Grey Goo

Would it make an interesting tabletop war game?

Make war between competing Goos? Seems simple enough. Maybe.

Why don't you put across an idea OP and then we'll see what we can make of it.

I don't think so. The Beta, the Humans and the Silence are fine, but the Goo's mechanics just don't translate well to tabletop at all, they'd require having a ridiculous amount of models given the ability to morph in the right ones, and would involve a lot of monotonously painting samey blobs.

...

It'd have to be campaign focused, I think.

Also, it's too bad they had to waste such a good idea on such a bog standard RTS. The Beta and the Human factions were boring as all hell.

I don't know, we don't get that many RTS these days, so a solidly decent one was okay by me. I enjoyed the human basebuilding mechanic.

I'd be interested to see a space combat game with a similar premise. Goo spacecraft might be more interesting visually than land-based units.

Oh, don't get me wrong, I played the entire thing through. And they did a good job making the Goo the last major campaign, since it was absolutely the best one.

But the other factions were mildly interesting but nothing special or new. Just feels kind of disappointing that a game with such an incredible faction also needed to include two other boring ones.

At the same time, if they were all as strange as the goo I can kind of see some people getting turned off as they were denied anything familiar. But both didn't need to be so similar, yeah.

Did you ever play the Silence stuff? I keep meaning to go back to it but never did, so I never did get to experience their playstyle.

This game needed a bit more development time. All the units except for the goo behaved basically the same, just dealing different amounts of damage at different ranges. Base building was really barebones as well. The robot buddy who gets eaten was a cool character though.