots :^)

Bard should've remained a prestige class

The 1e bard was shit.

Fuck no, the goddamn /pfg/ furries and shadman poster will jump on it then.

Alright thanks.

Bard should have been a Rogue subclass

is this better?

>furries
Oi don't fucking lump us in with the pfags and shadposters.

>How do you feel about bards being full casters?

Pretty awesome
They are finally useful

Why do you think he's still whining about it? It was pretty obvious pattern mostly when the black op pic before the release of ToA. People would bitch and moan about the pic then when time for new thread came up it would suddenly appear around page six or seven, couple days page four because another op was getting the jump on him to get people to shut up for a thread or so. The later the thread gets pushed the easier it is for a troll to throw one up and have less people call them out for it. It started with shadshit and now is continuing with, presumably, the same person having been banned for a day or so being a fucktard and advertising now switching tactics to anime op shitposting just like a couple autist did to pfg.

>just like a couple autist did to pfg
Oh no, that would be Pathfinder's cancerous fanbase.

>How do you feel about bards being full casters?
Full casters were a mistake.

That's definitely functional, probably on the upper end of CR 5

Yes and no, they used to be at least somewhat tame, but by not trying to do something they opened the flood gates and got swamped by the worst type of people.

Standardised spellcasting was a mistake.
They print the spellslot table for every single class anyway, and break the mould with warlock.
It's streamlining that doesn't make the game simpler and just removes depth.

Should I move it to 6 or just tone it down a bit? Or leave it as is, since mohrg I always felt should be a bit more deadly monster, the "elite" of the undead?

It's probably fine as-is

It's good for vidya gaymers.

>Standardised spellcasting was a mistake.
What would you suggest?

How does someone mechanically or mathematically balance a homebrew class/archetype? I don't exactly have a group willing to bounce ideas of numbers off of, but I also don't know how to play against myself in a manner that would emulate actual play.

Anyone got any good or interesting dinosaur homebrews based on this edition? Been searching around and there's not that much even with the material they've already provided.

Change the paralysis thing to "paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." Also, 14 is a stiff DC for a paralysis effect that doesn't require concentration.

Also, why is it grappling things? The grapple doesn't help the Mohrg deal additional damage or pull off any other abilities. That's okay, but usually monsters that grapple either enable a special ability (vampire bite) or deal extra damage or inflict a condition (restrained).

I find this is most helpful.

>A piggerig is a great mechanical boar designed by dwarves to protect their treasures. Built from rare and sturdy metals, these enormous constructs are surprisingly intricate and ornate, serving as vault, protector, and ostentatious proof of the creator’s wealth. Oftentimes, as much treasure is set into its hide as is hidden inside its belly; many piggerigs gleam with gold and silver, studded with impossibly polished gems. Less well-off dwarves tend to fashion their piggerigs out of iron, smartly keeping their riches out of sight.
>PIGGY BANK. While a piggerig does not require sustenance, it will consume treasure it is presented with, safely storing it inside its carefully crafted stomach. There is no obvious method to breach a piggerig’s hide, but a clever craftsman may be able to unravel its secrets. A DC 20 Investigation check is required to discern the mechanisms capable of breaching the piggerig’s treasure cavity. A craftsman proficient with Smith’s tools must pass a DC 25 check to perform the required work in order to reach the treasure inside; this takes 8 hours.
>CONSTRUCT NATURE. A piggerig doesn't require air, food, drink, or sleep.

What do you guys think?

Is Battle Master still the best Martial Archetype? Champion is lame, Samurai takes too long to get good, Arcane Archer's got good control but is inferior to a Battle Master with a crossbow, and Cavaliers are a lamer 4e fighter.

There's a PDF around somewhere about "effectively critiquing homebrew" and I think it also talks some about design.

Simplest would be to just compare it with existing classes and archetypes. Unless you're doing something completely off-the-wall new there will be an existing ability to compare it to.

Brute in newest UA does most damage.
Other than that though BM is still best.

My guess would be so that the zombies under him could mob targets more efficiently. Grapple+prone in one attack would be pretty brutal when you're surrounded.

Are you a min-maxer or do you play for fun?

Question, how likely is it that a party of 5 level 9s could beat an adult copper dragon if they've been provided with potions giving them immunity to the dragons breath weapon. The fight is intended to be very difficult but not impossible short of pretty intense bad luck. Would it need more tweaking to bring it down to that or is the effective removal of the breath weapon enough to even the odds? Party has 2 wizards a cleric a barb and a rogue if this helps.

What if user finds minmaxing fun?

What ranged weapon is recommended for a kensei monk?

Just a dragon? Really fucking easy.

Longbow

Then I pity him.

Not playing Kensei hbcause it is ACTUAL shit.

but that's badwrong!

He wouldn't be playing a Fighter then

Why?

An adult? With breath weapon immunity? Two wizards?

That thing is fucked.

Spellcasting which isn't standardised.
Maybe Bard caps off at LvL 8 spell slots
Maybe Ranger reaches LvL 6 spell slots
Maybe Sorc gets a greater number of sub-lvl 6 spell slots
Maybe Cleric gets a lesser number of sub-lvl 6 spell slots

Being able to tweak spellcasting more than 1/3, 1/2 and full would have meant that overloaded classes like cleric, bard and druid could have a bit of power stripped while classes like ranger and sorc could gain some.

They will absolutely roll over it, especially if they're fresh and not surprised.

>breath weapon immunity
So it's a big punching bag then? Are you giving the dragon spell-casting abilities? Also, are you sure you want to make dragons out to be such pushovers?

>mountain dwarf
>STR 17, CON 17 (point buy)
>use medium armor
>use melee weapon
>at 4th level get Heavy Armor feat
>put on plate

Best fighter ever.

They're completely different concepts. Should barbarian be a fighter subclass?

>How do you feel about bards being full casters? I still think it was a mistake.

In theory it's how bards should be considering people insist they should be a base class but as

said I often feel like bards should be a Rogue type since they fit within the archetype, sadly it seems like they want to define Rogues as a martial class as much as they want to confine Bards as casters so here we are.

cool

Every class should be a wizard subclass

This doesn't fix all the problems, like how overpowered casters are at high levels compared to fighters. Fighters need a fix too.

Immunity to its breath weapon is huge. The party could definitely kill it, but why wouldn't the dragon just fly away once it realizes the party is immune to its breath weapon? If you really want this to happen, make sure it makes sense for the dragon to stand and fight, despite being at a massive disadvantage.

>They're completely different concepts
They are now, but it wasn't like that before.

Standardised XP was a mistake

bards and casters in general would be better if they had to stick to two schools of magic only
bards would be enchantment and illusion clearly

You lose out on tonnes of monk features that make them even close to being on par with other martials like flurry of blows, third point of martial arts and stunning strike.

In return you get 1d4 damage boost and can do a mini damage boost for 1 ki.

That's pretty decent, thanks.

I've been trying to compare my Boxer-Monk archetype to similar ones for balancing, even across classes for inspiration. It's tough making something that feels fair without actually doing any playtesting. If you can dig up that PDF I would greatly appreciate it.

>standarizing everything was a mistake

I play for fun but Battle Master is the only fun archetype. The rest are so fucking boring.

XP was a mistake. Most people use milestone anyway.

Going by how WotC defines them fighters should be a barbarian subclass, they lack an identity that they won't be given because fanboys are scared of Wuxia.

More than anyone else has given me, thanks. I've always liked the idea of a tank-sized piggy bank construct tearing ass through some abandoned dwarven halls and eating up stray gold.

Fighters in my campaigns get maneuvers baseline. Two 1d6 superiority die (that grow over time) and two maneuvers (with one more maneuver at 6th and another at 11th). Battlemaster gets better superiority die over time (as normal) and more maneuver options.

Martials also level faster because fuck everyone requiring the exact amount of experience.

Monks are the Wuxia class

So way too easy then? Alright. I'm a relatively new DM and this is the highest level a game has gone to for me so I wasn't sure how managable a full adult dragon was. And even without its breath weapon it's quite capable of tearing one of the wizards in two in a single round because that one has garbage con while the martials are completely unable to hit it outside of attacks of opportunity. Keep the breath weapon then?

Oh I was planning on that yeah, once the dragon realized it was at a disadvantage it was going to retreat to its lair, getting to which would mean the potion expired so they'd be fighting it at full power there but with it wounded

That might actually be a good solution to wizards having a solution to every problem.
You could either have lower level spells that cover a wide variety of schools, or focus on higher level spells in one or two schools of magic.

Fighters should be too, no one wants to play as the boring dude with the metal stick, thematically they are just barbarians without the rage.

Found it. A lot of common sense, but some useful stuff to think about.

Give the dragon an advantage they aren't expecting for when they start to stomp on it, because even if it can tear through their HP you've negated one of the big crowd control options and they have a serious action deficit.

...

If you go to KFC and put in the encounter it only comes out as "hard"

Keep in mind KFC doesn't factor in player classes, any magic items they have, and doesn't take into account how action economy affects things.

I wish the devs would just replace shitty subclasses altogether instead of just making a new one that's the old one but better. Like the Brute is just the Champion but better, why not just fucking call it the Champion? They've had this problem since the Book of Weeaboo Fighting Magic.

I just try and think about what would make sense relative to what already exists and to the setting itself. Like, if it facerolls at everything, it's too much, but if it facerolls at just one thing that an existing class doesn't faceroll at already, then it fits.

>no one wants to play as the boring dude with the metal stick
[citation needed]

>they are just barbarians without the rage
Not everyone wants to play as an angry warrior

I don't think this would go off very well. What about the people who like Champion just the way it is? Also, the entire 5e community does not know about UA so they may not even have a say in what their favorite class is getting changed into suddenly.

And 'hard' encounters are the type your group should be able to manage several of within a given adventuring day; it doesn't mean the encounter will actually BE hard, especially if the group isn't worn down before the fight.

Fuck yeah. Back in 2e, specialists (eg abjurer, conjurer, etc) didn't have access to all schools. Restrict access to fewer schools and give specialist benefits. Also remove sorcs and pass their metamagic skills to wizards.

Errata'ing core material in 4e was a big crowd displeaser, for example. Like magic missile is the biggest example.

I'll prob steal the concept dude

Refusal to admit they did something wrong.
Revised classes/subclasses support the idea of a phb 2 which wotc do jot want to do.

Also

Except I also get the option to attack at range? Is Sun Soul better for that aspect then?

I think you are mistaken about Bards

In 4e they errata'ed books before they were even released lol

>no one wants to play as the boring dude with the metal stick
I do.

FACT: Kobolds are the best monstrous race.

Is it better? Yeah probably
Is it good? No. Monks are designed to be melee, through and through.
If you're having trouble surviving pick up the Mobile feat (works amazing on monks due to unarmoured movement).

As a fighterfag I agree that angry warrior isnt the best. I am disappointed that fighters still feel bottom of the barrel.

On a scale of hypest shit to unwanted asspull, how would you feel if a party member who died last campaign was resurrected as a BBEG's underling for a oneshot, with amnesia or brainwashing to serve against his former allies?

Spoiler image is an actual spoiler.

Could you elaborate?

Why does /5eg/ loves kobolds so much? I fail to see their appeal.

Orcs are cooler

>Why does /5eg/ loves kobolds so much? I fail to see their appeal.
They are fetishists

What races are 8 feet tall? I have a 40mm miniature I'm inclined to use.

I want to allow players to spend hit dice during a rest to heal exhaustion. (Hit Dice spent during a long rest to heal exhaustion can not be regained during that long rest.) How many should it cost?

>Race that gets stat penalties and has a feature based around being such a pathetic sniveling whelp allies gain advantage against enemies near you.

It needs to be used for more than just cheap drama. BBEG needs a reason to revive him, specifically, and with enough of his mind intact to still be "himself" rather than just an undead that looks like him.

He should know the PCs' weaknesses, use their desires to lure them into a trap, and so on.